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Author Topic: Outlands 2 RTD [Turn 7: Noises!]  (Read 25314 times)

IronyOwl

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Re: Outlands 2 RTD [Prologue (1/2): What A Nice Day]
« Reply #120 on: April 08, 2014, 05:21:37 am »

Prologue (2/2): Nothing Could Go Wrong


Visit Demonforge to discuss Soul Reaper with blacksmith.
The Demonforge proves relatively easy to find. It's a dull grey forge, with various exotic-looking weapons and a handful of armors lying about. Tor is immediately visible, a giant of a man tapping away on something with quick, precise strikes. On getting closer, it looks like a grey metal disc.

On seeing you, he gives a gruff "Welcome back" and holds out his hand. You infer his intent and hand him Soul Reaper, which he gives a few twirls before inspecting.

"How's it holding up?" he asks.
"It has experienced no visible change in condition," you reply. He narrows his eyes at you.
"You used it yet?"
"As you are aware, Whitekeep has several irrational regulations regarding the harvesting of living things, and I have been unable to overcome the risks of the Outlands sufficiently to harvest demons."
"Tch. Sword's not much use if you don't use it," he responds with disgust, tossing it back to you. You catch it with some difficulty.

He's distracted by someone else approaching, and waves them over.

(See Asilidae's turn)


Visit Vindil's glassworks to find out more about song.
Vindil's is remarkably easy to find. While the lower level is mostly a forge sporting all manner of glasswork, it's built up to a fine wooden section and second story, looking on the whole more like a store than a place to manufacture anything. Vindil is examining gems with an eyepiece when you arrive, but he stands up immediately with an appreciative gasp.

"Oh! So beautiful!" he says, moving over to examine Song. Song, for its part, seems mildly curious about him, as it is about most things, and is largely still as he examines it from all angles, complimenting its beauty, craftsmanship, and grace.

"Oh, it even sounds magnificent!" he gushes, fetching some paper and charcoal from the nicer section of his shop. "You simply must let me get some sketches. Ah, feel free to look around! Surely there's something you'd like, on the house of course! Anything for such a marvelous opportunity."

He places a chair in front of you, sits down, and begins working. Song snakes down a bit to get a better look at him and what he's drawing.


Visit charity.
You head to Charity's abode, which is a place of healing. Very common in the Temple District. She turns out to be a rather thin, almost wiry woman with black hair drawn back into a long ponytail, dressed in a white outfit fairly similar to your own. She beams a cheerful smile at you as you arrive, invites you in, and then closes and locks the door behind you.

"How much do you know about permanent alterations?" she asks in a hard voice. Her expression and entire demeanor has changed nearly instantly- the wiry, dangerous woman glaring at you with her back to the door has almost no resemblance to the sweet healer who greeted you in public.


Aww, how nice. A message from a new friend. So good of that sweetling to deliver it to me.
Purchase a candy of some sort for the messenger girl in case I run into her. Go visit Tor.
[6] A pleasant candy merchant hands you an entire basket of candies as a free sample and suggests you hurry on your way, adamantly refusing to even touch your coin.

You proceed to Tor's shop, a grey forge littered with samples of his work. He's in the process of talking to a grim individual in a black robe when you arrive, but he beckons you over.

"I've heard you work in strange things," he says, looming over you with narrowed eyes and crossed arms. "Show me."


((How much could I sell the Prism Badge for, and how much could I sell the Collar of Coins for, assuming I can get it off?))

Welp, may as well go and visit that idiot in the marketplace, since I was planning on heading there anyways.

Head down to the marketplace and check the selection of shops selling magical equipment.
((Varies by buyer. Strange magical trinkets with situational effects like that tend to operate on much more of a case by case basis than more usual fare, because the value of it to a given individual varies so widely.))

[3][3][2] You examine a few stalls. The first is selling magically protective cloaks of dubious quality (40 gold apiece, 2/2 HP to a specific magic damage type). The second has wands for sale, but they're clearly for beginners (30 gold apiece, +1 Scaling Bonus to a specific school; not all schools available). The third is selling magic rocks, which are supposedly handy as reagents.

