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Author Topic: [ISG] Ghoulish  (Read 84040 times)

Mr. Strange

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Re: [ISG] Ghoulish
« Reply #570 on: July 22, 2014, 06:50:46 pm »

Yeah. It's too risky trying to interogate the one left behind. Kill him quickly, make him a zombie, and leave before suspicion is raised.

They'll try searching for him, probably splittign up, and we take them out one-by-one as per cave, pretty much.

Where can they run? They have no allies for miles upon miles.

We can take the body and talk to the ghost later.

Also, if the owl is patrolling the perimeter, we will have ample warning as to when the others are approaching us, so we should have plenty of time in the camp.
That would consume much time and mana, but is still better than the ambush plan. +1 We could try to distract rest of them with the zombie (assuming it isn't obviously undead) to pull off ambush later on the searchers.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Tomcost

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Re: [ISG] Ghoulish
« Reply #571 on: July 22, 2014, 07:35:43 pm »

Yeah. It's too risky trying to interogate the one left behind. Kill him quickly, make him a zombie, and leave before suspicion is raised.

They'll try searching for him, probably splittign up, and we take them out one-by-one as per cave, pretty much.

Where can they run? They have no allies for miles upon miles.

We can take the body and talk to the ghost later.

Also, if the owl is patrolling the perimeter, we will have ample warning as to when the others are approaching us, so we should have plenty of time in the camp.
That would consume much time and mana, but is still better than the ambush plan. +1 We could try to distract rest of them with the zombie (assuming it isn't obviously undead) to pull off ambush later on the searchers.
That... that was the plan.

escaped lurker

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Re: [ISG] Ghoulish
« Reply #572 on: August 22, 2014, 06:58:43 am »

The Plains of Grating, Fifth Age
The Age of Death, Year 625

Day 24, Early Morning

Splitting them up further can only ease your plans for them, and thus you wait until the nomads herd their goats away from their current lodging. Even though they woke up at the first signs of dawn, this takes a while – mainly because they seem to milk some of the goats before moving on to what can stand for a pasture in this climate. They really seem to count only five people, with one of them remaining behind in their shared tent.


After there is a good distance between the herders and the tent, you sick your undead on the remaining nomad. The fight – if one is inclined to call it that – is short, one-sided, and a victory for your forces. Entering the tent yourself, it is actually the first time that you are able to see one of these folks from close up. You are mildly surprised at just how small the deceased really is, and after removing its garb, see that they are stoatkin. They are normally thought of as a lesser race, and small communities of them can be found across most of the continent, sometimes even fitting in with the local dominant humanoids. While you can't remember seeing one of them before, you also get the feeling that their fur should be thicker than it is on this specimen - an elderly women, as far as you can tell.


As you ordered the owl to keep an eye on the four that currently herd their goats, you are free to take your sweet time while looking through the tent. From the looks of it, your newest victim was currently weaving some of the black cloth that they cover themselves with when outside, and there are some pieces that either indicate that these people had a more glorious past than goatherds out in the desert, or that there are enough of them around to create wares about as fine as the humans up in the mountains seem to craft. Their undoubtedly most prized possessions are a ceremonial leather cuirass, worked intricately enough that most minor nobles would have no problem wearing it, together with a scimitar of slightly less quality. There is also a silver necklace, fitted with several lesser gems, which you are sure to find a rather obvious use for.

Shifting through the multitude of uninteresting household & personal effects, some things manage to catch your eyes.
Spoiler: Your Loot (click to show/hide)
In the spur of the moment, and for the sake of experimentation, you have one of your skeletons buried under the sand. It takes almost half a minute to free itself from the entombment, making you very doubtfull towards the utility such a maneuvor would have in combat. There is also the matter of the stoatkin-corpse, but while you would have enough mana to raise it, you are still undecided as to what it really should become, or what to do with the soul – if anything.



Currently:
205/205 HP
145/175 MP
70 MP Stored


Status:
Very Hungry - Quartered HP-Regeneration
Lacking Sentient Nourishment - -1 Agility and Intelligence for Skill- and Combat-checks

Spoiler: Character (click to show/hide)
Spoiler:  Spells (click to show/hide)
Spoiler: Followers (click to show/hide)
Spoiler: Mind Map (click to show/hide)




" To eat, or not to eat... That is the question. "


Was about time that I found time and leisure for this again. Quite busy recently.

Edit: Oh, wow. I really forgot my own formating. Fixed now. Guess it has been a month. :s
« Last Edit: August 22, 2014, 10:43:16 am by escaped lurker »
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Tomcost

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Re: [ISG] Ghoulish
« Reply #573 on: August 22, 2014, 07:27:30 am »

First: woooooooooooooooo (keep the o going for three forum pages)ooooo!

