ok
1. Making a tissue in the creature (no tissue template) and then layering the tissue on with a BDP and manually (see Example 1)
2 + 4. These two questions are one and the same. You will create your "template" of a body, that has BPs (body parts). Then in a creature call it inside the [BODY:2LUNGS:2EYES:etc:etc] tag see (Example 2 for a bodypart and using in a creature)
3. Right now [FLIER] tag is a bit weird as far as I know, I think it ignores the fact that a FLIER body part was disabled/crippled, but the lose of over 50% of STANCE body parts prevents standing up, loss of a GRASP bodypart well lose that GRASPer, loss of or FUNCTIONAL tissue damage in a SIGHT bodypart loss of sight from it, loss of or FUCNTIONAL tissue damage in ALL THOUGHT bodyparts is instant death (unless creature does not need THOUGHT(will fall down) or NO THOUGHT for movement (can still stand)), damaged FUNCTIONAL tissues in a NERVOUS bodypart causes a chain reaction in current and connected bodyparts (why a broken upperspine causes suffocation)
Long explaination short, Different Tissue types affect different bodyparts differently, a damaged STRUCTURAL tissue in a STANCE,LIMB,GRASP,JOINT will cripple it and all children parts (broken lowerarm, useless hand) MUSCULAR tissues cut in the same mentioned tissues are the same as damaged STRUCTUAL, FUNCTIONAL tissues effect bodyparts like THOUGHT, NERVOUS, SIGHT, BREATHE. Also we know loss of a LOWERBODY or HEAD is instant death. hopefully this helps.
5.
http://www.bay12forums.com/smf/index.php?topic=55259.msg3419616#msg3419616 some info in here might be a bit misleading, I was corrected farther in the thread.
6. see Example 3
7. attacks (---[SPECIALATTACK_INJECT_EXTRACT:material:LIQUID:100:100]---[SPECIALATTACK_INTERACTION:interaction]---[SPECIALATTACK_SUCK_BLOOD:100:100]---)
Attacks are directly connected to a bodypart(s) by TOKEN (RH right hand) by TYPE (GRASP hands) and CATEGORY(HAND hands) so loss of the bodypart prevents that attack (remove teeth, no bite attack, cut off hands no punching, etc etc)
interactions
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND] --- needs at least a bodypart categorized as HAND to use, lose this can't throw fireballs
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[TISSUE:MUSCLE] -- making a custom organic tissue
[TISSUE_NAME:muscle:muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
MUSCULAR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MUSCLE]
[RELATIVE_THICKNESS:25]
[HEALING_RATE:50]
[VASCULAR:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY:HUMANOID:RIBCAGE:2TOES:HEART_THOUGHT:MOUTH_SPLIT_JAW] -- define the bodyplan
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:MUSCLE:BLOOD:BONE] -- use a BDP to quickly layer the bodyparts
[TISSUE_LAYER:BY_CATEGORY:JAW:BONE] (optional, can layer the bodyparts yourself without a BDP)
[BODY:4HEAD_HORN] -- save this in a body_xxx.txt file
[BP:RHORN1:first right horn:STP][CONTYPE:HEAD][SMALL][RIGHT][SKELETON][CATEGORY:HORN]
[DEFAULT_RELSIZE:100]
[BP:LHORN1:first left horn:STP][CONTYPE:HEAD][SMALL][LEFT][SKELETON][CATEGORY:HORN]
[DEFAULT_RELSIZE:100]
[BP:RHORN2:second right horn:STP][CONTYPE:HEAD][SMALL][RIGHT][SKELETON][CATEGORY:HORN]
[DEFAULT_RELSIZE:100]
[BP:LHORN2:second left horn:STP][CONTYPE:HEAD][SMALL][LEFT][SKELETON][CATEGORY:HORN]
[DEFAULT_RELSIZE:100]
[Body:HUMANOID:4HEAD_HORN]-- this is how you'd use it, remember to define a body part that can support your new body part, like HUMANOID has a HEAD which the HORNs connect too. if I did it the other way. Errors.
