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Author Topic: Outlands 2 RTD [Turn 7: Noises!]  (Read 25079 times)

RangerCado

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #150 on: April 25, 2014, 10:43:50 pm »

"I'm... i'm fine... show me where I can help?" Selina gets her crossbow ready, trying to steel her nerves before she vomits.
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[/quote]

Samarkand

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #151 on: April 26, 2014, 12:52:34 pm »

Cast a novice level prayer of protection against demons over the citizens in the temple district.
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Ochita

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #152 on: April 26, 2014, 01:01:26 pm »

Olivier huffed, the strain of the hauling almost causing him to be winded before the actual battle. And considering the distance... Olivier made an undignified sound, somewhere between a grunt and a sigh, and Attempted to get to the walls where the demons are coming from.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

HmH

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #153 on: May 02, 2014, 07:42:28 am »

Half the players' actions are missing. Get to work, people, start submitting! This game is too young to die, it doesn't even have a waitlist yet!

IcyTea31

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #154 on: May 02, 2014, 07:47:30 am »

Half the players' actions are missing. Get to work, people, start submitting! This game is too young to die, it doesn't even have a waitlist yet!
((Actually, it does. IronyOwl just hasn't gotten around to fixing it up in the OP. I agree, though. This is a nice one and I'd really like to play.))
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Tomcost

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #155 on: May 02, 2014, 07:52:41 am »

((The waitlist is like, reaaaaally long, that's why it hasn't been even made))

Asilidae

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #156 on: May 03, 2014, 05:16:27 pm »

"Yes. Yeeeees. I should stay near the defenseless."
Head to the temple District. Let everyone know that I won't let anything tear them, shrieking, limb from limb. Or fill it's void-like mouth with their steaming innards. Their flesh will go unraked by noxious claws and their skin will all stay exactly where it's meant to.
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>No more giant penises. We had a sort of Arms Race once when one guy ordered himself a 14inch synth-flesh abomination and the guy after him had to order one that was 15 inches. It kept escalating till someone got their entire lower body replaced with a slithering, naga tail package that they actually got around on.

I had to vent the entire living quarters.

Sarrak

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #157 on: May 04, 2014, 12:01:02 am »

Remain near Tor, studying attackers. And defenders. It may prove useful in the future...
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

IronyOwl

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Re: Outlands 2 RTD [Turn 1: Restraint]
« Reply #158 on: May 04, 2014, 04:38:33 am »

Turn 2: Pretty Standard


Tune the distraction out and give myself my adept level dodge transformation spell. If possible, get closer to the main gate. OBVIOUSLY they won't attack this section while I'm standing here.
[5+2-3] You feel your legs becoming excited and twitchy, ready to carry you out of harm's way at a moment's notice.

[4] You get to the main gate in the Market District in time to notice some shapes moving towards the city. They look like darkly colored humanoids, but it's hard to tell at this distance.

+3 Transmogrification
+1 to Dodging



"I'm... i'm fine... show me where I can help?" Selina gets her crossbow ready, trying to steel her nerves before she vomits.
[1] You vomit, and not silently either. Several of the soldiers give panicked leans over the wall to see what's going on.

[1] The captain suggests you return to the Temple District where it's safe.


Cast a novice level prayer of protection against demons over the citizens in the temple district.
[5+1-1] You manage to glow inspiringly, which is probably about as close as you're going to get to aiding the entire Temple District at once using the most basic of spells.

Still, you feel calm and those who saw you probably feel at least a little better now.

+2 Ayum


Olivier huffed, the strain of the hauling almost causing him to be winded before the actual battle. And considering the distance... Olivier made an undignified sound, somewhere between a grunt and a sigh, and Attempted to get to the walls where the demons are coming from.
[5-1] Still flagging from your previous exercise, you find it a bit difficult to get to the walls as quickly as you'd like. You still can't really be said to have been slow, though, and arrive at the Craftsman District walls with plenty of time to spare. The captain says there's something incoming, but that he can't really tell what.


"Yes. Yeeeees. I should stay near the defenseless."
Head to the temple District. Let everyone know that I won't let anything tear them, shrieking, limb from limb. Or fill it's void-like mouth with their steaming innards. Their flesh will go unraked by noxious claws and their skin will all stay exactly where it's meant to.
[5] You render everyone around you pale with relief at the myriad fates they will not suffer. A speechless nearby soldier, clearly lost in dismay at the thought of what fates you are likely shielding these people from, eventually stammers out that maybe you would be better off on the walls.


Remain near Tor, studying attackers. And defenders. It may prove useful in the future...
[3] The attackers, as they get closer, appear to be humanoids. Dark red skin, moving pretty quickly towards you.

[4] The defenders, at least at this particular location, appear to be fairly standard Red Guard archers.

Red Guard Archer
6/6 HP
 2/2 Physical
+3 Longbow (Piercing)
+1 Dodge


Spoiler (click to show/hide)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RangerCado

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Re: Outlands 2 RTD [Turn 2: Pretty Standard]
« Reply #159 on: May 04, 2014, 10:37:14 am »

"N-no! I... I will help fight." Selina shakes her head. She couldn't give up now. She walks forward to get to the frontline, crossbow ready. She couldn't turn back now.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Nirur Torir

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Re: Outlands 2 RTD [Turn 2: Pretty Standard]
« Reply #160 on: May 04, 2014, 10:59:59 am »

((I did not mean to ask for a -3 spell. That could have been bad.))

Give myself a novice level bone durability enhancement.
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Samarkand

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Re: Outlands 2 RTD [Turn 2: Pretty Standard]
« Reply #161 on: May 04, 2014, 11:56:12 am »

Thinking aloud, Karla says, "Hmm... Perhaps an entire crowd was a bit ambitious..."

Find the active combat area and cast novice level prayer over friendly combatants.
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Ochita

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Re: Outlands 2 RTD [Turn 2: Pretty Standard]
« Reply #162 on: May 04, 2014, 01:43:45 pm »

Do an apprentice fatigue restoring spell on myself.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sarrak

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Re: Outlands 2 RTD [Turn 2: Pretty Standard]
« Reply #163 on: May 04, 2014, 03:10:07 pm »

"Well, well... It seems that quite an interesting experience awaits..."

Korrak looked around - only to realize that most soldiers are armed with longbows.

"Most convenient. Perhaps, I should try to use one too?"

Looking as a man who totally knows what he is doing, seise a bow and some arrows to shoot at enemies (in their direction, at least).
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Chink

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Re: Outlands 2 RTD [Turn 2: Pretty Standard]
« Reply #164 on: May 04, 2014, 09:31:01 pm »

Find a safe place to put the loot.
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