Overall, a very disappointing selection for a wizard of such skill and power as yourself.


Kaka looked longingly at her ring. It seemed to beg to be used and she would have been happy to oblige it. Her fingers itched to be working metal... But she didn't have any metal, and acquiring metal required either gold, or a trip outside the city. Even though traveling with demon hunters to discover exotic metals sounded like a dream come true, she felt ill equipped to survive such a trip. She'd feel much safer with some armor forged by her own hands.

The problem with smithing though is that making money required investing money, and Karla didn't have much to invest. That noisy smith, Tor, would be interesting to work with, but he might not be the most reliable to work with. Thorn promise to be the more reliable patron. Besides, building reputation in the temple district might bring her closer to priests of Ayum.

Go to the Temple District and seek out Thorn.
You knock on the door you were told to- an ornate wooden thing painted red- and a woman opens it a crack. After looking you up and down, she slips out and shuts it behind her. She's a fairly well-endowed, elegantly dressed woman with a decidedly dark, somewhat dangerous motif.

"You must be the blacksmith," she says, still eyeing you up and down. "Tell me," she continues, putting her hand around your shoulder and leading you somewhere, "what's your opinion on Ayum's teachings?"


Get to yon Lady Leafbalm and listen to what she has to say!
Lady Leafbalm's estate is large and well-decorated, if perhaps not very elegant. Situated within the confines of the city, it's forced to be little more than a white stone box decorated with arched smoky glass windows and both real and artistic vines. Lady Leafbalm herself greets you at the door, looking very excited. She's a fairly beautiful, well-endowed woman in a fancy, frilly, low-cut green dress, with dark grey hair- you don't think it's from age- blue eyes, and the usual noble accoutrements.

"Wonderful! Oh yes, yes, you have exactly what I need," she says, staring at you with a grin as she bolts the door shut. The heavy iron mechanisms look fairly complex.

"Oh, but you must be tired! Here, why don't you relax?" she continues, loosening your robes. The room you're currently in appears to be some kind of sitting area, but mainly with flat cushions to sit on rather than more traditional furniture, a few examples of which nonetheless sit near the edges. Thick smoky glass windows with green curtains adorn all four walls, though the room is smaller than the building appeared, so they probably aren't all facing outside. There's a door on the far and right walls, but none visible on the left.

Her hands are still on you and not being entirely careful about touching only your robes.


((AH! Sorry! Didn't realize this started!))

Selina sighs contently as she wanders around Whitekeep. Despite the dangers outside, inside the walls you could always find something to admire. And occasionally you got to talk to interesting people! Maybe that girl Kirimo was actually interested in things she was too? Although... no, she had asked her to come and see her and her friends. It was going to be fine.

Selina smiles to herself a bit as she goes to the Market District to find Kirimo!

You head to the Market District and find Kurimo. She's even shorter than you are, with short black hair, pale skin, and black eyes. She's currently wearing a long-sleeved red tunic embellished with gold, white stockings, and gold-buckled black shoes, all of rather fine-looking craftsmanship. The tunic at least you're almost positive is silk.

"You made it!" she beams at you. There's a small, oddly rickety wooden cart next to her with her merchandise in it- an odd assortment of exotic or simply peculiar goods. You spy toys, glasswork, runed things you're not certain of the purpose of...

"What do you think of friends?" she asks simply, handing you a stuffed animal. Or... actually, it appears to be a very soft black knight. Very ominous, but silky and squishable. The craftsmanship is rather high; each armor joint is clearly accentuated, despite not being any more or less flexible than the rest of it.

"You like to make your own, right? But then they go away. Isn't that sad? Wouldn't it be better if your friends stayed for longer?"


Spoiler (click to show/hide)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RangerCado

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #121 on: April 08, 2014, 08:09:16 am »

Selina is... confused, to say the least at first.

