Still not Harvest Season
Smack middle of the week
Too close to noon to be anywhere but in the shadeIt is almost mid-day. You are hungry, it is – oh wonders – hot like hell. You are currently searching for a guy you did never really like, and obviously you do this with another guy you don't really like. Hell, he most probably just up and left, but no~. Let's search for him. Maybe he and his goats just got lost somehow. Or something even worse, like bandits. Or even worse, like demons, undead or the return of bears, pumas or some magical beast! Seriously, if Nelly hadn't signed you up for this crap, you-It hurts.
It hurts!
It freaking hurts!
You gasp in pain, dropping the torch to the floor absent-mindedly.
It hurts.
You try to touch where it does so, and immediately the whole left side of your face burns up like hot iron would have seared it.
It hurts!
You are close to fainting, and somehow wish you just would do so.
It hurts!
Your heartbeat feels like a hammer is clanging down on your head, and you do not even register the white shadow that just hushed by.
It hurts!!
Did you just hear the old fool scream? He should help you already!
Even now, It hurts!
Just as you are truly ready to faint and be done with all that pain, or plainly go mad with it, your shoulder suddenly is hit by something, and starts to hurt too!
It hurts like mad!!
But soon thereafter, something hard hits your spine with renewed might, and you are embraced by long overdue peace...
The Plains of Grating, Fifth Age
The Age of Death, Year 625Day 12, Around NoonWell then, that was easy. You lied in wait until they got relatively close, and then your archery training paid off big time. Facing that hulking man whose eye you shot in melee instead, could have turned bad real quick. With him lying on the floor, sobbing his remaining eye out, the frail, elderly man had no chance against the skeletons – he did not even make it back to the entrance. Sure, there was a fair bit of screaming involved, but a quick look and ear outside shows that the others seemingly did not notice anything. You do hear at least two other voices screaming around though, and the small fire your guests used to light the torch is still merrily flickering in front of the entrance. The cave itself is now filled with two more corpses, pools of blood and the heavy scent of iron can be tasted in the air.
Currently:205/205 HP11/175 MP
50 MP StoredStatus:Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slightly Numb Right Leg - Still hinders you for a bit, but not as serious anymore
Unable to Cast - Just hope this one wears off soon
Severe Manaburn - Makes casting spells and gathering mana harder. Resulting in easier miscasts. Funny how that works.
Ghoulish Vessel
Strength: 11
Endurance: 11
Agility: 8
Intelligence: 15
Wisdom: 15
Charisma: 5
~10 HPD
~40 MPD
Inventory:
Medium Band of Gathering 20/20 MP
Leather Jerkin
Woolen Pants
Leather Shin-boots
Twohander
Shortbow w. Iron tipped Arrows
Resources:
1 Unanimated Deer Monstrosity
2 Fresh Human Corpses
1 Human Corpses - 3/4 Rations of Human Flesh
1 Human Skeleton
1 Amethyst Geode - 30/30 MP
1 Canine Corpse
4 Goats Corpses- 1 Buck, 3 Does 10+/10+ Rations of Flesh
Items:
1 Saddlebag
1 Shortbow
2 Quivers
3 Wooden Arrows
15 Iron tipped Arrows
1 Dagger
1 Rope – Thin, 4 Meters
1 Tinderbox
1 Hatchet
1 Knapsack
1 Rusty Horseshoe
5 Silver – Crudely minted
34 Copper – Crudely minted
1 Quarterstaff
2 Pairs of Linen Clothing
2 Daggers
4 Goat-hides
5 Small Cheese
1 Stringed Ham
8 Smoked Goat Cuts
4 Handful of dried Fruits
2 Jugs of Mead
1 Empty Jug
A few Bundles of Herbs
Skills:
Adept of the School of Necromancy
Adept of the School of Transmutation
Beginner in Feral Combat
Capable in Archery
School of Necromancy - Adept
Branches: Mysticism, Occultism
Animate Skeleton – 50 MP
Raise a temporary Skeleton to do your bidding. Lasts 1 Day, extendible by 3 MP per day.
Can be made permanent by spending additional 30 MP on it.
Turn Lesser Undead – 30 MP
Allows you to destroy, render harmless or straightly take over an undead creature.
Soulspeaker – 20 MP
Allows you to contact the souls of the dead, and to communicate with them. Duration 1 Hour.
Enslave Lesser Souls - 25 MP
Allows the enslavement of lesser, or rather “newly dead” souls.
A soul may be placed into a construct, resulting in an autonomous undead.
A souls essence may be devoured, restoring half of the souls previously held maximum mana.
Devouring a Soul or failing this spell has the chance to transform the affected into a wraith, which will be hostile towards the caster.
Animate Zombie – 80 MP
Raise a temporary Zombie to do your bidding. Lasts 1 Day, extendible by 5 MP per day.
Can be made permanent by spending additional 40 MP on it.
School of Transmutation - Adept
Branches: Enchanting, Alteration
Drain Energy – 20MP +50% of the drained Energy must be paid in MP
Allows you to drain a prone or enslaved creature of its mana or vitality.
Change Object – 30 MP, Duration 1 Hour
Allows you to temporary change the properties or shape of an object.
Store Mana – 25MP + Desired Amount
Allows you to store mana into gemstones.
| Skeletal Horse Permanent Slightly Damaged |
| Skeletal Human Permanent |
| 3 Skeletal Goats Permanent |
| Purple Dot: Location of our Cave Red Dots: Attacked Places
|
" Seems like they were only prepared to be preyed upon by wild animals. Pumas, eh? I kinda want one now... "
" Well then, that went surprisingly well - what now though? "
More or less settled into the new flat by now. Decided to do some scy-fi strategy thingy on the side, but this is still planned to be the main game. Well, with happenings like these I often enough feel compelled to make a gif out of it, so it takes its time.
Decided to to a little shift of character there, because the other end of the stick this time is, well... yeah. Somewhat experimental, but I am not displeased with how it turned out in the end.