Before we get to the mission, I’d like to introduce you to someone. Probably the best person ever. Me!
I will be leading the squad. Eventually this will mean sitting in the back and shooting enemies in the face, but for now it means getting into the thick of things with the rest of you louts. I took the perk gifted which increases all my stats by one but lowers all my skills. This is a great perk because stats are hard to increase. On the other hand, an additional -10% to my small guns skill means it will be even harder to hit enemies.
Our first mission takes us to a tribal town known as Brahmin Wood. The town was recently attacked by raiders and some of the towns people were taken hostage. The area is resource rich and the people of Brahmin wood will be able to give us recruits if we can free the town.
At the start of each mission we get a briefing, it looks like this:
Which turns out to be difficult to read when I scale the images down. Oh well. The jist of it is that we need to keep the village elder alive and kill the raider leader so the Brotherhood can
exploit extend its love to this region.
Before we get started, let’s at the rest of the team
Celt, the assault trooper.
And Euchrejack, the medic.
The only thing left to do before we get to the killing proper is to go chat with the village elder. He tells us how the raiders came in from nowhere and scattered his people. He also makes the claim that “with the raiders we give up our present, with the Brotherhood we give up our future.” We are going to find this to be a recurring theme; people don’t want to send their young to fight the Brotherhood wars. But when the shit hits the fan they want our help badly.
Just inside of Brahmin wood proper we come across our first contacts; a raider with a pistol and a dog.
The dog drops quickly but his handler takes quite a while longer. As it turns out no part of Brotherhood basic training involved learning to shoot a weapon. Everyone’s chance to hit sits around 30%. Awesome.
After two hours of shooting everything except the bad guy, we sweep off to the north and come to our first fortified position.
Again no one has a snowball’s chance in hell of hitting the target so we exchange fire for a while before finally ending another two raiders.
MEDIC!
We loot the building to the east which nets us some ammo and a key, which is used to unlock the dor to the north.
Inside that room we find another fire fight, this time against 3 raiders. The first one is done away with quickly, but the second one manages to land a shotgun blast straight into the face of Fikes, almost killing him instantly.
He pulls back and uses some stimpacks while Euchre and Celt finish off the other raiders.
Clearing that room and heading north we find something in a box that bears note.
There are several drugs in the Fallout universe. Voodoo is one of the first. It gives you agility (action points) and luck (critical hit chance) as well as a flat bonus to some skills. Drugs have the sad side effect of a come down period and possible addiction (like an even worse come down period).
Fikes takes it anyways.
Continuing our sweep through the town we final come to the hostage area.
Euchre and Celt take the north entrance while Fikes charges in from the west. We run straight into 2 raiders guarding the handful of hostages.
Everyone is forced to put their guns on single shot to avoid hurting the tribals.
We manage to sweep and clear, Euchre and Celt both managing to net a raider kill each. At this point the Voodoo wears off leaving Fikes a little gimped. That was much quicker than I expected. Going to make the rest of the mission a bit tougher.
The hostages are rescued but that barely counted as a secondary objective. We must also make our way to the center of town and take out the raider leader.
To do so involves eliminating several more fortified positions. In the very next area, however, Fikes gets a nice combat upgrade with the hunting rifle.
The hunting rifle is kind of a level 1 sniper rifle I guess you could say. It has good range and damage. Hopefully this will help keep Fikes out of those shotgun blasts.
He is going to need it, as we turn the corner and find ourselves face to face with some serious fortifications.
In all there are 4 raiders patrolling the area, including two behind the barbed wire and low walls. We are finally forced to storm the small fort. Everyone ends up getting hit, but when the dust is all settled we are victorious.
In the process of first-aiding us, Euchre manages to blind Fikes and cripple Celt’s leg. No idea how that happened. He fixes it with his doctor’s bag. We are going to need to give him some training.
After a little more uneventful urban warfare we finally find ourselves at the last fortification. This is where the lead raider is hiding.
We clear the outside of guards, patch ourselves up, and get ready to storm the building.
There are more raiders inside than we have seen anywhere else before.
As the shooting starts, the raider leader, Horus, shouts some over the gun fire. He calls us dogs and says he’ll get promotions and props for bringing us in.
Spoiler alert: He doesn’t manage to do it.
When the battle starts to turn he has another speech for us. This time he says that we are basically the same. That we take from the tribals just like they do.
He leaves out the part that we aren’t raping their women or burning down their villages.
He also dies for his insolence at the hand of Euchre.
With the raider leader dead we have nothing to do but loot the bodies and finish of the last of his henchmen.
Oh, and talk to the village elder. He suddenly loves us! Maybe it was all that not raping or burning things down or maybe it was the liberating his village. How can you tell with tribals?
Finally as we near the exit we get our mission de-brief from our general. Needless to say he is pleased.