"Um... their real...? They come to life?"
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Ochita

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #122 on: April 08, 2014, 09:14:02 am »

"I thank you for your hospitality on the matter."

Look around for any practical baubles before I choose, otherwise find a nice-looking bracelet or ring. Wait until Vindil's completed his sketches before taking my leave.
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Samarkand

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #123 on: April 08, 2014, 09:36:08 am »

Karla looked slightly uncomfortable at the sudden questioning,and the arm around her. But she quickly decided that this must be some form of test, to see if she would be worthy of whatever commission this woman was planning; she resolved to pass it.

"I think that the focus of Ayum's teachings is the protection of others, and that this emphasis can lead people to heroic acts. For me personally I am drawn to her teachings because they speak to my own calling of helping armor others, and she gives me a sense of spiritual purpose in my work."
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Nirur Torir

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #124 on: April 08, 2014, 03:04:23 pm »

Torgjer was instantly on guard. "Permanent alterations.." He quickly scanned the room. It didn't look like anybody was about to spring from ambush. She didn't look like she was about to start flinging spells, for that matter. Perhaps just trying to intimidate him .. into ... honesty? It wasn't really needed; claiming to have a skill he had put off learning would be idiocy.

"Not enough, yet. There would be no point in me making a weak transformation permanent. I have read Gerrel's Treatise on tying in enchantment. I disagree with his insistence on that being the only way to add permanence, but I might be able to work with an enchanter for something small." Cosmetic enhancements weren't really the best use of his time, but as long as he was well paid, the experience would be useful later, and willing test subjects were hard to find.
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Asilidae

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #125 on: April 08, 2014, 03:18:40 pm »

"Oh. No, no. There is nothing strange about my magic. Why I'm practically a druid. So sorry to leave you disappointed."
Vazastar squats down and slowly drags a fingernail across the floor.
Conjure a patch of Far Flesh in the wake of the fingernail path that grows out like a fungus until about the size of a large cat that tapers into the floor. Attempt to make it docile.
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>No more giant penises. We had a sort of Arms Race once when one guy ordered himself a 14inch synth-flesh abomination and the guy after him had to order one that was 15 inches. It kept escalating till someone got their entire lower body replaced with a slithering, naga tail package that they actually got around on.

I had to vent the entire living quarters.

Chink

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #126 on: April 08, 2014, 06:47:36 pm »

"Bah, all these shitty stalls have nothing I can use!"

Try to find some better stalls with cheaper items, and practice levitating myself with metamagic.
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IronyOwl

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Re: Outlands 2 RTD [Prologue (2/2): Nothing Could Go Wrong]
« Reply #127 on: April 08, 2014, 07:41:28 pm »

Prologue (2.1/2): In Fact...


Selina is... confused, to say the least at first.

"Um... their real...? They come to life?"
She giggled in response.

"Not on their own, silly. But if they did, they'd stick around a lot longer. Don't you think that'd be better?"


Karla looked slightly uncomfortable at the sudden questioning,and the arm around her. But she quickly decided that this must be some form of test, to see if she would be worthy of whatever commission this woman was planning; she resolved to pass it.

"I think that the focus of Ayum's teachings is the protection of others, and that this emphasis can lead people to heroic acts. For me personally I am drawn to her teachings because they speak to my own calling of helping armor others, and she gives me a sense of spiritual purpose in my work."
"Yes, yes! 'Heroic acts.' So tell me, do you think you could create something that could, for instance... protect someone from a necromantic backlash?"

She's staring at you rather intently.


Torgjer was instantly on guard. "Permanent alterations.." He quickly scanned the room. It didn't look like anybody was about to spring from ambush. She didn't look like she was about to start flinging spells, for that matter. Perhaps just trying to intimidate him .. into ... honesty? It wasn't really needed; claiming to have a skill he had put off learning would be idiocy.

