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Author Topic: Outlands 2 RTD [Turn 7: Noises!]  (Read 25323 times)

Asilidae

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #30 on: March 30, 2014, 08:25:29 pm »

Ooh. This should be fun.

Name: Vazastar
Description: Tall but with a terrible hunch. Long limbs with a stout body. Pale skin with sickly blotches. Wears a black turban and veil with a ragged black cloak. View of eyes implies old age but not a lack of vitality. Long finger and toe nails. Barefoot. Keeps arms in front of himself in a lazy, mantis-like fashion.
Mental: Cheerful nature. Quick with a braying laugh or chuckle. Repeats "yes" frequently. Complements and agrees with others to the point of seeming a bit like a sycophant.
Primary Skill: Conjuration
Secondary Skills: Summoning & Element: Far Flesh(Sickly purple meat covered in lashing tentacles, staring eyes, and gnashing mouths with a completely random distribution
Starting Items: Black Turban. Black Veil. Black cloak.
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>No more giant penises. We had a sort of Arms Race once when one guy ordered himself a 14inch synth-flesh abomination and the guy after him had to order one that was 15 inches. It kept escalating till someone got their entire lower body replaced with a slithering, naga tail package that they actually got around on.

I had to vent the entire living quarters.

IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #31 on: March 30, 2014, 11:54:15 pm »

Question: how exactly does Supporting Knowledge make spellcasting easier? What are the mechanics of this?

Suppose I have a +2 main skill and +1 supporting skill, and cast a spell that is fully included in both(example: healing spell with Restoration and Knowledge: Medicine). Do I get one action with a +3 bonus(quite reasonable, considering the sheer size of penalties this system has for most, if not all, worthwhile actions), or two actions with +2 and +1 bonuses(which would result in the chances of success dropping rather than rising as the amount of supporting schools increases)?

Just asking to be sure whether specialists are better off in this game than generalists.
Supporting knowledge tends to allow you to do different things, rather than granting bonuses or adding extra actions to things you already do. It works by making the principles, abilities, and knowledge of one skill available for use by another.

That example's kind of odd because there's so much overlap; it's more the kind of thing you'd see on somebody trying to be The Best Healer Ever than on your more typical character. Plus, medicine in the item/substance sense tends to be more for diseases, ailments, or slow recoveries, so knowledge of it probably wouldn't do a whole lot for most healing spells.

So overall, the main effect from supporting Restoration with Knowledge: Medicine would probably be that you'd be far better at magically easing joint pain and curing colds than a healer of similar Restoration skill. Supporting Knowledge:Medicine with Restoration would probably grant additional insight into the magically beneficial facets of certain medicines and components. If we're talking about Medicine as in all nonmagical healing, those effects would generally be similar, but broader and weaker.
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IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #32 on: March 31, 2014, 12:02:25 am »

It should be noted that Restoration can also do things mundane healing cannot, including resurrection. As I understand it, Knowledge: Medicine supporting Restoration would make the healing more natural, less aggressive and less risky, at the cost of culling impossible things from happening. Restoration supporting Knowledge: Medicine would let the healing break a few limits and make it faster and easier, such as repairing a broken bone by setting the bone pieces in place during surgery.
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HmH

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #33 on: March 31, 2014, 12:19:08 am »

Question: how exactly does Supporting Knowledge make spellcasting easier? What are the mechanics of this?

Suppose I have a +2 main skill and +1 supporting skill, and cast a spell that is fully included in both(example: healing spell with Restoration and Knowledge: Medicine). Do I get one action with a +3 bonus(quite reasonable, considering the sheer size of penalties this system has for most, if not all, worthwhile actions), or two actions with +2 and +1 bonuses(which would result in the chances of success dropping rather than rising as the amount of supporting schools increases)?

Just asking to be sure whether specialists are better off in this game than generalists.
Supporting knowledge tends to allow you to do different things, rather than granting bonuses or adding extra actions to things you already do. It works by making the principles, abilities, and knowledge of one skill available for use by another.

That example's kind of odd because there's so much overlap; it's more the kind of thing you'd see on somebody trying to be The Best Healer Ever than on your more typical character. Plus, medicine in the item/substance sense tends to be more for diseases, ailments, or slow recoveries, so knowledge of it probably wouldn't do a whole lot for most healing spells.

So overall, the main effect from supporting Restoration with Knowledge: Medicine would probably be that you'd be far better at magically easing joint pain and curing colds than a healer of similar Restoration skill. Supporting Knowledge:Medicine with Restoration would probably grant additional insight into the magically beneficial facets of certain medicines and components. If we're talking about Medicine as in all nonmagical healing, those effects would generally be similar, but broader and weaker.
Oh. I see. Changed the skill in the Medical Impostor's sheet to Knowledge(Wound Treatment). And yes, I'm trying to be The Best Healer Ever, "best" in this case meaning "the only one not turning people into murderous tentacle monsters".

