Turn 3: Shots Fired"N-no! I... I will help fight." Selina shakes her head. She couldn't give up now. She walks forward to get to the frontline, crossbow ready. She couldn't turn back now.
[4] You manage to slowly climb the stairs to the top of the wall, and don't even vomit any more when you see what's on the other side!
A handful of humanoids with dark red skin are running straight towards where you are on the wall. They don't look like soldier demons, and they've got what looks like black weapons. One of them even looks like it's wearing armor, something you've heard of demons doing only occasionally.
[3+3] vs [5+3]
[6+3] vs [1+3]
[6+3] vs [2+3]
[5+3] vs [5+3]
[4+3] vs [4+3]
The archers fire on them, with two clean hits. You can hear them roaring in response, likely from anger more than pain. They seem to stumble a bit, but ultimately keep coming.
[6+1] vs [5+3] You add your own bolt to the mix, but your target smoothly moves its head to the side.
[5+1-1] The captain mutters an expletive and gives an odd whistle. You can tell it's some kind of sound magic, but it feels more like a signal than a weapon.
+1 Crossbows((I did not mean to ask for a -3 spell. That could have been bad.))
Give myself a novice level bone durability enhancement.
[1+1-1] You attempt to strengthen your bones. Needless to say, now your bones hurt.
[4] The demons keep zigzagging around out there. You get the feeling they're not entirely sure they want to attack... which is pretty suspicious for most demons.
-2 HPThinking aloud, Karla says, "Hmm... Perhaps an entire crowd was a bit ambitious..."
Find the active combat area and cast novice level prayer over friendly combatants.
[3] You reach a squad on the Temple District walls and look around. No sign of the enemy here...
[5] You keep moving, attempting to find them, when you notice it. A bush moving slightly. It stops you in your tracks when you realize there's at least ten of them shuffling towards the walls. There's no squad right here either.
Do an apprentice fatigue restoring spell on myself.
[3+2-2] You feel better. Not entirely better, but you're breathing only slightly harder than normal.
[1] You wait down at the base of the walls. (See Sarrak's turn)
"Well, well... It seems that quite an interesting experience awaits..."
Korrak looked around - only to realize that most soldiers are armed with longbows.
"Most convenient. Perhaps, I should try to use one too?"
Looking as a man who totally knows what he is doing, seise a bow and some arrows to shoot at enemies (in their direction, at least).
[3] vs [2] You clumsily grab a bow from a surprised archer, who just sort of lets go after a moment of awkward fumbling. The captain exclaims loudly and orders you to give that back, but is too busy drawing his own bow to do anything about it.
[3-1] vs [4+3] You arrow falls short. Well. Clearly a mistake anyone could make.
[4+3] vs [4+3]
[2+3] vs [4+3]
[6+3] vs [2+3]
[6+3] vs [6+3]
There, see? All the others missed their shots as well, except for one who scored a solid hit, prompting a cry of rage from his target. Also that one had to do a spiraling midair flip to avoid the one coming at it.
[3] Hm, speaking of which... demons don't usually care that they've been wounded. This is probably a higher form than usual. Dark red skinned humanoids, some of them carrying black weapons, one of them armored? Can't recall knowing about any demons like that.
Find a safe place to put the loot.
[3] Safe place, safe place, safe place... uh... on a roof! Yeah, nobody's gonna look on top of a roof, unless it's one of those roofs that's also a patio, which most of them probably are. Erm, well, nobody's likely to go for a stroll anytime soon, right?
Well, whatever, just gotta get on top of a multi-story roof. Hrm... this is a good one. Three stories, plenty of jutting handholds, looks like it's made of wood and stucco or something? Yeah, your stuff would probably be
pretty safe up there... if you can find a way to reach it.