"Not enough, yet. There would be no point in me making a weak transformation permanent. I have read Gerrel's Treatise on tying in enchantment. I disagree with his insistence on that being the only way to add permanence, but I might be able to work with an enchanter for something small." Cosmetic enhancements weren't really the best use of his time, but as long as he was well paid, the experience would be useful later, and willing test subjects were hard to find.
Her eyes sort of flash for a moment.

"...so you intend to add permanence by way of enchantment, but not until you can achieve a more prominent effect..."

She stares at you a moment longer, eyes narrowing slowly. Then, she pushes herself off the door to a full standing position, her posture noticeably more relaxed. Her face is still distrustful, but not as much as before.

"I'm looking for individuals of proper ambition. Those who understand that what you are born with is not all you may ever be. I'd heard you were one such individual, and I believe it to be true. I am Charity, disciple of serpents and shaper of flesh and bone. I offer you an invitation to join me and my allies in our quest for perfection."
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Samarkand

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #128 on: April 08, 2014, 07:59:24 pm »

Karla's reply was hesitant.

"Really my magic is more suited to protecting you from others, but... necromantic energies are something that one certainly needs to be protected from... and the enchanting isn't so different..."

She thought quietly for a moment.

"Listen, you haven't told me what precisely it is that you need protecting from, and I don't want to know right now. For now, you're somebody that needs protecting from necromantic powers, and I'm a smith of Ayum who needs work, and specializing in those sorts of armors. For all I know, you're fighting a dark necromancer and are in desperate need of the kind of protection only Ayum can offer. If you can supply me with materials, or their equivalent in coin, plus some coin to feed me and get me materials for personal investment, I can make you some armor. Knowledge will only become a part of this exchange so far as it is necessary for me to do my job. Perhaps in the future I can get to know you better, but not just yet."

Trying to call to mind all of the details she would need to make this work, she frowned in thought before addressing Thorn again.

"What I need to know right now is what, if anything, you know about the nature of the necromancy being cast near you, what piece of armor would most directly protect you, such as a shield, or gauntlets, or a mask, how long you have to be protected for, and most importantly, what can you give me to carry out this task and make it worth my time."
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Nirur Torir

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #129 on: April 08, 2014, 08:10:45 pm »

((Probably-secret snake-motif shape-changer cabal with vague ideals of "perfection?" Perfectly safe.))

"Sounds good." He shrugs. "Understand that I intend to share my talents, and create superior forms for those who fight back to reclaim our world. If you would have me hoard my abilities and let the world continue to wither around us, I'll forge my own path."
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RangerCado

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #130 on: April 08, 2014, 08:58:59 pm »

"...But... what about friends that are people? I though maybe you wanted... to be my friend..." Selina sighs in defeat.
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Sarrak

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #131 on: April 09, 2014, 05:41:33 am »

Korrak certainly did not appreciate such kind of treatment. Still, Tor was an unique specialist and what necromancer thought about him, remained wisely unsaid.
"What else can I expect from it with frequent use beside alterations?", - he asked instead when blacksmiths guest started on something irrelevant. - "It remains untested, yes, but you should know its possible side-effects much better than me."
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Errol

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #132 on: April 12, 2014, 02:08:12 pm »

This was a situation entirely to Cinaedica's liking. Maybe he'd get a massage! Getting massaged by such a graceful woman, ahh... that'd be pure bliss. A faint alarm bell was ringing somewhere in the deeper, rarely used chambers of his brain, but he brushed it aside.

No, being locked inside was the chief source of his unrest. He was a free bird! Not to be caged by anything. Should, for some reason, this nice and gentle lady turn out to be a harpy, or an assassin, or a thief, or even a cultist... he'd have no escape. And there were many items on his person he'd rather keep. His clothes had cost a fortune...

Oh, right, fortune. The exact thing he didn't have right now. Focus, Cinae, focus! He couldn't let himself get distracted like that!

