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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 298960 times)

Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2055 on: September 21, 2014, 10:35:46 pm »

Critical Hits: I concede that point, and perhaps it'd be best to go with two dice, but I still feel bad about the hypothetical situation where you roll under your crit for your hit, and then miss the crit on its designated roll. Perhaps a system where you get +10 to your Crit if you rolled it during your hit, or something? Just so that, when rolling, the player's not wishing "I need to roll well but not perfect."

This plays into one of the many Gambler's fallacies. It's important to remember that dice have no memory, and the hit roll does not influence the crit roll in any way.

Xanmyral

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Re: The Fire Emblem on Forums Hub!
« Reply #2056 on: September 21, 2014, 10:48:18 pm »

While that is true, I do see another point of view of it: rolling really well on the hit roll really only represents a binary, do you hit or do you miss? I think Cecil might be wanting a bit more granularity in the result, a hit that's more dead on and accurate doing more than just being simply a hit.
« Last Edit: September 21, 2014, 10:50:24 pm by Xanmyral »
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freeformschooler

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Re: The Fire Emblem on Forums Hub!
« Reply #2057 on: September 21, 2014, 10:51:21 pm »

In other words, more like D&D.
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Xanmyral

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Re: The Fire Emblem on Forums Hub!
« Reply #2058 on: September 21, 2014, 10:56:13 pm »

To be fair, there's a lot of TT's that have better granularity on a hit than simply a binary than D&D. I'd actually say D&D's on the rather low side, but all the same.

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2059 on: September 22, 2014, 06:30:32 am »

Judgement: how about Total Level - Weapon's MT up to a maximum of 20 MT? All weapons would have the same damage when targeting their target.

Weapon Might: welp now we have a test environment so anything you'd like to test you can ask there.

Crits: problem with it being in one roll is that either you inflate the rate or end up with a really hard to roll rate. Take 75 hit and 33 crit: rolling under 25 on the hit would give you a crit that is a true crit rate, but if you have things like 70 and 6 you end up with broken numbers. Also if someone barely gets a hit, but then on the next roll gets a 1, would it be fair to just use the hit roll for the crit?

Critical Eye: Wyvern Hunters get Pierce, which is a really good offensive ability. And Inquisitors get to call a roll. So no need for them.

Assassin: personally I wanted for them to have just one weapon at S rank, because no other classes that have S rank have another type of weapon (except Mage Knights, but they only have the rare magic weapons) and would be unfair for them.

Free stats: everyone should state their opinion about this matter.
Thief: problem with giving them two specials to keep in line with the Spy and Scavenger is that Power of the Underdog is another problem of free stats, because most GMs will overlevel the enemies so they don't get instagibbed, and Vision isn't really useful because most GMs don't use FoW extensively. That said, Vision could be extended to all three classes so people who know there's gonna be FoW aren't forced to bring a Spy if they want a Thief or Scavenger.
Wyvern Knight: we didn't think of the new Dragon Scales when we voted for Dragonheart, but if one of them needs nerf, I think it should be Dragonheart because its conditional is more permissive than that of Dragon Scales. Reducing Dragonheart to 3 DEF/AS and removing Armoured should be enough: some scratch damage breaks the Dragon Scales and then they can be beaten like the rest.
Soldier: not really sure what to say, Spear Wall is interesting but nobody seems to like it. They could work as more specialized anti-mounted unit (WTA vs mounted?).
Monk/Mage/Shaman: their current specials are too similar and don't have much of a downside, since STR is basically useless for them. Think of 1.20 Pious Veil: it gave defenses in exchange for offensive power, and our custom Ancient Gamble: reduces your CON to 0, most likely tanking your AS in exchange for MAG. Those feel like meaningful choices to make.
There's more but I won't type it all at once.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2060 on: September 22, 2014, 06:37:18 am »

Assassin: personally I wanted for them to have just one weapon at S rank, because no other classes that have S rank have another type of weapon (except Mage Knights, but they only have the rare magic weapons) and would be unfair for them.

Well for that to be fair we'd have to make the Spy choose between their weapons.

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2061 on: September 26, 2014, 08:38:34 am »

While we wait for Cecil to answer I want to ask Swordstar what's gonna happen to her game. I ask here in case she doesn't want her thread bumped without need :v
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Haspen

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Re: The Fire Emblem on Forums Hub!
« Reply #2062 on: September 26, 2014, 09:07:02 am »

Wasn't it her computer asploded so now the game is basically on hiatus till she gets her compy fixed? v:
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Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2063 on: September 26, 2014, 09:34:42 am »

Ye I know that but I want her to say if there's more to it :v
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Swordstar

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Re: The Fire Emblem on Forums Hub!
« Reply #2064 on: September 26, 2014, 04:57:49 pm »

my comp is dead and anything else isn't decided and therefore not relevant
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2065 on: September 26, 2014, 05:00:41 pm »

Any idea when you're gonna be able to get your hands on a new computer?  We miss you in the irc.

Swordstar

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Re: The Fire Emblem on Forums Hub!
« Reply #2066 on: September 26, 2014, 06:02:43 pm »

getting a temp one from a friend tomorrow hopefully
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Toady One

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Re: The Fire Emblem on Forums Hub!
« Reply #2067 on: September 28, 2014, 06:04:04 pm »

(removed a derail by request...  not really sure what I removed, but it didn't seem important)
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Furtuka

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Re: The Fire Emblem on Forums Hub!
« Reply #2068 on: September 28, 2014, 06:13:07 pm »

...did someone seriously call in Toady for that? Thats... wow.
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Sirus

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Re: The Fire Emblem on Forums Hub!
« Reply #2069 on: September 28, 2014, 06:18:29 pm »

* Sirus facepalms

Really now, a single page mostly-harmless derail is hardly something to bring the Toad in for. Not unless there's a crapton of racism or porn or something.
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