Now:

Badass plan:

We enslave the soul of the elder woman. We ask her questions, then animate the body as a permanent zombie. We use her to negotiate with the nomads: we free her soul and allow them to live if they sacrifice all their goats and preserve their meat and they give them to us. We also offer our limited gold coins and safe passage to new lands, probably those of the northener humans. Then, when the deed is done, we kill them. Then we raise them all as zombies and make them become "the ghostly herders", mount them on goat bone monstrosities and make them terrorize the other group of nomads.

Toughts?

Urist Mc Dwarf

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Re: [ISG] Ghoulish
« Reply #574 on: August 22, 2014, 07:30:10 am »

I like.

~Neri

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Re: [ISG] Ghoulish
« Reply #575 on: August 22, 2014, 07:40:44 am »

Why would they be willing to sacrifice their entire food source? And why would we free her soul?
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Tomcost

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Re: [ISG] Ghoulish
« Reply #576 on: August 22, 2014, 08:04:43 am »

Why would they be willing to sacrifice their entire food source?
Because if not they will die to us?

And why would we free her soul?
We won't do it, but we are just using the old lady as leverage.

Weirdsound

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Re: [ISG] Ghoulish
« Reply #577 on: August 22, 2014, 09:34:10 am »

I'd just eat her corpse, put her soul in the Mino Skeleton after some questioning on the basic nature of this tribe, what they are likely to do upon discovering our raid. Leave her skeleton to spook the others. Dump the water, destroy the fruit and common household items, steal everything else.

Then it is a simple matter of waiting for hunger and dehydration to take its toll, before swooping in for a kill on the other four in a few days.

Also, what do we know about Stoatman Night vision? We might want to speed things up by picking off some of the goats with a bow after dark.
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escaped lurker

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Re: [ISG] Ghoulish
« Reply #578 on: August 22, 2014, 10:40:54 am »

We enslave the soul of the elder woman. We ask her questions, then animate the body as a permanent zombie. We use her to negotiate with the nomads: we free her soul and allow them to live if they sacrifice all their goats and preserve their meat and they give them to us.



" Well, while I doubt it to be the case, if they know their necromancy, they will either know that only the remains of her soul are in the undead, or at least that destroying the undead frees the soul imprisoned within. Actually, the last one should be more or less common knowledge. There is also a slight difference between rogue undeads known to wander the desert, and a necromancer doing so. If they escape, and do have some civilisation nearby, they just might look into it. "


Also, what do we know about Stoatman Night vision? We might want to speed things up by picking off some of the goats with a bow after dark.



" I would have heard them to like the blue hours best, so minor nightvision is what I would call it. In essence, we should be able to notice them before they do, and even stay undetected. Surprising them, might prove quite difficult however. "
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Tomcost

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Re: [ISG] Ghoulish
« Reply #579 on: August 22, 2014, 11:14:06 am »

Aww, I wanted to make them do work for us!

Well, we eat the body, interrogate the soul, and then do whatever you guys want with it. I'm against soul eating or enslaving if they haven't caused us any harm.

And, yeah, let's go for the boring starvation route.

~Neri

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Re: [ISG] Ghoulish
« Reply #580 on: August 22, 2014, 12:35:44 pm »

Starvation?

With a Herd of goats~?

Really?

Dehydration is countered also since goats have blood.

Alsos, would it be possible to cover a skeleton in a light layer of sand to obscure them from vision but allow them to rise rapidly instead of burying them?
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Tomcost

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Re: [ISG] Ghoulish
« Reply #581 on: August 22, 2014, 01:04:49 pm »

Starvation?

With a Herd of goats~?

Really?

Dehydration is countered also since goats have blood.

Alsos, would it be possible to cover a skeleton in a light layer of sand to obscure them from vision but allow them to rise rapidly instead of burying them?
What if we put them on a constant chase towards the desert? We can put pressure so that they delve deeper and deeper, until they are tired enough so that we can easily pick them. Or take pot shots while doing so.

Also, we can make our skeletons move stomping and removing a lot of sand. I heard of an ancient battle which was won beforehand by making it appear that there were many more soldiers than those who actually were there.

~Neri

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Re: [ISG] Ghoulish
« Reply #582 on: August 22, 2014, 02:14:43 pm »

Could just raise the woman as a zombie, cover the skele's in a light layer of sand, give her a bladed weapon, have her stab them as they enter, skele's pop up and stabstab from behind.
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Tomcost

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Re: [ISG] Ghoulish
« Reply #583 on: August 22, 2014, 02:21:03 pm »

Then we ambush them and hunt them from our horse?

~Neri

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Re: [ISG] Ghoulish
« Reply #584 on: August 22, 2014, 02:22:01 pm »

If they escape the attack then we run them down.
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