"Milady? What... do you require my services for, exactly? And will I get compensated for this? Uh... I should warn you, I haven't bathed yet today... so if you were to need me for some physical labor, then, well..."
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Samarkand

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #133 on: April 16, 2014, 04:34:31 pm »

((Bump?))
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IronyOwl

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Re: Outlands 2 RTD [Prologue (2.1/2): In Fact...]
« Reply #134 on: April 16, 2014, 08:00:46 pm »

Turn 0: Inevitable


"I thank you for your hospitality on the matter."

Look around for any practical baubles before I choose, otherwise find a nice-looking bracelet or ring. Wait until Vindil's completed his sketches before taking my leave.
[1] Practical? In here?

[2] Come to think of it, most of this stuff is pretty fragile-looking. There's this nice looking purple ring with beautiful swirling effects in the glass, but it's got four flaring dragon heads at regular intervals. You're pretty sure they'd snap off in any kind of a practical situation. There's a bracelet of green glass beads, but whatever they're strung on feels rather frail; you're afraid to even test it much. And then there's a vibrant multicolored ring made of intricately interlocking pieces, except that there's not much locking going on. You get the feeling it'd take constant effort to keep together at a party, much less in the field.

You're in the process of searching for some kind of bulk section that might have simpler wares when you hear the sound. Vindil and Song hear it too, and both glance up- Vindil looking horrified, Song curious. It's the faint cry of the war horn from the border towers, and a moment later, it's answered by the city.

A low, long, ominous horn booms through the city, magically amplified for strength and even spread. It's the sign that something has slipped past the towers and is heading for Whitekeep or its surrounding fields. Occasionally that means a lone marauding beast or demon that's equally likely to be confused as cunning. More traditionally, it means a force so great they have to abandon the towers and fall back to the city, or a cunning, malicious raiding party intentionally skirting the outer defenses to strike at the city or fields. Judging by the relatively quick tempo of the blasts, probably the last option; stragglers are usually announced with much shorter, less insistent calls; greater forces usually receive extremely long notes.

In the event of a raid, standard practice is for civilians to get to safety; the Temple District is generally the preferred place for that. Armed forces typically man the walls at first, then venture out if it becomes apparent that the raiders are manageable and going for outside targets. Anyone able and willing to help is expected to do so as best they can or report to a military unit for orders. Even for soldiers and volunteers, however, Whitekeep's mantra is "Keep yourself safe."

Vindil begins rushing around his shop like a frightened bird, putting a few things away and pining over what you presume is his inability to ensure the safety of everything else.


"Oh. No, no. There is nothing strange about my magic. Why I'm practically a druid. So sorry to leave you disappointed."
Vazastar squats down and slowly drags a fingernail across the floor.
Conjure a patch of Far Flesh in the wake of the fingernail path that grows out like a fungus until about the size of a large cat that tapers into the floor. Attempt to make it docile.
[2+2-1] The Far Flesh comes out rather small and with only one eye and one mouth.

Tor turns from the other person he was speaking to, scoffs, and leans in. "Spice!" he barks.

"On it!" You recognize the sweetling from before, scurrying over and kneeling before your... druidism.

[5+2-1][6] Spice drifts off into a daze for a moment, before twitching her mouth, chuckling, and building her way into a cracked cackle. She stumbles back and out of her reverie in the process, looking disturbed. Tor glares at her, but it takes her a moment to gather herself.

"T-toxic. Definitely... elsewhere. Not likely to be anything you've seen before. Unsure of the rest," she finally states, quietly and apologetically.

[1] Tor grabs it, rips it out of the ground, and stuffs it in his mouth. He spits out some grime a moment later, hacking, coughing, and apparently trying to clear a bad taste from his tongue.

"I'll fetch some water," Spice adds quietly, slinking off.

[5] A few moments later, a horn blares in the distance. Not long after, the city replies thunderously. You recall that meaning that wicked things have slipped past the outer defenses, and that everyone is expected to run to and hide in the city... unless, of course, they're soldiers or volunteers, in which case they go to the walls to defend the city.

Spice slinks back not long after, without any water. Tor is still coughing, but he fetches a truly giant axe from behind one of the weapon racks and motions for Spice to follow him.


