Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 9

Author Topic: Let's Multiplay Civilization 5 (G&K and BNW)  (Read 13613 times)

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #45 on: March 31, 2014, 02:47:58 pm »

...Shit he's onto me

One of the Many Powers I get from being the fake Venice.
FTFY
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #46 on: April 01, 2014, 12:58:06 pm »

Man, I just realized the first couple of turn are going to be boring as feth.
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #47 on: April 01, 2014, 01:34:22 pm »

Man, I just realized the first couple of turn are going to be boring as feth.

They are.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Shadowlord

  • Bay Watcher
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #48 on: April 02, 2014, 07:32:15 pm »

At least the first 50, if you're venice.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

bulborbish

  • Bay Watcher
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #49 on: April 03, 2014, 11:51:57 am »

I have not just met the Iroquois.

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #50 on: April 03, 2014, 11:55:46 am »

Depending on how close you two are to me, I may be able to extend mercenary services to aid in the imminent war. To the highest bidder, of course.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Shadowlord

  • Bay Watcher
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #51 on: April 04, 2014, 09:56:03 am »

I think very shortly we may be too busy dealing with barbarians to worry about waging war. Of course, I'm only guessing, since I yet to play Civ V with raging barbarians on.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #52 on: April 04, 2014, 10:24:16 am »

I think very shortly we may be too busy dealing with barbarians to worry about waging war. Of course, I'm only guessing, since I yet to play Civ V with raging barbarians on.

It's not that bad. It's just that you need to actually deal with them on a semi-regular basis, instead of just popping every now and then and pissing you off with lolpillage.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #53 on: April 04, 2014, 06:48:23 pm »

Across the jungle and by the ocean, there was once a city. Perhaps it was once great, or it never had the chance. But when the men of steeled hearts found it, it was a mere shadow. Broken homes and broken dreams, only a small group of survivor hiding in the ruins. The men took them in and showed them a civilization greater than what they had. And they gave them hope, and strength to survive

Woo, now I'm in first!
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #54 on: April 04, 2014, 06:54:04 pm »

The Free Democratic People's Freedom Republic of People's Liberty of Sweden would like to formally greet their German neighbors and announce our hopes of a peaceful, mutually beneficial coexistence.

We know where you live.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #55 on: April 09, 2014, 02:01:10 pm »

Free Tech in ruins, fuck yeah!
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

HopFlash

  • Bay Watcher
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #56 on: April 09, 2014, 02:14:49 pm »

Free Tech in ruins, fuck yeah!
Gratz dear neighbor, thats the best what can happen at the beginning.
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

bulborbish

  • Bay Watcher
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #57 on: April 09, 2014, 02:48:51 pm »

Free Tech in ruins, fuck yeah!
Gratz dear neighbor, thats the best what can happen at the beginning.

Actually, Tech or Culture could be argued to be the best. If you pop a ruins and get a tech you only had 1 turn left for normal research, than that is not as useful.

Culture is amazing to pop since you can't waste raw Culture score, and if you are lucky you could pop a culture policy a good deal of turns before the majority of people.

Thusfar, we have had 2 people pop tech in ruins, and 3 pop culture.
« Last Edit: April 09, 2014, 02:50:23 pm by bulborbish »
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #58 on: April 09, 2014, 03:16:28 pm »

Free Tech in ruins, fuck yeah!
Gratz dear neighbor, thats the best what can happen at the beginning.

So, you did find me? If not, you might need to go a bit towards the sea.

Free Tech in ruins, fuck yeah!
Gratz dear neighbor, thats the best what can happen at the beginning.

Actually, Tech or Culture could be argued to be the best. If you pop a ruins and get a tech you only had 1 turn left for normal research, than that is not as useful.

Culture is amazing to pop since you can't waste raw Culture score, and if you are lucky you could pop a culture policy a good deal of turns before the majority of people.

Thusfar, we have had 2 people pop tech in ruins, and 3 pop culture.

Yeah, Culture would be pretty great, and both Tradition and Liberty give stuff that would be really useful right now.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Let's Multiplay Civilization 5 (G&K and BNW)
« Reply #59 on: April 10, 2014, 02:21:18 pm »

And I popped population for ruins... great. I thought that was actually something good  >:(
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
Pages: 1 2 3 [4] 5 6 ... 9