well they are violent civilized ones. Theire in-game description is..
'A basilinian (basilisk-like) humanoid possessed of great stature, an eerie understanding of the natural order (!!science!!) and an aggressive nature'
I got it to work already actually... I should probably stop posting my problems, I keep fixing them really quickly and before I need any help anyways. And their primary noble positions...
Byz'ryk: Preferably multiple, not sure if thats possible. Combines trader and your everyday useless noble. They also might have more responsibilities if I could think of something that works, but until then they are more or less brokers which are exempt from labor. I actually think that will help as they will always be ready to be merchants.
Heart of stone: They fulfill the positions of sheriff, chief medical dwarf, and book-keeper, all rolled up into one. They can demand but cannot mandate, and they require medium-ish requirements for rooms and stuff.
High Prince: The High Prince is the leader. Elected, because the actual government is too hard to put into the game. (The government is on this page:
http://warhammer40kfanon.wikia.com/wiki/Bazlin'Kizaur ) He also fullfills all military jobs, so he does everything the general or captain or lieutenant etc. I dont know how those work properly.
I want to add more but I cant figure out what their resposibilities and jobs would be. I would like to add more variety for the Byz'ryk, a serpentshrine guardian unit which would require good rooms and refuse to do anything but fight, and maybe add a Dibirun unit which could assassinate people (Although I doubt that would actually be possible.)