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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 305086 times)

Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3990 on: April 19, 2018, 05:17:21 pm »

The opportunity to turn critical hit chance into reliable damage is huge. The idea for why you shouldn't be able to get an 'equivalent' amount of damage in exchange for your crit chance is simply that that would make going for crits instead of damage only feasible if your crit chance was above 70% or thereabouts.

As this is neither an all or nothing or always on skill, the skill is primarily going to be used in three ways:

1. The user will give up their crit in order to raise their damage to the point that instead of leaving an enemy on low health after the exchange, it will kill them.

2. The user will give up a fraction of their crit to raise their damage potential to 1/3 of the enemies remaining health and hope for a crit.

3. The user will reduce their crit to in order to raise their damage to the point where an ally can deal the finishing blow.

Reaching any of these conditions is much easier if you decrease the cost of the skill, and would leave damage personal skills much less valuable on a mercenary than a critical hit personal skill, as the latter would give you more options without a downside.

Also we should consider Wrath and weapon crit as well. Wrath in 5 to 1 allows you to raise your damage by the equivalent of 8 STR. That's almost a third of the stat cap at final promotion. A killing edge gets you 5 extra damage. Consider doubling as well. Mercenaries may not have amazing base speed, but fast mercs certainly exist, and allowing them to gain such a great level of extra damage is too much in my view.

I don't think there needs to be parity between what you give up and what you get with a skill like this because you pick and choose when you do it and to what degree, so having the critical hit cost be a little high for what you get is not a problem to me, and will keep the skill from being overused.

So that's my stance on the 5 to 1/10 to 1 debate. Also if we start it at 10 to 1 and it's deemed too weak, we can always buff it to 5 to 1. This is also true of the reverse but people like buffs more than they like nerfs.

Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3991 on: April 19, 2018, 05:28:45 pm »

Well, now that both sides have been argued we could make a poll to see what people think.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3992 on: April 19, 2018, 05:29:56 pm »

You can't trust these degenerates, they think "Mordhau" is a good name for a skill
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3993 on: April 19, 2018, 05:33:11 pm »

You can't trust these degenerates, they think "Mordhau" is a good name for a skill

Hey, I wanted Body Strike Blow, don't act like the Democratic process is broken because you didn't get what you want

Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3994 on: April 19, 2018, 05:33:57 pm »

ToO lAtE poll is made
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3995 on: April 19, 2018, 05:34:57 pm »

Hey, I wanted Body Strike Blow, don't act like the Democratic process is broken because you didn't get what you want
But that's how democracy works! One side wins, the other complains that the democratic process is broken because they didn't get what they wanted, and then we all devolve into cannibalistic anarchy.
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IronyOwl

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3996 on: April 19, 2018, 07:09:51 pm »

Hey, I wanted Body Strike Blow, don't act like the Democratic process is broken because you didn't get what you want
But that's how democracy works! One side wins, the other complains that the democratic process is broken because they didn't get what they wanted, and then we all devolve into cannibalistic anarchy.
I didn't even vote and I'm still seriously considering eating you all.
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SeriousConcentrate

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3997 on: April 19, 2018, 07:13:03 pm »

I like how Irony's avatar seems to be directly responding to SB's statement.
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Sirus

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3998 on: April 19, 2018, 07:19:35 pm »

It's such a good avatar, isn't it?
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3999 on: April 20, 2018, 09:23:51 am »

Bit late to add anything but I agree with BMM42's points.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4000 on: April 20, 2018, 11:09:47 am »

> Tie

Now everyone can be disappointed by democracy!
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Haspen

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4001 on: April 20, 2018, 11:14:54 am »

Tis why I resort to good ol' despotism and set the rules the way I like them |v
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Deidei

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4002 on: April 20, 2018, 01:35:16 pm »

Looks like I made it a tie again  8)
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USEC_OFFICER

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4003 on: April 20, 2018, 01:37:03 pm »

Is this a sign that the exchange should be 15 crit for 2 damage? Straight down the middle, as it where?
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4004 on: April 20, 2018, 02:39:58 pm »

I understand that was a joke but in case someone else doesn't let me explain why that wouldn't work: even though 15 to 2 would create a mean in terms of crit for damage, this would effect the usability of the skill, since you'd need at least 15 crit to hand in order to activate the effect. You'd get very limited use out of it for the first half of first class I'd imagine.
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