Snake - pretty dangerous. Guardian Serpents summon other snakes like Convokers, lots of Salamanders, Nagas that Portal Projectiles into your face. There's a unique Naga with a retinue of Sharpshooters, those can input some serious hurt. Exercise cautions.
Depths - rather bonkers. Packs of Trolls which when mighted by the Shamans can absolutely devastate you. Tengu that hit pretty hard in melee in addition to peppering you with spells. Hell Knight bands with decent equipment. Dire Elephants. Basically tightly packed endgame monsters, 5 floors of them.
Crypt's been somewhat reworked - you definitely need Negative resist in there - Revenants throw Spectral fire which hurts, spawns various spectral stuff, things can slow and reduce your MR on hit. Don't underestimate - not the push-over it once was.
Be careful if trying to stairdance Vaults:5 - you can and will get stair-locked while trying to go up, and it will not be pretty. Be sure to have some sort of immediate escape.
Stay out of blade unless you hate your skills with a burning passion or have 3 pips of rN.
Zot's pretty much Zot.
Also I found the morgues. A bog-standard Gurgle win, notable for nearly dying in front of an audience on the orb run, since a Pan lord spawned with really high-power Glaciate, which caught me by surprise and left me with 20 hp to spare from full, in two turns. Good thing I had Sanctuary.
Dungeon Crawl Stone Soup version 0.14.0-7-g2801ba0 (webtiles) character file.
12378508 Gravenous the Conqueror (level 27, 165/179 HPs)
Began as a Gargoyle Gladiator on Apr 11, 2014.
Was a High Priest of Zin.
Escaped with the Orb
... and 15 runes on Apr 12, 2014!
The game lasted 08:34:44 (130933 turns).
Gravenous the Conqueror (Gargoyle Gladiator) Turns: 130933, Time: 08:34:44
HP 165/179 AC 72 Str 31 XL: 27
MP 45/45 EV 8 Int 11 God: Zin [*****.]
Gold 9489 SH 0 Dex 12 Spells: 4 memorised, 45 levels left
rFire + + . SeeInvis . D - +8,+9 great mace (holy)
rCold + . . Clarity . s - +12 gold dragon armour
rNeg + . . Conserve . (no shield)
rPois + rCorr . k - +2 hat {MR+}
rElec + rRot + g - +2 cloak {rPois}
SustAb . . Spirit . b - +2 pair of gloves {Str+3}
rMut + Warding . m - +0 pair of boots {Stlth+}
Saprov . . . Stasis . Y - amulet "Broceuduow" {rMut +Fly MR+ Dex+2}
MR ++++. J - ring of protection from fire
x - +6,+4 ring of slaying
@: flying, reciting, incredibly resistant to hostile enchantments, extremely
unstealthy
A: able to fly continuously, large and strong wings, deterioration 1, dopey 1,
frail 1, life protection 1, electricity resistance, unbreathing, petrification
resistance, AC +20
a: Stop Flying, Recite, Vitalisation, Imprison, Sanctuary, Renounce Religion
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Zin.
Zin was extremely pleased with you.
You were not hungry.
You visited 18 branches of the dungeon, and saw 99 of its levels.
You visited Pandemonium 2 times, and saw 26 of its levels.
You visited the Abyss 4 times.
You also visited: Trove, Ossuary and Wizlab.
You collected 14756 gold pieces.
You spent 4714 gold pieces at shops.
You donated 553 gold pieces.
Inventory:
Hand weapons
D - a +8,+9 great mace of holy wrath (weapon)
T - the cursed +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it on level 15 of the Dungeon)
Attacks with this weapon are significantly faster.
It affects your dexterity (+3).
It enhances your eyesight.
It has a curse placed upon it.
Missiles
n - 2 throwing nets (quivered)
Armour
b - a +2 pair of gloves of strength (worn)
g - a +2 cloak of poison resistance (worn)
k - a +2 hat of magic resistance (worn)
m - a +0 pair of boots of stealth (worn)
s - a +12 gold dragon armour (worn)
Magical devices
e - a wand of digging (3)
t - a wand of fire (7)
C - a wand of digging (9)
N - a wand of disintegration (5)
X - a wand of cold (6)
Comestibles
B - a bread ration
K - 2 royal jellies
L - 3 meat rations
R - 8 apples
U - 2 snozzcumbers
Jewellery
a - the cursed ring of the Queen {+Blink rElec Acc+6 SInv}
(You took it off a deep elf high priest on level 4 of the Vaults)
[ring of see invisible]
It affects your accuracy with ranged weapons and melee attacks (+6).
