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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 297604 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #195 on: April 01, 2014, 03:11:49 pm »

The idea is nice but I have no idea how to do it :V
You could ask Furtuka since he's running a Mecha FEF.
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Swordstar

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #196 on: April 01, 2014, 03:15:45 pm »

Heh, yeah...

Things I was thinking: Pistols would technically be infinite use, but each time you used it, the chance it explodes in your hand goes up by like... 5% or something. So actually it's only like... max 20 use or something.

Flier class would start out as gliders and could promote into flying horse or dragon or something, they'd be mechanical obviously but.

I unno, things.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #197 on: April 01, 2014, 03:31:38 pm »

That sounds like there would be a ton of balance issues you'd have to sort out. Best of luck if you decide to go ahead with it, though.

Swordstar

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #198 on: April 01, 2014, 03:38:15 pm »

Well, the idea is not *much* would change, largely just the setting and dropping in a few things. Maybe a new weapon for each category and that's about it. Plus pistols and canons. And... maybe new classes. Or just limiting classes. I unno, things. *flails aimlessly*
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #199 on: April 01, 2014, 03:49:21 pm »

Change is addictive, trust me I know.

Took out LUCK, wound up making a sci-fi version of FEF where the players were AI in mecha suits. Half the reason why I'm against big changes, because then it will just lead to more changes to balance out the changes we made, which would lead to other changes because well we changed that so...

You get the point.

Swordstar

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #200 on: April 01, 2014, 03:58:55 pm »

Well that's why I'd mostly just be adding in items and maybe reflavoring some stuff. The more I think about it, the more I think that keeping current classes would work, just with new flavor for fliers and maybe another class or two.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #201 on: April 01, 2014, 04:03:00 pm »

Well that's why I'd mostly just be adding in items and maybe reflavoring some stuff. The more I think about it, the more I think that keeping current classes would work, just with new flavor for fliers and maybe another class or two.

The problem with adding classes is that there really aren't any roles left unfilled as is.

Swordstar

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #202 on: April 01, 2014, 04:05:58 pm »

Herp derp wording. I meant changing the flavor for another class or two. Not adding 'em. Also maybe using some of the ideas in here.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #203 on: April 01, 2014, 04:26:24 pm »

Welp since v1.22 rolled the poll (except for one that wants to change based on v1.20), we can start talking some changes and go back with fencers :V

Btw I noticed that pirates and bandits get something else other than mountain/sea walk that now is actually useful, so if we give fencers and fighters a terrain independent (but not too good) special we could make them easy work.

One-shot challenge + pillar dodging seems fine to me now :x
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #204 on: April 01, 2014, 04:28:32 pm »

Did we ever put Bandit/Pirate obstacle doubling to a vote? Not sure we did.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #205 on: April 01, 2014, 04:30:39 pm »

I thought we all agreed on that so I put it right on the list :I
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #206 on: April 02, 2014, 08:29:57 am »

Welp since most people want v1.22 one way or another I'll put that on the list.

Do you people want to start working weapons or go do something else? :V
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Furtuka

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #207 on: April 02, 2014, 10:22:09 am »

Welllll if we don't have any fixes on our minds at the moment, what if we took it upon ourselves to design the Laguz and Other Races and the Third Tier books that apparently don't exist?
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It's FEF, not FEOF

birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #208 on: April 02, 2014, 10:34:49 am »

I think that is a fine endeavor to undertake, with some recommendations.

A Bestiary should probably be the main focus right away before anything, so that way campaigns that want to actively involve monsters have that ability to do so.  But once that is done, we can focus on how the Laguz and other such creatures will work, using the Claws and Fangs from the Bestiary as a basis.

What do you mean by Third Tier Books though?
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #209 on: April 02, 2014, 10:36:40 am »

The what now :V

I'll put up a poll to ask what to put in the next poll.
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