[CREATURE:KROG]
[DESCRIPTION:What appears to be a mutated hybrid of a termite and ant, stories of colonies disappearing overnight from these creatures is well known. With their rapid breeding habits]
[NAME:krog:krogs:krogonian]
[CASTE_NAME:krog:krogs:krogonian]
[CHILD:1]
[CREATURE_TILE:'K'][COLOR:6:0:0]
[CAN_LEARN][NO_EAT][OPPOSED_TO_LIFE][NOT_LIVING]
[PREFSTRING:grunts]
[BODY:INSECT_MUTANT:LARGE_MANDIBLES:4EYES:2LUNGS:HEART:GUTS:ORGANS:BRAIN:MOUTH]
[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:AQUA]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
CREATURE_CLASS:GENERAL_POISON]
[MATERIAL:GOO]
[STATE_NAME_ADJ:ALL_SOLID:sticky goo]
[SPEC_HEAT:1]
[IGNITE_POINT:NONE]
[BOILING_POINT:7000]
[HEATDAM_POINT:7000]
[MAT_FIXED_TEMP:10200]
[STATE_NAME:GAS:foul smell]
[STATE_ADJ:GAS:foul smell]
[TISSUE:GOO]
[TISSUE_NAME:sticky goo:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GOO]
[TISSUE_MAT_STATE:LIQUID]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:ARMOR_LIGHT:CHITIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:ARMOR:CHITIN_TEMPLATE]
[STATE_NAME:ALL_SOLID:chitin]
[STATE_ADJ:ALL_SOLID:chitin]
[IMPACT_YIELD:20000]
[IMPACT_FRACTURE:20000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:20000]
[COMPRESSIVE_FRACTURE:20000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:20000]
[TENSILE_FRACTURE:20000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:20000]
[TORSION_FRACTURE:20000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:40000] used data for human skin
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:20000]
[BENDING_FRACTURE:20000]
[BENDING_STRAIN_AT_YIELD:100000]
[USE_MATERIAL_TEMPLATE:ARMOR_THICK:CHITIN_TEMPLATE]
[STATE_NAME:ALL_SOLID:chitin]
[STATE_ADJ:ALL_SOLID:chitin]
[IMPACT_YIELD:40000]
[IMPACT_FRACTURE:40000]
[IMPACT_STRAIN_AT_YIELD:150000]
[COMPRESSIVE_YIELD:40000]
[COMPRESSIVE_FRACTURE:40000]
[COMPRESSIVE_STRAIN_AT_YIELD:150000]
[TENSILE_YIELD:40000]
[TENSILE_FRACTURE:40000]
[TENSILE_STRAIN_AT_YIELD:150000]
[TORSION_YIELD:40000]
[TORSION_FRACTURE:40000]
[TORSION_STRAIN_AT_YIELD:150000]
[SHEAR_YIELD:60000] used data for human skin
[SHEAR_FRACTURE:60000]
[SHEAR_STRAIN_AT_YIELD:150000]
[BENDING_YIELD:40000]
[BENDING_FRACTURE:40000]
[BENDING_STRAIN_AT_YIELD:150000]
[TISSUE:VITAL]
[TISSUE_NAME:soft tissue:NP]
[ARTERIES]
[FUNCTIONAL]
[TISSUE_MATERIAL:CREATURE_MAT:ANIMAL:MUSCLE]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:500]
[VASCULAR:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:SOFT]
[TISSUE_NAME:muscle:NP]
[THICKENS_ON_STRENGTH]
[CONNECTIVE_TISSUE_ANCHOR]
[ARTERIES]
[MUSCULAR]
[TISSUE_MATERIAL:CREATURE_MAT:ANIMAL:MUSCLE]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:50]
[VASCULAR:6]
[CONNECTS]
[TISSUE_SHAPE:LAYER]