Skitter into the store.
Also, L.E.A.H. follows Chryssalid inside to provide back-up.
She follow at the back of the others
Kyle follows the others after giving Willabella a hug.
As the four of your head into the store, the girl scouts at the entrance stop you.
"Wanna buy some cookies, mister?" they ask, putting on their sweetest faces. Of course it goes without saying that the money MOTHER gave you is just barely large enough to cover the cost of the groceries. As such buying girl scout cookies is completely out of the question. However the scouts don't seem to know that, and two of their number cover the entrance while glaring intimidatingly at you.
I'll take six, and bring along a Mac 10 (Mechanical Pencil). Head in while covering the corners.
Sticking to the corners, you sneak past the girl scouts and into the store. As you enter, the smell of something delicious tingles your nose. Looking around, you quickly spot the source of the wondrous odeur. Free samples. Aw yes.
Joe walks into the store in an angry manner and grabs a basket.
You barge past the girl scouts while their attention is diverted, and grab a basket from the stack.
Item Get: Basket (Holds up to five objective items)!
As you look around the store, you realize that Hamilcar's has reorganized their store layout... again. As such you have absolutely no idea where anything is, though you're certain that the bakery and deli counter hasn't moved, and it's obvious where the produce section is, but as for the calf blood...
As you ponder where the heck it could be, a greeter for the store comes up to you in their red-brown uniform.
"Hello sir, what can I help you with?"
Hamilcar's Grocery List of Areas available to explore:- Entranceway (Unexplored Area): Kyle Johnson, Chryssalid, L.E.A.H. and Clair Greenhorn.
- Greeter (RP Area)
- Free Samples (RP Area)
- Deli Counter (Unexplored Area)
- Bakery (Unexplored Area)
- Fresh Produce (Unexplored Area)
- Check-out Counter (Unexplored Area)
Acquire: Lettuce, Cheese, Meat, Bread and Blood from a Pure-White Calf Sacrificed at Midnight.
Purchase: The above items within 20 turns.
Rewards: Consumption of fast foods for dinner, instead of the dreaded casserole.
Name: Kyle Johnson. Also goes by Cho'Gath, and V.
Gender: Male
Age: 13
You are obviously not a: Experiment:
Character Position: 1
Frenemies: Clair Greenhorn, Chryssalid and Joe Bridger.
Colour: Purple
Stats:
HP: 16/16
ATTACK: Charmitude - 5
DEFENCE: Dexerous - 3
SUPPORT: Strengthen - 4
HEALTH: Magicana - 4
Skills:
Eating (C): Every time you kill an enemy, you gain a mutation and heal HEALTH HP.
Kuudere (A) - Support: Every time a Support skill is used on you, you gain a Dere token. During your turn you may sacrifice three Dere tokens to heal a fightmate SUPPORT*2 HP and increase their DEFENCE by your SUPPORT.
Weapon:
Freudian Analysis - Mental: By sacrificing an attack, you may attack an enemy with SUPPORT vs. SUPPORT. If you hit, that enemy gains an extra attack, which they immediately use against themselves.
Items:
3 Potions
Name: Chryssalid
Gender: Male
Age: 4
You are obviously not a: Alien
Character Position: 2
Frenemies: Kyle Johnson, Angel Carlson and Angelo Wilkerson.
Colour: Blue
Stats:
HP: 12/12
ATTACK: Charmitude - 2
DEFENCE: Dexerous - 5
SUPPORT: Magicana - 6
HEALTH: Strengthen - 3
Skills:
Mind Bleach (C) - Support: By sacrificing an attack, you may heal a fightmate for SUPPORT*3 HP, and remove any status affectments on them, as well as reset their stat roulette if you wish.
Probing (C) - Support: By sacrificing an attack, you may roll SUPPORT vs. SUPPORT against one enemy. If you hit, pick one fightmate or yourself. Until the end of the next turn, their damage against that target is increased by your SUPPORT, and they ignore that target's stats when inflicting damage.
Weapon:
Ceremonial Power Claws (Two Knives) - Physical: On your turn you may either turn any two rolls, allied or enemy, automatically to two, or move the stat roulette of you or your frienemies up or down by two.
Items:
3 Potions
Name: Angel Carlson
Gender: Female
Age: 5
You are obviously not a: Wizard
Character Position: 3
Frenemies: Chyssalid, L.E.A.H. and Willabella Welchen
Colour: Green
Stats:
HP: 20/20
ATTACK: Strengthen - 1
DEFENCE: Dexerous - 3
SUPPORT: Magicana - 7
HEALTH: Charmitude - 5
Skills:
Fire Magics (C): Every time you hit with an attack, you have a SUPPORT% chance to inflict immolation on your target.
Mana Burning (C): All enemies suffering from status affectments or debuffings take SUPPORT/4 damage per affectment/debuffings at the end of the turn.
Weapon:
Roulette - Chance: Once per turn you may roll a 1d4. You or one of your frienemies' stat roulette is increased or decreased by the number shown on the die (you choose before the die is rolled).
Items:
3 Potions
Name: L.E.A.H. (Most often just spelled Leah. Stands for Lifelike Exploration/Assistance Humanoid)
Gender: Female
Age: 18
You are obviously not a: Robot
Character Position: 4
Frienemies: Angel Carlson, Joe Bridger and Clair Greenhorn.
Colour: Red
Stats:
HP: 24/24
ATTACK: Strengthen - 4
DEFENCE: Charmitude - 4
SUPPORT: Dexerous - 2
HEALTH: Magicana - 6
Skills:
Rebooting (C) - Support: Once per combat, you may heal a knocked out fightmate at 0 HP to full HP after moving their stat roulette up or down by 1d4 (You choose before the die is rolled).
Mental Fortitude (P): You gain +10 when rolling on the Insanity table.