Vazastar (Asilidae)
8/8 HP
-1 Dodge
-
+2 Apprentice Conjurer (0/8)
+1 Novice Far Flesh Mage (0/4)
+1 Novice Summoner (0/4)
+8 Toughness (0/8)
-
Belt of Mouths
Skirt of Faces (Control summon, then erratic)
Black Fine Linen Turban and Veil
Black Fine Linen Cloak and Robes
Black Sandals
-
Forgotten Idol
Small Basket of Candies
Black Leather Coinpurse (26 White Gold Coins)
Torgjer Ekren (Nirur)
6/8 HP
+0 [-1] Dodge
+1 Dodge Transformation
-
+2 Apprentice Transmogrifier (3/8)
+1 Novice Restoration Mage (0/4)
+1 Novice Transmuter (0/4)
+8 Toughness (2/8)
-
Belt of Bones (Stores heal spell, release on kill)
Fists of Steel (Harden target)
Stretchy Black Karate Gi
-
Sphere of the Sojourner
Black Hemp Coinpurse (20 Gold Coins)
Cinaedica Ytrakariem tar Ferren (Errol)
8/8 HP
+1 Dodge
+5 Heirloom and Dagger (Slashing)
-
+2 Apprentice Ytrakariem Twin-Fang Warrior (0/8)
+1 Novice Artistic Ice Mage (0/4)
+1 Novice Graceful Dodger (0/4)
+8 Toughness (0/8)
-
Ytrakariem Heirloom Sword (+3 Attack, Slashing)
Long Iron Dagger (+0 Attack, Slashing)
Ytrakariem's Circlet (Final counter on being dropped)
Fine Flowing Blue Silk Kimono, Exquisite Black Silk Bike Shorts
Fine Blue Silk Bridal Gloves, Fine Blue Leather Smooth-Soled Sandals
-
Treads of the Frost Jarl (Icewalking)
Gauntlets of Power (+2 Scaling Dodge)
Large Leather Waterskin
Elegant Pink Silk Coinpurse (3 Gold Coins)
Selina Martin (RangerCado)
8/8 HP
-1 Dodge
+1 Crossbow (Piercing)
+1 Cheap Iron Dagger (Slashing, first attack only)
-
+2 Apprentice Summoner (0/8)
+1 Novice Earth Mage (0/4)
+1 Novice Crossbowwoman (1/4)
+8 Toughness (0/8)
-
White Wooden Crossbow (+0 Attack, Piercing)
Cheap Iron Dagger (+1 Attack first round, -1 after; Slashing)
Quiver of Crossbow Bolts
Tight Leather Tunic, Black Wool Undergarments
Sturdy Leather Boots
-
Dust Bunny (Focus)
Trousers of the Worm (Limited earthwriggle)
Skirt of the Squire (Erratic squire conjuration)
Brown Wool Coinpurse (6 Gold Coins)
Olivier Auiore (Ochita)
8/8 HP
2/2 Slashing
-1 Dodge
+0 Iron Dagger (Piercing)
-
+2 Apprentice Restoration Mage (0/8)
+1 Novice Metamage (0/4)
+1 Novice Water Mage (0/4)
+8 Toughness (0/8)
-
Iron Dagger (+0 Attack, Piercing)
Glowhide Armor (2/2 Slashing HP, +1 HP per healing on other)
Slightly Worn Dark Blue Hemp Robes
Slightly Worn Leather Shoes
-
Waterskin
Potion of Overwhelming Power (Metamagic to +5, self damage 3 rounds)
Song (Floating mechanical water dragon)
White Hemp Coinpurse (23 White Gold Coins)
Varden Wyrmfeld (Chink)
8/8 HP
-1 Dodge
+0 Worn Steel Dagger (Slashing)
-
+2 Apprentice Destruction Mage (0/8)
+1 Novice Metamage (0/4)
+1 Novice Conjurer (0/4)
+8 Toughness (0/8)
-
Worn Steel Dagger (+0 Attack, Slashing)
The Lens
Collar of Coins (Recast on 1, self on miss)
Prism Badge (Double or self)
Wooden Wizard Staff
Scuffed Blue Hemp Wizard Robes
Scuffed Blue Hemp Wizard Hat
Scuffed Leather Sandals
-
Plum-Sized Lightstone (Glass)
Waterskin
Blue Hemp Coinpurse (18 White Gold Coins)
Assorted Loot
Al Korrak (Sarrak)
10/10 HP
2/2 Piercing
-1 Dodge
-
+2 Apprentice Necromancer (0/8)
+1 Novice Undead Scholar (0/4)
+10 Toughness (0/10)
-
Bonehide Ring (2/2 Piercing HP)
Necklace of the Withered Cabal
Black Hemp Robes
Leather Sandals
-
Soul Reaper (+1 Attack, Slashing; briefly holds souls of slain enemies)
Skull-Handled Iron Kris (+0 Attack, Slashing)
Encrypted Necromancy Notes
Encrypted Undead Notes
Black Hemp Coinpurse (16 Gold Coins)
Mageforge, Karla Perloc (Samarkand)
8/8 HP
-1 Dodge
-
+2 Apprentice Metal Armor Crafter (0/8)
+1 Novice Priest of Ayum (2/4)
+1 Novice Runecrafter (0/4)
+8 Toughness (0/8)
-
Girdle of Refusal (Challenge, 6/6 Physical HP, +0 max Dodge)
Burlap Shirt, Burlap Breeches, Leather Smith's Apron
Songsmith's Ring
-
Hammer and Prongs
Iron Burin (+0 Attack, Piercing)
Potion of Tongues (L3 flat roll exotic runecrafting for 2 turns)
Burlap Coinpurse (17 White Gold Coins)