Gargoyles are wonderful. I love Gargoyles. I am, however, starting to feel a bit guilty winning Gargoyles, because they're basically built for 15-rune runs. Only their low HP can cause a mishap - hellfire and surprisingly smiting become much greater threats. Smoke demons can and will ruin your shit.
My own run is going along predictably well, Evocations saved me from a few certain deaths, random chance saved me from another one [I was quite low in HP, no escapes apart from Zin's sanctuary, Pan lord turned out to have distortion branded melee which teleported me in the other end of the level]
Extended is so god damn boring, though. My god. This is why I like to get a 15-rune gargoyle out of the way at the start, so I don't have to put up with this bullshit with less powerful combos.
I also haven't found the vanilla Pan rune, but there is a limit to the amount of time I can spend there. Now to go visit Tomb, and finally the hells. Because the hells are the worst thing ever. Tomb at least has a static layout and a finite amount of enemies.
Dungeon Crawl Stone Soup version 0.14.0-7-g2801ba0 (webtiles) character file.
Gravenous the Conqueror (Gargoyle Gladiator) Turns: 104539, Time: 06:52:59
HP 199/199 AC 72 Str 31 XL: 27
MP 43/43 EV 8 Int 13 God: Zin [******]
Gold 6494 SH 0 Dex 12 Spells: 4 memorised, 39 levels left
rFire + . . SeeInvis . D - +8,+9 great mace (holy)
rCold + + . Clarity . s - +12 gold dragon armour
rNeg + . . Conserve . (no shield)
rPois + rCorr . k - +2 hat {MR+}
rElec + rRot + g - +2 cloak {rPois}
SustAb . . Spirit . b - +2 pair of gloves {Str+3}
rMut + Warding . m - +0 pair of boots {Stlth+}
Saprov . . . Stasis . Y - amulet "Broceuduow" {rMut +Fly MR+ Dex+2}
MR ++++. x - +6,+4 ring of slaying
M - ring of protection from cold
@: flying, incredibly resistant to hostile enchantments, extremely unstealthy
A: able to fly continuously, large and strong wings, life protection 1,
electricity resistance, unbreathing, petrification resistance, AC +20
a: Stop Flying, Recite, Vitalisation, Imprison, Sanctuary, Cure All Mutations,
Renounce Religion
}: 9/15 runes: serpentine, barnacled, slimy, silver, abyssal, glowing, magical,
fiery, dark
You are on level 3 of the Depths.
You worship Zin.
Zin is exalted by your worship.
You are full.
You have visited 13 branches of the dungeon, and seen 67 of its levels.
You have visited Pandemonium 1 time, and seen 23 of its levels.
You have visited the Abyss 3 times.
You have also visited: Trove, Ossuary and Wizlab.
You have collected 11660 gold pieces.
You have spent 4714 gold pieces at shops.
You have donated 452 gold pieces.
Inventory:
Hand weapons
D - a +8,+9 great mace of holy wrath (weapon)
T - the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it on level 15 of the Dungeon)
Attacks with this weapon are significantly faster.
It affects your dexterity (+3).
It enhances your eyesight.
Armour
b - a +2 pair of gloves of strength (worn)
g - a +2 cloak of poison resistance (worn)
k - a +2 hat of magic resistance (worn)
m - a +0 pair of boots of stealth (worn)
s - a +12 gold dragon armour (worn)
Magical devices
e - a wand of digging (5)
q - a wand of cold {zapped: 2}
r - a wand of slowing {zapped: 1}
t - a wand of fire (7)
C - a wand of digging (9)
G - a wand of fire {zapped: 4}
N - a wand of disintegration (5)
V - a wand of lightning
X - a wand of cold (6)
Comestibles
z - a choko
B - 13 bread rations
K - 3 royal jellies
L - 12 meat rations
R - 8 apples
S - a pear
U - a snozzcumber
Scrolls
H - a scroll of identify
Jewellery
a - the ring of the Queen {+Blink rElec Acc+6 SInv}
(You took it off a deep elf high priest on level 4 of the Vaults)
[ring of see invisible]
It affects your accuracy with ranged weapons and melee attacks (+6).
