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Author Topic: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.  (Read 17620 times)

Aseaheru

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 3: Go.
« Reply #150 on: April 13, 2014, 08:57:57 pm »

Right, please tell me you are actively editing that post
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Doomblade187

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 3: Go.
« Reply #151 on: April 13, 2014, 09:00:18 pm »

Right, please tell me you are actively editing that post
Yeah, I am. Accidental post. Will finish tomorrow.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 3: Go.
« Reply #152 on: April 14, 2014, 11:12:33 am »

((Thanks for the movement boost, totally forgot about that.  That grenade... did the enemy pull the pin or future equivalent?))
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IcyTea31

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 3: Go.
« Reply #153 on: April 14, 2014, 11:59:00 am »

With extreme concern for Jack's lumbar region[...]
This makes me giggle more than it should. Well done.
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There is a world yet only seen by physicists and magicians.

Doomblade187

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #154 on: April 14, 2014, 10:33:07 pm »

Turn 4 finished.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

IcyTea31

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #155 on: April 14, 2014, 10:47:36 pm »

Drop the guards in B2 and A2. "We're around halfway there, good work. Everett looks like he's in trouble, so someone close to him should help him."
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Playergamer

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #156 on: April 14, 2014, 10:48:29 pm »

Get inside the walls and get to cover.
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Persus13

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #157 on: April 14, 2014, 10:57:58 pm »

Fire two of my remaining rockets at turrets.
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DarkArtemisFowl

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #158 on: April 14, 2014, 11:18:53 pm »

Get into cover and try to move closer. Take shots once I'm close enough to have my weapon be effective.
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Aseaheru

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #159 on: April 14, 2014, 11:31:42 pm »

Try to take cover and fix the wound again, perhaps also hitting some sort of panic button.
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Sarrak

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #160 on: April 15, 2014, 12:33:04 am »

"Tks..."

Guards on her corner dead or incapacitated, Deidra observed battlefield and blood-leaking mess of Everett body. Looks like he won't make it on his own...

"Northwest corner cleaned, I'm going to help Everett."

Rush to his side with movement bonus, patch up & drug until he is safe enough.
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Nunzillor

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #161 on: April 15, 2014, 12:41:46 am »

Jack watched as the man in front of him became a corpse.  "Woah.  Hey, whoever took care of that guy in front of me... thanks.  Also, I think he had a grenade if anyone needs it.  I don't think I want that one."

As he was joined by his allies in this fairly unsafe position, Jack decided to focus on the enemies with line of sight.  He was worried about Everett, but it looked like Deidra was going to help the poor guy.  Good.  last thing he needed on his mind was another dead body.  Glancing at the dead and the dying, Jack knew he had never seen so much death.  At least not since the fateful day of the accident.  Maybe... no, he had to push past it and focus on the here and now.  He had bigger problems.  Or at least more immediate ones.

Wait for Samuel to make his shot.  Then, shoot whichever guard he misses, if any.  If he misses both, try to shoot both.  If he shoots one or both, Jack has a little extra time.  In that case, tear some straps off the prisoner's uniform and bind him.  Lastly, time allowing, stabilize the prisoner and name him Barry for now.  God, how Jack despised that name.
« Last Edit: April 15, 2014, 01:11:19 am by Nunzillor »
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PewdsRocks

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #162 on: April 15, 2014, 11:42:48 am »

Pick targets of opportunity starting with heavy weapons and working down from that. Aim for throat, hands and other areas with little or no armor or if not possible aim for upper chest to cause internal damage through shattering ribs.
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darkpaladin109

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #163 on: April 15, 2014, 11:47:19 am »

Open fire on the guard.
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WhitiusOpus

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Re: Interstellar Mercenaries v1.10, Mission 1, Turn 4: Within the Walls.
« Reply #164 on: April 15, 2014, 02:37:51 pm »

Take cover behind some of the pillars, and begin dropping guards that are on the walls from behind.
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