Now, what class should we see?
Assuming you mean, "what class should we discuss and re-balance next", how about archers and their inexplicable daggers in 1.22? (which they don't have weapon proficiency for, can use when not equipped, and can't initiate attacks with,
for some reason). There are tons of ways to make archers more survivable without invoking "because the rulebook says you can't do something that you are otherwise obviously able to do" as a restriction. For instance:
* Reaction Shot (active skill): Activate this skill instead of making an attack this round. During the next Enemy Phase, any time an enemy moves into any panel within your attack range, make an attack against him with -15 to hit. You may not target any target more than once per turn with this skill, and you may not double-attack regardless of your relative Attack Skill.
(turns archers into
great backup for hold-the-line tactics, and gives them a circumstantial chance to counter on enemy turns without giving them a blanket 1-2 counterattack range. May be OP against enemy archers and mages, but again, using it at all requires the enemy to charge into your attack range, and they may choose not to)
* Nothin' to do but Dodge (passive skill): When attacked by an enemy who is not inside your counterattack range, you gain +20 to Evasion.
(Helps but isn't brokenly awesome. And it makes more sense than The Daggers of Bullschist)
* Point-Blank Shot (passive skill): You may use bows at a range of 1, but with a penalty of 1 Damage and 15 Accuracy.
(not my favorite option, since it kinda disrupts the feel of the game, but it's something that archers really should be able to do...)
* Luckily, My Meat Shield Will Protect Me (passive skill): If you are attacked when adjacent to an ally, there is a luck% chance that the attack will be directed at said ally, even if they are out of normal range for that attack. If you are adjacent to more than one ally, determine which for each attack individually.
(Hiding behind the meat shields or the walls, just like, you know,
actual archers)
* Sniper's Nest (passive skill): Double the defensive benefits of terrain you are standing on.
(it's situational, it's strictly defensive, it's not broken, it makes sense, it's perfect.)
* Sniper Elite (passive skill): You hide after attacking when you can. If you attack from (and end your turn in) a forest, pillar, hill, or mountain tile, any enemy who is able to attack one of your allies may not target you on their turn.
(I think the wording is imperfect, but if you're in hiding and the enemy
can target your friends, they cannot attack you on their turn. It would greatly change the "feel" of playing an archer, making them sneakier instead of relying on placement tactics to keep them safe, but at least you aren't forced to stand around in the open like a derp if you want to contribute to the fight)
* Prognostication (passive skill): You keep your eyes on the horizon, and when someone charges you, you have time to anticipate. If an enemy moves three spaces or more to attack you, you gain +20 Evasion against them for that round.
(it's a lot like Nothin' To Do But Dodge, above. Just more steely-eyed-Sniper style.)
* Premeditation (active skill): You may activate this skill once per battle. Reduce your MAG to 0, and receive an increase to SPD equal to half the MAG lost. On every subsequent turn, your MAG increases by 1 up to its normal amount, and every 2 turns your SPD decreases by 1 down to its normal amount.
(also has application as an offensive boost, allowing you to double-attack quick foes you might not otherwise be able to. Yay strategy!)
Bewsh. Lookit all them options. Maybe we need a poll (with "no ability" and "keep the daggers" as options). I'm not in any of the FEF games, so if the numbers need changing around, so be it. Maybe just add 10 EVA instead of 20. Maybe use a SPD% chance instead of LUK%. Maybe add MAG*3 to EVA instead of MAG/2 to SPD. I'm all for making archers less tactically unfeasible when there's no chokepoints, but can we
please oh my gods not arm them with daggers made of bullschist and voodoo?