It insulates you from electricity.
It lets you blink.
c - an uncursed ring of positive energy
f - an uncursed amulet of warding
x - a +6,+4 ring of slaying (right hand)
A - an uncursed amulet of resist corrosion
J - an uncursed ring of protection from fire
M - a ring of protection from cold (left hand)
O - a ring of regeneration
P - the ring of Satyriasis {+Fly rPois rC+ Acc+4}
(You found it in Pandemonium)
[ring of flight]
It affects your accuracy with ranged weapons and melee attacks (+4).
It protects you from cold.
It protects you from poison.
Y - the amulet "Broceuduow" (around neck) {rMut +Fly MR+ Dex+2}
(You took it off a deep elf master archer on level 3 of the Elven Halls)
[amulet of resist mutation]
It affects your dexterity (+2).
It affects your resistance to hostile enchantments.
It lets you fly.
Z - an uncursed ring of see invisible
Potions
d - a potion of resistance
h - a potion of brilliance
n - 4 potions of curing
E - 3 potions of heal wounds
W - 2 potions of haste
Books
i - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Flight Charms/Air 3
Phase Shift Translocation 5
Shadow Creatures Summoning 5
Mass Confusion Hexes 6
Darkness Hexes 7
j - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Force Lance Conjuration 5
*Haste Charms 6
Invisibility Hexes 6
Spellforged Servitor Conjuration/Summoning 7
p - the Handbook of Confrontation and Ignition
(You found it in Pandemonium)
Spells Type Level
Fireball Conjuration/Fire 5
Delayed Fireball Conjuration/Fire 7
Miscellaneous
l - a lamp of fire
o - a fan of gales
u - a phial of floods
v - the horn of Geryon
w - a lamp of fire
y - a phial of floods
F - a phial of floods
Q - a phial of floods
Rods
I - a crooked smoking rod
(You found it in Pandemonium)
Skills:
O Level 27 Fighting
- Level 20.0 Maces & Flails
- Level 2.0 Throwing
O Level 27 Armour
- Level 2.4 Dodging
- Level 12.2 Spellcasting
- Level 23.0 Charms
- Level 12.0 Translocations
+ Level 23.8 Invocations
- Level 13.4 Evocations
You have 39 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air #####. 1% 2 None
b - Apportation Tloc #####..... 1% 1 None
c - Blink Tloc N/A 1% 2 None
d - Haste Chrm ######.. 1% 6 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:12
Elf (3/3) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:4
Snake (5/5) Lair:5 Slime (6/6) Lair:8 Vaults (5/5) D:13
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:2 Tomb (0/3) Crypt:3
Hell (1/1) Dis (0/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (4/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:5 [ D:12 * D:14 } D:15 ([*: Orc:4 **%% Shoals:4 } Vaults:1 *[
Vaults:2 ? Vaults:5 %%%==?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:4
Annotations:
D:2 exclusion: oklob plant
Lair:8 exclusion: 2 doors
Crypt:2 Mennas
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
Message History
You kill the Ice Fiend!
No target in view!
Your pack is full.
You see here a shimmering marble ring.
You can't carry that many items.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a wand of lightning (8).
P - a shimmering marble ring
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
P - the ring of Satyriasis {+Fly rPois rC+ Acc+4}
There is a gate leading out of Pandemonium here.
You pass through the gate.
Welcome back to the Depths!
There is a one-way gate leading to the halls of Pandemonium here.
Unknown command.
You start resting.
You start resting.
HP restored.
Edit : ALSO Someone on the SA forums said that the Species/Class/God scores are from when you start the character, not from when you end it. Is that correct? Because that would be god daymn.