"Bah, all these shitty stalls have nothing I can use!"

Try to find some better stalls with cheaper items, and practice levitating myself with metamagic.
[5] You wander over to some fancy little girl with a cart of stuff. [1][5][3] You spy a garish pink ball, a runed paper talisman you're pretty sure protects against death, and a violet crystal shard that might help ward off arcane energies.

[4] "Are you sure you weren't looking for this?" she asks, holding up a gnarled black wand. A quick examination reveals it to boost destruction magic at the cost of damaging the user on each cast (+2 Scaling Destruction, -2 HP per cast).

A moment later, the city thunders with the sound of a horn. It's their way of letting everyone know that the scaaaaaary demons are coming and they should run for it.

The little girl seems to have bought into that, because she tosses the wand back in her cart with an "oh well."


Karla's reply was hesitant.

"Really my magic is more suited to protecting you from others, but... necromantic energies are something that one certainly needs to be protected from... and the enchanting isn't so different..."

She thought quietly for a moment.

"Listen, you haven't told me what precisely it is that you need protecting from, and I don't want to know right now. For now, you're somebody that needs protecting from necromantic powers, and I'm a smith of Ayum who needs work, and specializing in those sorts of armors. For all I know, you're fighting a dark necromancer and are in desperate need of the kind of protection only Ayum can offer. If you can supply me with materials, or their equivalent in coin, plus some coin to feed me and get me materials for personal investment, I can make you some armor. Knowledge will only become a part of this exchange so far as it is necessary for me to do my job. Perhaps in the future I can get to know you better, but not just yet."

Trying to call to mind all of the details she would need to make this work, she frowned in thought before addressing Thorn again.

"What I need to know right now is what, if anything, you know about the nature of the necromancy being cast near you, what piece of armor would most directly protect you, such as a shield, or gauntlets, or a mask, how long you have to be protected for, and most importantly, what can you give me to carry out this task and make it worth my time."
Thorn's expression turns to a somewhat sinister smile, and she pats you on the shoulder.

"Very good. I believe gauntlets might be best for this task; you know how wounds tend to accumulate on the hands in battle. Fitted to a young boy's hands, that tends to be a flexible size. I seek something to defend against occasional mishaps more than prolonged or repeated exposures; terrible as they are, you know how rare necromantic demons are. Finally, the strength doesn't need to be excessive; the defenses I require are against relatively low-power incidents.

As for what I can provide, anything within reason. Metals, leathers, wood, rarer components, space at a forge if you don't have access to one... this should not be a difficult or expensive task. For your compensation, I suppose that depends upon how well you do, mmm? How about... thirty gold if I am completely satisfied and you are completely quiet?"

[5] While waiting for your answer, a horn sounds in the distance. A moment later the city replies thunderously. It's the signal that something has made it past the outer defenses; in this case, probably raiders intentionally bypassing them.

Thorn gives you another pair of quick pats on the shoulder.

"Well I really must be going now, consider my offer," she says quickly before hurrying back to the door you met her at.


((Probably-secret snake-motif shape-changer cabal with vague ideals of "perfection?" Perfectly safe.))

"Sounds good." He shrugs. "Understand that I intend to share my talents, and create superior forms for those who fight back to reclaim our world. If you would have me hoard my abilities and let the world continue to wither around us, I'll forge my own path."
Charity waits a moment before answering.

"Understood. I look forward to working with you in the future. This place is officially a house of healing, but it is also the sanctum of me and my associates. Do attempt to avoid acting suspicious around it, would you?"

She unlocks the door and opens it for you, wearing her soft expression and demeanor again. [5] Just then, you hear a distant horn sounding, followed by the city ringing with its answer. Based on the pattern- a series of medium blasts- it sounds like raiders have bypassed the outer towers and are coming for the city or its fields. In any event, standard practice is for everyone weak to huddle in the city, while soldiers and volunteers man the walls and go hunting if necessary.

Charity seems lost in thought.


