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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 304289 times)

GiglameshDespair

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3045 on: August 03, 2016, 03:46:13 pm »

Finish Dark Souls Emblem and then we can talk, mister |v
I intend to finish that first, yes.
But my questions stand about BB emblem.
I can talk about games withour starting one, surely? :P

More seriously, I'm not sure if 50% Progression is worth starting with one in every stat but HP and CON/AID
I might have been a little harsh with the Waste of Skin.
My thinking was: he starts with 10 less stat points than the other classes, so he'd make that up in twenty levels, with luck... so around half way through the game, give or take, and then he'd have the advantage. So it takes a while, but he should start showing his worth in the second half of the game.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3046 on: August 03, 2016, 03:50:29 pm »

Finish Dark Souls Emblem and then we can talk, mister |v
Finish FEFs 3-6 and you can talk
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Twinwolf

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3047 on: August 03, 2016, 03:52:11 pm »

Fair, but there's a difference between "Harsh start, good midgame, great endgame" and "Basically an escort mission for several levels"
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Haspen

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3048 on: August 03, 2016, 03:57:14 pm »

Finish Dark Souls Emblem and then we can talk, mister |v
Finish FEFs 3-6 and you can talk

I finished FEF 1-2 therefore I can talk all I want, scrub v|
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Chevaleresse

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3049 on: August 03, 2016, 04:04:10 pm »

thoughts on a FEF with some of the newer classes and such from the games homebrewed in? Possibly with the pairing mechanic, I like that.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3050 on: August 03, 2016, 04:12:46 pm »

I finished FEF 1-2 therefore I can talk all I want, scrub v|
but not 3-6
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3051 on: August 03, 2016, 04:19:45 pm »

thoughts on a FEF with some of the newer classes and such from the games homebrewed in? Possibly with the pairing mechanic, I like that.

When making new classes, you have to consider what niche it will fill. Pretty much every role is already filled through one of the ~45 promoted classes, and the more classes there are, the harder it is to ensure they're all balanced relative to each other.

As for the pairing mechanic... I vaguely remember it from what Awakening I played. I dunno... presumably one player just has to sit there for a while during the pairup?
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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3052 on: August 03, 2016, 04:21:18 pm »

I mean, that's usually what Pair-Up does. Maybe have a chance for the secondary character to attack, like the newer games?
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3053 on: August 03, 2016, 04:26:08 pm »

From a player focus, I don't imagine not being able to act for however many turns you're paired up as the secondary pairee is particularly thrilling.

It also mostly overwrites the rescue mechanic. As long as they aren't downed, you can just pair up if they're in trouble, and not only are you not slowed you're actually boosted combat-wise.
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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3054 on: August 03, 2016, 04:28:40 pm »

Well, what about having Pair-Up work but only with two people next to each other?
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Furtuka

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3055 on: August 03, 2016, 04:31:10 pm »

thoughts on a FEF with some of the newer classes and such from the games homebrewed in? Possibly with the pairing mechanic, I like that.
we have some notes on that from a few months back. Need to organize them though
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Chevaleresse

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3056 on: August 03, 2016, 04:33:39 pm »

yeah in Fates at least there are offensive and defensive pairups. Both of them give bonuses varying with the character (+10 hit seems to be the most common), offensive ones occur when a character is adjacent to someone attacking, and the assisting character attacks for half of their usual damage alongside the first. Defensive ones basically hide one character under the other, giving stat bonuses to the one and preventing them from taking damage from offensive pair-ups as well as having the Dual Guard mechanic. Dual Guard increments a gauge every time they attack or are attacked; when it fills, the next hit is blocked. EXP is given for dealing damage and for activating Dual Guard.

edit: it's also not like its mandatory. There are clear benefits to not using it as well; it's just another layer of strategy.

@homebrewed classes: yeah, I'm aware of the extra balancing effort. The goal is basically more player options. Plus, afaik, the new classes fill roles that arent taken yet; off the top of my head, there are no flying ranged units (except a bow troub->valk), and both Kinshi Knights and Malig Knights fill that role.
« Last Edit: August 03, 2016, 05:04:23 pm by KingMurdoc »
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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3057 on: August 04, 2016, 08:20:35 pm »

To be a bit more precise about pair ups:
General Things:
  • The secondary Member can't be hit during the Pair-Up
  • Enemies are also able to use these mechanics
  • You can only be in one kind of pair, if you are in a Defensive Pair-Up you cannot Offensively Pair-Up (there is a Skill that means that unit acts as if it where in an Offensive Pair-Up when in a defensive one)

Offensive Pair-Ups:
  • For it to happen the Primary Member must be adjacent to another character (the Secobdary Member) when they launch an attack.
  • The Primary and Secondary Members both attack simultaneously, with the Secondary Member having their damage they do be halved and coming straight after the Primary Member's attack
  • The secondary member can still miss crit, still gains any effects from weapons and ignores range, but cannot use or activate skills nor can they double

Defensive Pair-Ups:
  • Happens when the Secondary Member ends their movement adjacent to a friendly character (the Primary Member) and as an action Combines moving as one unit that both inhabit the same square. There is a Skill in the games that lets the user become the Primary Member instead (they still move into the other characters square)
  • If the Primary Member was yet to act that turn they still may act
  • The Primary Member gets a boost to stats based on the class of the unit (we might be able to use classes preferred stats) and the character themselves (which increase with support levels)
  • The Pair has a "Meter" with 10 "Shields", each time the Primary Member attacks or is attacked two Shields are added, once it reaches 10 the next attack against them misses, regardless of it it would have hit otherwise or not
  • The Primary Member is immune from the attacks from the Secondary Members of Offensive Pair-Ups, this does not add Shields
  • After moving, Primary and Secondary can switch places, and the Secondary can be swapped with other adjacent Secondary Characters given to a character without a Secondary or dropped of in an adjacent square, of these only the last ends your turn, you may still attack, use items, etc. after moving around the members

I think that is everything, feel free to point out bits I missed, or anything that you felt was confusing

Swordstar

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3058 on: August 04, 2016, 09:29:37 pm »

Pair-up is really strong and really not balanced for an RP like this. It's barely balanced for the games as is...
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! FEF2 HAS FINISHED!
« Reply #3059 on: August 04, 2016, 09:43:24 pm »

Admittedly it is better balanced in Fates, but I'd just like to remind everyone that the mechanics that FEF are built on are based primarily on games 4-9. Awakening and Fates are fairly drastically different from these games beyond simply adding the pair up mechanic. As such, attempting to stitch on the pair up mechanic is just going to make things very weird.

Plus it will make things more complex for the GM which, as we have established previously, is a bit of a no no.
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