Quick Summery Of What Happened:
- Weight of weapons rebalanced. Mostly with more weight being added but a few had their weight reduced. No more S rank recurve bows that weigh six, no more light siege magic that only weighs ten.
- Very few weapons had rises/drops of damage, but I believe the largest change was just of two damage.
- Few weapons had their accuracy fall or rise (most notable in my mind is siege magic dropped uniformly (except for dark siege magic))
- Killer weapons no longer have a crit range of 30, now 25. A few other weapon's critical rates rose and fell, fire now has a killer weapon.
- Tsuragi (S Ranked Slash Sword) got removed for Rukuud (Slightly less damage, less hit, double crit and +3 Res when equipped)
- Spy special weapons got downed to A rank (so now Master Spies can use them) and they gained a second special weapon, Hidden Gun (crossbow that also has a 50 Crit rate, also A ranked) so now archer trainees don't get screwed over if they go spy (prior, they would of never been able to use the spy's special weapon because it required an S rank in swords, but if they went assassin they would of gained an S rank in bows). Technically, now a Master Spy, who went from having no access to the spy's hidden weapon, now has access to two while the assassin only has access to one.
- A ruling on which special weapon a promote can use if multiple classes can go into that promotion (above the special class weapons)
- More Ballista type weapons, one even an S rank (as in requires someone puts that as their specialty)
- Some weapons got shuffled around on when their available, with their stats changed to show
- There is a hack weapon that is 1-2, amusingly, I assume similar to the BFS that is the Claymore.
Few other weapons got removed, some got added. This isn't by any means a thorough summery, as this is all from memory and a quick glance.