It insulates you from electricity.
It lets you blink.
It has a curse placed upon it.
c - an uncursed ring of positive energy
d - an uncursed ring of magical power
f - a cursed amulet of warding
q - the ring of the Mage {Wiz MR++ Int+3}
(You found it on level 7 of the Iron City of Dis)
[ring of wizardry]
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
x - a +6,+4 ring of slaying (left hand)
A - a cursed amulet of resist corrosion
J - a ring of protection from fire (right hand)
M - an uncursed ring of protection from cold
O - a cursed ring of regeneration
P - the cursed ring of Satyriasis {+Fly rPois rC+ Acc+4}
(You found it in Pandemonium)
[ring of flight]
It affects your accuracy with ranged weapons and melee attacks (+4).
It protects you from cold.
It protects you from poison.
It has a curse placed upon it.
Y - the amulet "Broceuduow" (around neck) {rMut +Fly MR+ Dex+2}
(You took it off a deep elf master archer on level 3 of the Elven Halls)
[amulet of resist mutation]
It affects your dexterity (+2).
It affects your resistance to hostile enchantments.
It lets you fly.
Z - a cursed ring of see invisible
Potions
E - 2 potions of restore abilities
G - 2 potions of might
S - a potion of magic
Books
h - the Almanac of Earthen Combat Magic
(You found it on level 7 of the Iron City of Dis)
Spells Type Level
Fulminant Prism Conjuration/Hexes 4
Bolt of Magma Conjuration/Fire/Earth 5
Bolt of Draining Conjuration/Necromancy 5
Iron Shot Conjuration/Earth 6
i - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Flight Charms/Air 3
Phase Shift Translocation 5
Shadow Creatures Summoning 5
Mass Confusion Hexes 6
Darkness Hexes 7
H - the Grimoire of Battle Magic
(You found it on level 3 of the Tomb of the Ancients)
Spells Type Level
Sting Conjuration/Poison 1
Shock Conjuration/Air 1
Throw Frost Conjuration/Ice 2
Mephitic Cloud Conjuration/Poison/Air 3
Bolt of Magma Conjuration/Fire/Earth 5
Miscellaneous
j - a lamp of fire
l - a lamp of fire
o - a fan of gales
r - a lamp of fire
u - a phial of floods
v - the horn of Geryon
w - a lamp of fire
y - a phial of floods
z - a lamp of fire
F - a phial of floods
Q - a phial of floods
Rods
p - a +6 rod of destruction (9/9)
(You found it on level 7 of the Iron City of Dis)
I - a cursed +2 rod of clouds (14/14)
(You found it in Pandemonium)
V - a +7 rod of ignition (9/9)
(You found it on level 3 of the Tomb of the Ancients)
Skills:
O Level 27 Fighting
- Level 20.0 Maces & Flails
- Level 2.0 Throwing
O Level 27 Armour
- Level 2.4 Dodging
+ Level 15.3 Spellcasting
* Level 25.7 Charms
- Level 12.0 Translocations
O Level 27 Invocations
O Level 27 Evocations
You had 45 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air #####. 1% 2 None
b - Apportation Tloc ####...... 1% 1 None
c - Blink Tloc N/A 1% 2 None
d - Haste Chrm ######.. 1% 6 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:12
Elf (3/3) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:4
Snake (5/5) Lair:5 Slime (6/6) Lair:8 Vaults (5/5) D:13
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:3
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:5 [ D:12 * D:14 } D:15 ([*: Orc:4 **%% Shoals:4 } Vaults:1 *[
Vaults:2 ? Vaults:5 %%%==?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:4
Annotations:
D:2 exclusion: oklob plant
Lair:8 exclusion: 2 doors
Crypt:2 Mennas
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
Your body is slowly deteriorating.
You are dopey. (Int -2)
You are frail (-10% HP).
Message History
There is an open door here.
You see here 20 arrows.
There is a dry fountain here.
There is a staircase leading out of the dungeon here.
You start resting.
HP restored.
You start waiting.
Your magical contamination has completely faded away.
You start waiting.
Something unseen opens the door.
You start waiting.
A smoke demon comes into view.
Use which ability? (? or * to list)
You clear your throat and prepare to recite Anathema 3:32.
"Zin spoke of the doctrine of piety, and..."
The smoke demon roars!
"...saw the servants of Hell filled with fear, for they were..."
The smoke demon gestures at you.
Something smites you!
You have escaped!