Holy crab, Zot is scary when you have horrible resists and health! Draconians are a menace and I nearly died a lot more than I expected. 4 runes, zot1-4 cleared.
Decided to train a bit of Air skill just for fun, after I'd gotten all my defensive skills to 20.
Dungeon Crawl Stone Soup version 0.14.0-15-g6b16f67 (webtiles) character file.
Gravenous the Spry (Tengu Warper) Turns: 74552, Time: 04:54:02
HP 171/171 (174) AC 28 Str 17 XL: 26 Next: 23%
MP 38/38 EV 31 Int 21 God: Sif Muna [******]
Gold 5721 SH 26 Dex 21 Spells: 9 memorised, 20 levels left
rFire + . . SeeInvis + Y - +7 demon trident (flame)
rCold . . . Clarity . G - +8 scale mail "Ciohatt" {rF+ Dam+5 SInv}
rNeg . . . Conserve + d - -2 shield {AC+3}
rPois . rCorr + F - +1 hat {MR+}
rElec . rRot . j - +0 cloak {rCorr, Cons}
SustAb . . Spirit . C - +0 pair of gloves {Dex+3}
rMut . Warding . (boots unavailable)
Gourm + Stasis . x - amulet of the gourmand
MR +++.. p - ring of Suicidal Tendencies {MR+ Str+4 Dex+1}
s - +3,+7 ring of slaying
@: repel missiles, flying, drained, quick, extremely resistant to hostile
enchantments, extremely unstealthy
A: able to fly continuously, beak, talons 3, repulsion field 1, thin metallic
scales 1, slow metabolism 1
a: Stop Flying, Channel Energy, Forget Spell, Renounce Religion
}: 3/15 runes: decaying, slimy, gossamer
You are on level 1 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 11 branches of the dungeon, and seen 58 of its levels.
You have also visited: Wizlab.
You have collected 6932 gold pieces.
You have spent 1211 gold pieces at shops.
Inventory:
Hand weapons
Y - a +7,+7 demon trident of flaming (weapon)
Armour
d - a -2 shield of protection (worn)
j - a +0 cloak of preservation (worn)
t - a fire dragon armour
B - a -4 cloak of poison resistance
C - a +0 pair of gloves of dexterity (worn)
F - a +1 hat of magic resistance (worn)
G - the +8 scale mail "Ciohatt" (worn) {rF+ Dam+5 SInv}
(You found it on level 12 of the Dungeon)
It affects your damage with ranged weapons and melee attacks (+5).
It protects you from fire.
It enhances your eyesight.
Magical devices
f - a wand of disintegration (15)
k - a wand of teleportation (5)
z - a wand of cold {zapped: 1}
E - a wand of heal wounds (9)
O - a wand of invisibility
T - a wand of digging
Comestibles
o - 13 pears
v - 32 sultanas
w - 9 apples
A - 4 chokos
L - 10 bread rations
M - 4 meat rations
Scrolls
a - a scroll of teleportation
g - a scroll of fear
h - a scroll of identify
i - 12 scrolls of enchant armour
m - a scroll of fog
I - 3 scrolls of remove curse
J - a scroll of magic mapping
N - 2 scrolls of recharging
W - a scroll of vulnerability
Jewellery
l - an uncursed ring of protection from fire
n - an uncursed ring of protection from fire
p - the ring of Suicidal Tendencies (right hand) {MR+ Str+4 Dex+1}
(You found it on level 8 of the Lair of Beasts)
[ring of protection from magic]
It affects your strength (+4).
It affects your dexterity (+1).
r - an uncursed ring of sustain abilities
s - a +3,+7 ring of slaying (left hand)
x - an amulet of the gourmand (around neck)
y - an uncursed ring of protection from cold
D - an uncursed amulet of resist mutation
K - an uncursed ring of protection from magic
Q - an uncursed ring of wizardry
U - an uncursed amulet of conservation
Potions
c - 2 potions of magic
e - a potion of cure mutation
q - a potion of restore abilities
u - 4 potions of curing
V - a potion of brilliance
Z - a potion of heal wounds
Books
R - a book of the Warp
Spells Type Level
Control Teleport Charms/Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Summon Forest Summoning/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7
Disjunction Translocation 8
Miscellaneous
b - a fan of gales (inert)
P - a lamp of fire
S - a fan of gales
X - a fan of gales
Skills:
- Level 20.0(18.4) Fighting
- Level 14.0(12.6) Polearms
- Level 1.1(0.1) Throwing
- Level 20.0(18.4) Armour
- Level 20.0(18.4) Dodging
- Level 15.0(13.5) Shields
- Level 8.3(7.0) Spellcasting
- Level 16.0(14.5) Charms
- Level 2.4(1.3) Translocations
+ Level 19.9(18.3) Air Magic
You have 20 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ##........ 12% 1 None
b - Shroud of Golubria Chrm/Tloc #####..... 1% 2 None
c - Regeneration Chrm/Necr #####..... 2% 3 #......
d - Blink Tloc N/A 17% 2 None
e - Infusion Chrm ###### 1% 1 None
f - Spectral Weapon Hex/Chrm #####... 2% 3 #......
g - Summon Butterflies Summ #....... 21% 1 None
h - Repel Missiles Chrm/Air ###### 1% 2 None
i - Haste Chrm ######.. 10% 6 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Orc (4/4) D:12
Elf (1/3) Orc:3 Lair (8/8) D:10 Swamp (5/5) Lair:3
Spider (5/5) Lair:6 Slime (6/6) Lair:8 Vaults (4/5) D:14
Blade (0/1) Vaults:4 Crypt (0/5) Vaults:3 Zot (4/5) Depths:5
Depths (5/5) D:15
Altars:
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva
Shops:
D:7 ! D:10 % D:11 [ D:12 ([ Orc:1 ? Orc:4 (:*[ Elf:1 !}*
Vaults:2 ([? Vaults:3 ( Depths:3 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:5
Trove: Depths:5 (give 5 potions of haste)
Annotations:
D:6 CrazyArbalest's ghost, experienced DsHu
D:11 MDvedh's ghost, powerful MiBe
Orc:4 Snorg
Lair:3 exclusion: oklob plant
Lair:4 exclusion: hydra
Lair:6 exclusion: hydra
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
You are surrounded by a mild repulsion field (EV +2).
You are partially covered in thin metallic scales (AC +2).
You have a slow metabolism.
I still sort of want to try extended on this guy, since Tornado is the best spell, but my resists are balls. I haven't cleared Elf yet, so I could get something nice there. Also there's a trove that wants 5 potions of haste, which I'm perfectly willing to give away. Once I collect the bloody things, that is.
Debating whether to grab Abyss and win, or ditch stupid-ass Sif, get Oka or Kiku [she still gives torment protection, doesn't she? Hellfire is my primary concern, but torment is going to be a horrible threat too]
If I decide to go extended, I'd have to clear Elf and Crypt in the hope of getting better resists. I don't want to ditch my ring of slaying, since stuff's pretty much melting right now, but if I go extended, I might have no choice.
Also I have 12 scrolls of enchant armour, and I'm wondering whether I should dump them on a fire dragon armour. Balls of fire are going to be, well, balls. The -rC wouldn't be a problem in end-game, but for extended - no way.