Weapon:
Buster Cannon (Big-Ass Sword) - Physical: If you kill an enemy you immediately attack a random enemy. If you kill them you attack another random enemy, and so on and so on.
Items:
3 Potions
Name: Joe Bridger
Gender: Male
Age: 86
You are obviously not a: Wizard Psychic
Character Position: 5
Frienemies: L.E.A.H., Angelo Wilkerson and Kyle Johnson.
Colour: Pink
Stats:
HP: 8/8
ATTACK: Strengthen - 1
DEFENCE: Dexerous - 5
SUPPORT: Charmitude - 8
HEALTH: Magicana - 2
Skills:
Mana Burning (C): All enemies suffering from status affectments or debuffings take SUPPORT/4 damage per affectment/debuffings at the end of the turn.
Psionics (P): All attacks with the Mental tag gain a +SUPPORT*2 chance of inflicting Lowered Guard when they hit.
Weapons:
Veteran's Guide to Psychological Trauma - Mental: Your attacks may count as SUPPORT vs. SUPPORT to hit and damage instead of normal. You may also attack normally if you wish.
Items:
3 Potions
Basket (Holds up to five objective items)
Name: Angelo Wilkerson
Gender: Male
Age: 14
You are obviously not a: Vampire
Character Position: 6
Frienemies: Joe Bridger, Willabella Welchen and Chryssalid.
Colour: Yellow
Stats:
HP: 20/20
ATTACK: Strengthen - 4
DEFENCE: Dexerous - 3
SUPPORT: Magicana - 4
HEALTH: Charmitude - 5
Skills:
Blood Sucking (C): Every time you deal damage, you heal half that amount in HP.
Batty (C): If an enemy attack would deal more than HEALTH HP to you, you only take HEALTH HP damage.
Weapon:
Mac-10 (Mechanized Pencil) - Physical: You have an extra attack that can only be used as a basic attack against an enemies your frenemies are attacking. You may not sacrifice that attack to use a skill.
Items:
3 Potions
Name: Willabella Welchen
Gender: Female
Age: Eight and a half
You are obviously not an: Experiment
Character Position: 7
Frienemies: Angelo Wilkerson, Clair Greenhorn and Angel Carlson.
Colour: TEAL
Stats:
HP: 12/12
ATTACK: Strengthen - 5
DEFENCE: Magicana - 3
SUPPORT: Charmitude - 5
HEALTH: Dexerous - 3
Skills:
Back-Alley Surgery (C): Once per every five turns or one CEA, you may roll SUPPORT vs. SUPPORT against a frienemy with a mutation. If you succeed the roll or the frienemy agrees to the surgery you gain any or all their mutations.
Strong Genes (C): +1 to HEALTH for each mutation you have. Additionally you gain +10 when rolling to gain new mutations.
Weapon:
Violent Language - Voice: If an enemy healed itself last turn, you may attack them in addition to your regular attack(s). -1 to hit for every three enemies you attack this way.
Item:
3 Potions
Name: Clair Greenhorn
Gender: Female
Age: 6
You are obviously not a: Cultist
Character Position: 8
Frienemies: Willabella Welchen, Kyle Johnson and L.E.A.H.
Colour: Orange
Stats:
HP: 12/12
ATTACK: Strengthen - 2
DEFENCE: Charmitude - 7
SUPPORT: Magicana - 4
HEALTH: Dexerous - 3
Skills:
Unholy Magics (C): By sacrificing an attack, you may increase all of your fightmate's stats by your SUPPORT. You and all of your fightmates roll twice on the Insanity table.
Snark (P): Every time you take damage, you roll a 1d8 and heal the amount of damage shown.
Weapon:
Blood Vengeance - Magical: When you make a basic attack, you may attack any or all enemies who damaged you last turn as well as the target of your basic attack.
Items:
3 Potions
Nnnnnggggaaaahhhhh!!!!!! I am sorry for taking so long with the turn guys. I'd rather not have this thing be abandoned before the first dungeon is finished, so I'm going to promise you this: I will update OCA every Monday, Wednesday and Friday without fail, no matter who doesn't have their turns in. By having regular deadlines and settling into a rhythm instead of updating whenever, I hope that this'll keep the game running smoothly and easily until we finish it properly. So that's my promise to you. We've had a rocky start, but we're going to keep playing and chugging on no matter what, okay?
tl;dr version: I'll be updating Monday, Wednesday and Friday come hell or high water. And if I can't, I'll make sure to tell you guys why so that I'm accountable and don't abandon this game.
Anyways, game stuff now: You'll notice that Kyle, Chryssalid, Clair and L.E.A.H. are all listed in the Areas spoiler. That's because they're currently in that area. Therefore they can't explore any other areas until the one they are in is resolved. If it's not a combat area, then can easily explore/talk to people until the area's type is found, after which they can explore somewhere else. And other people can jump in to help them and not waste their exploration for this round.
Remember, going to a RP Area doesn't use up your exploration for this turn, so people can talk to the greeter or get free samples and then go somewhere else. Going to an unexplored or combat area uses an exploration, so do it last. Solving a puzzle also uses an exploration, though failures cost nothing, so you can try them as many times as you want until you figure it out (hopefully).
What I need from you guys:Kyle, Chryssalid, Clair and L.E.A.H. are all confronted by the girl scouts and will have to talk them down before they can explore anywhere.
Angelo, Angel, Willabella and Joe are all free to explore whatever areas they want, or even help out the four above.
If you're exploring somewhere, make sure you put it in
bold. If you're talking to someone, make sure that your speech is in the colour you chose to represent your character. The use of
glow and
shadow effects is a good idea if you picked something like pink or yellow that's hard to see on the screen. It just makes my life a bit easier, and helps to make the RP-sections go quicker, okay?