"...But... what about friends that are people? I though maybe you wanted... to be my friend..." Selina sighs in defeat.
She giggles again.

"I do!" She grabs both your hands in hers and looks straight into your eyes. "But that's why I want you to get stronger, too. It's more fun having friends who share your hobbies, right?"

A very blue wizard saunters up a moment later, staring imperiously at her cart. She lets go of your hands to fish out and hold up a wand for him to see.

Not long after, you hear a faint horn, followed by a decidedly un-faint horn. It echoes through the whole city, warning everyone of a demonic attack. Based on the patterns, a few medium-length blasts, it sounds like a raiding party has skirted the outer defenses and is heading inwards. Standard practice is for everyone to get to safety, except soldiers who report to the walls and volunteers who report to the soldiers.

Kurimo giggles and waves. "Well, I'd better be off. See you later! Make sure to get stronger and don't die, okay? And you can keep the knight if you want."


Korrak certainly did not appreciate such kind of treatment. Still, Tor was an unique specialist and what necromancer thought about him, remained wisely unsaid.
"What else can I expect from it with frequent use beside alterations?", - he asked instead when blacksmiths guest started on something irrelevant. - "It remains untested, yes, but you should know its possible side-effects much better than me."
"Tainting of the metal by the souls is the most likely concern; it's not properly storing them, but it is attuned to and in contact with them. The sword's will bleeding into yours is likely if you're well-attuned to it, but probably not seriously or permanently. Otherwise the usual; it might decay or act in peculiar ways, if something went or goes wrong. Same as any steel."

He then stuffs some light purple flesh with an eye in it into his mouth. This goes perhaps better than might be expected, and his assistant goes to fetch some water to ease his coughing.

A moment later, you hear a horn sounding, and then a much louder, much close one responding in kind. It's the city's signal for invaders past the outer defenses, and that everyone is to hide in the city until further notice.

Tor's apprentice slinks back not long after, without any water. Tor is still coughing, but he fetches a truly giant axe from behind one of the weapon racks and motions for Spice to follow him.


This was a situation entirely to Cinaedica's liking. Maybe he'd get a massage! Getting massaged by such a graceful woman, ahh... that'd be pure bliss. A faint alarm bell was ringing somewhere in the deeper, rarely used chambers of his brain, but he brushed it aside.

No, being locked inside was the chief source of his unrest. He was a free bird! Not to be caged by anything. Should, for some reason, this nice and gentle lady turn out to be a harpy, or an assassin, or a thief, or even a cultist... he'd have no escape. And there were many items on his person he'd rather keep. His clothes had cost a fortune...

Oh, right, fortune. The exact thing he didn't have right now. Focus, Cinae, focus! He couldn't let himself get distracted like that!

"Milady? What... do you require my services for, exactly? And will I get compensated for this? Uh... I should warn you, I haven't bathed yet today... so if you were to need me for some physical labor, then, well..."
"Oh, well... and yes, of course you'll be compensated! I'm very wealthy, you know, and yes, a bath would be just the thing..."

You're led just past the far door, into a room with a staircase curving to the left ahead and doors to each side, when you hear the sound of a far off horn. Lady Leafbalm apparently doesn't, because it's not until the city answers that she jumps slightly. You recognize the fainter horn as a signal from one of the Towers guarding Whitekeep's surroundings, and the much more obvious one as the city's warning to everyone. Based on the patterns, you'd guess it's a raid- lone wandering threats tend to be a few quick bursts, and armies so massive the Towers are abandoned tend to be as long a note as possible. This was a series of medium-length sounds, which means something has intentionally skirted around the outer defenses and is now heading towards the city or its surroundings to prey on softer or more vital targets. Gallant heroes are expected to rally to the city's walls, where they'll either repel the invaders or go out to meet them. Everyone else is expected to flee to the Temple District.

"...hah, well. Good thing we're already in the city, isn't it? I have a place outside the walls, but you know how it is... not safe, supposedly. Well! Good thing the door's locked and all. We'll be fine to enjoy our bath together."


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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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