Still, what are the mechanics of being 'better' at something, exactly? Are the bonuses summed up to create one big bonus, or does the effect of a low-magnitude supported spell become similar to the effect of a high-magnitude unsupported spell, or something else happens entirely?
« Last Edit: March 31, 2014, 12:26:48 am by HmH »
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Samarkand

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #34 on: March 31, 2014, 12:29:45 am »

Spoiler: Ayum Rune Armor (click to show/hide)

« Last Edit: March 31, 2014, 08:45:20 am by Samarkand »
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IronyOwl

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #35 on: March 31, 2014, 02:20:37 am »

It should be noted that Restoration can also do things mundane healing cannot, including resurrection. As I understand it, Knowledge: Medicine supporting Restoration would make the healing more natural, less aggressive and less risky, at the cost of culling impossible things from happening. Restoration supporting Knowledge: Medicine would let the healing break a few limits and make it faster and easier, such as repairing a broken bone by setting the bone pieces in place during surgery.
Possibly, though that'd depend on the implementation. Adding a bit of Restoration magic to make otherwise mundane surgery go a bit quicker and smoother would be a good example, though.

Oh. I see. Changed the skill in the Medical Impostor's sheet to Knowledge(Wound Treatment). And yes, I'm trying to be The Best Healer Ever, "best" in this case meaning "the only one not turning people into murderous tentacle monsters".

Still, what are the mechanics of being 'better' at something, exactly? Are the bonuses summed up to create one big bonus, or does the effect of a low-magnitude supported spell become similar to the effect of a high-magnitude unsupported spell, or something else happens entirely?
Basically the latter. Somebody using Restoration supported by Bone Magic, Bone Setting, and Knowledge: Human Bones would cast bone mending spells as if they were much simpler and easier to pull off than someone without that sort of background knowledge.

This sheet is assuming that the knowledge of metals from her primary will provide the supporting knowledge required to effectively conjure metals. If that's false, I'd change the sheet some.
It will, though your selection might be rather limited. Also bear in mind the limitations of conjured materials, in that even if you make them permanent they'll sap your Conjuration skill while extant.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Samarkand

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #36 on: March 31, 2014, 06:16:02 am »

This sheet is assuming that the knowledge of metals from her primary will provide the supporting knowledge required to effectively conjure metals. If that's false, I'd change the sheet some.
It will, though your selection might be rather limited. Also bear in mind the limitations of conjured materials, in that even if you make them permanent they'll sap your Conjuration skill while extant.
Oh. I figured with 8 slots you'd be looking for more specialized characters. But if conjuration is not going to be very effective for this and your looking for characters that are slightly less specific, I'll edit my sheet.

EDIT: So looking at runecrafting/enchanting it looks like the supporting knowledge requirement is going to make it a difficult skill to simply start out using, so I'm going to rewrite my sheet rather more drastically, still with a primary of crafting.

EDIT 2: Decided to write a second sheet. This game just looks too good, and I still want to get some form of crafting character going.
« Last Edit: March 31, 2014, 08:23:17 am by Samarkand »
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IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #37 on: March 31, 2014, 07:14:26 am »

I made another character for the pool, a red oni hero instead of a blue oni anti-villain. See my original post.
« Last Edit: March 31, 2014, 07:32:07 am by IcyTea31 »
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Tomcost

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #38 on: March 31, 2014, 07:24:18 am »

This RTD had a lot of acceptation, hasn't it?

Tiruin

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #39 on: March 31, 2014, 07:31:25 am »

So I finally figured out how disorganized I am!
...I have a lot of tabs open--in which I discover that the reply to the old Outlands hasn't been pushed through (in which I assumed it died after I replied :/
I am so sorry Irony.)



...I will not let this go. :I
Spoiler: Catherine S. Mistral (click to show/hide)
You know I'd personally request a flute for Elementalism as a random item. :p

Though on the items, you don't really mind me going overboard with them, right?
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Dermonster

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #40 on: March 31, 2014, 09:32:42 am »

There are so many applicants @.@
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"Dammit Derm!" - You, if I'm doing it right.
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Tiruin

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #41 on: March 31, 2014, 09:34:00 am »

IO is a fairly killer GM u__u

Though we all know he'll be fair in lethality. He's got years of practice that he won't give in to temptation. :)
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IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #42 on: March 31, 2014, 09:35:57 am »

As this game runs on hit points instead of chunky salsa, it would be quite hard to argue a death unfair.
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Dermonster

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #43 on: March 31, 2014, 09:36:28 am »

Yeah. It's been so long since I've actually gotten to play a good 'Generic fantasy' RTD, if generic can even be applied here.

If you haven't noticed, I'm fairly terrible at actually describing characters and their personality. Seeing as his quests more or less require that to be accepted early on...
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

IcyTea31

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Re: Outlands 2 RTD [6-8 Slots, Not FCFS]
« Reply #44 on: March 31, 2014, 09:39:28 am »

If you haven't noticed, I'm fairly terrible at actually describing characters and their personality.
Same here. I usually make my characters blank slates to build a personality on, instead of deciding it in advance. This is because a serious game means serious characters, and vice versa, and we can't always know how serious the game will be before it begins. Judging from the world-building done, though, this one seems quite serious.
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