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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 299047 times)

birdy51

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Re: The Fire Emblem on Forums Hub!
« Reply #2250 on: December 12, 2014, 03:10:36 pm »

Cecil, I dunno if anyone else has pointed this out, but wyvern knights are vulnerable to about a third of all available weapons last time I did a count. This leads to every person who plays a wyvern class taking Nullify as a matter of necessity.

I think what might be a good idea is to remove their vulnerability to wind, and keep the vulnerability to thunder, based on the justification that wyverns have metallic and highly conductive scales, but are heavy enough that winds don't buffet them around as easily as they would a pegasus.

This would be wise methinks.
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mastahcheese

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Re: The Fire Emblem on Forums Hub!
« Reply #2251 on: December 13, 2014, 08:35:15 am »

More lousy class ideas to drive people insane!

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CecilHoshino

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Re: The Fire Emblem on Forums Hub!
« Reply #2252 on: December 13, 2014, 09:38:20 pm »

I know I took out the Thunder vulnerability at least in the reworked Dragon Scales passive skill on Wyvern Rider...but if it's still showing up somewhere, I can definitely make the change.
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Swordstar

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Re: The Fire Emblem on Forums Hub!
« Reply #2253 on: December 13, 2014, 09:46:07 pm »

In Effective damage section:

Quote
"Effective" Damage
Touched on during Mounted Combat, certain weapons are effective against certain types of units. Bows as a whole are Effective against Flying Units, Fire Magic is Effective against Undead, Wind Magic is also Effective against Flying, and Thunder Magic is Effective against Monsters and Wyverns.

Besides that, it seems to have been removed, so it was probably just an oversight. Though honestly I'd suggest doing what the thread's said and swap out effective damage to thunder instead of wind. But *shrug*
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CecilHoshino

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Re: The Fire Emblem on Forums Hub!
« Reply #2254 on: December 13, 2014, 09:57:28 pm »

Oh, that's an easy enough change.

Quote
"Effective" Damage
Touched on during Mounted Combat, certain weapons are effective against certain types of units. Bows as a whole are Effective against Flying Units, Fire Magic is Effective against Undead, Wind Magic is Effective against Pegasi, and Thunder Magic is Effective against Monsters and Wyverns.
[/quote]

And that'll get changed in the book, proper. If there are other places where the distinction between Fliers, Pegasi, and Wyverns super matters, I'll make those changes as well.
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Swordstar

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Re: The Fire Emblem on Forums Hub!
« Reply #2255 on: December 13, 2014, 10:05:17 pm »

Probably in the section for wind magic but besides that it should be good
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2256 on: December 14, 2014, 11:12:21 am »

Hey Cecil, how do statuses and recovery from dying interact?

Most games (mine included) have death supersede all other statuses, so if someone gets poisoned, slowed, and berserked, then clonked on the head, hitting them with a heal staff means they're fine and dandy.

Are the statuses meant to work this way? Are some an exception?

CecilHoshino

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Re: The Fire Emblem on Forums Hub!
« Reply #2257 on: December 14, 2014, 01:08:28 pm »

That's pretty much the intention. Once a character goes unconscious and are revived, it's pretty much a clean slate. Especially if they actually DIE and are then revived.

I can think of justifications for Poison, Scurvy, and Paralyze to be exceptions, but, for clarity and simplicity, let's go with "Death/Unconscious supersedes all status ailments."

There actually is one exception, though: direct stat reductions don't technically count as status ailments. So stuff like Slow, Forget, and Weakness will still persist. But they will count down as normal. So if a character was unconscious for two turns, but then was revived on the third right before they died, they also shaved two turns off the duration of Slow, potentially getting up clean from that.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2258 on: December 14, 2014, 01:30:08 pm »

Alright, that seems reasonable to me. A note of that should probably be made for 1.4. Assuming you don't 1.3.??

GiglameshDespair

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Re: The Fire Emblem on Forums Hub!
« Reply #2259 on: December 14, 2014, 02:42:18 pm »

A class build around battlefield control would be interesting - moving enemies around, teleporting allies and stopping enemies from moving could be interesting.
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Haspen

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Re: The Fire Emblem on Forums Hub!
« Reply #2260 on: December 14, 2014, 02:46:35 pm »

Meteorologist class!...

...with actual weather/terrain changes instead of dropping meteors from afar. fef1 joke, m8!
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Swordstar

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Re: The Fire Emblem on Forums Hub!
« Reply #2261 on: December 14, 2014, 02:46:46 pm »

Buff/debuff staff healers say hi. :P
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub!
« Reply #2262 on: December 14, 2014, 02:52:21 pm »

None of those can actually force the enemy to move, though. While performances ca nbe close, that wasn't quite what I had in mind.
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Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2263 on: December 14, 2014, 02:54:43 pm »

How about a engineer class that builds forts, golems, gates etc
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2264 on: December 14, 2014, 02:58:15 pm »

Getting away from the discussion of additional classes for a moment, how about staves that can effect the weather? Not sure category we would put them in, but staves that cause heavy snowfall, rain, or high winds could be very interesting in Player or GM hands.
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