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Author Topic: [ISG] Ghoulish  (Read 83703 times)

Detoxicated

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Re: [ISG] Ghoulish
« Reply #285 on: April 18, 2014, 06:30:13 am »

Construct traps around the cave, to catch adventurers
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Lyeos

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Re: [ISG] Ghoulish
« Reply #286 on: April 18, 2014, 07:58:59 am »

Construct traps around the cave, to catch adventurers
This, I guess. With what, though?
« Last Edit: April 18, 2014, 08:01:40 am by Lyeos »
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GiglameshDespair

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Re: [ISG] Ghoulish
« Reply #287 on: April 18, 2014, 09:46:16 am »

Well, lets first give the remaining-behind skeleton orders to avoid people. If it has to, fight, but never lead them back to us.

Lets animate the corpses we have already.
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~Neri

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Re: [ISG] Ghoulish
« Reply #288 on: April 18, 2014, 11:28:10 am »

Kill goats and carry them to the cave in several trips.
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Mr. Strange

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Re: [ISG] Ghoulish
« Reply #289 on: April 18, 2014, 02:10:48 pm »

I would have suggested taking (read: killing and raising) just one goat and releasing the rest to make it look like place was attacked by some animal and the guy was eaten, but I don't know if that is plausible anymore since hut has been cleaned...

I think killing two goats and animating one with stored mana and carrying the other back to our cave, then releasing the rest. We can't kill and raise them all now, and waiting there is too dangerous since someone can walk on us at any moment.

Edit: Take different route back to our cave this time, so it's harder to track us.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

escaped lurker

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Re: [ISG] Ghoulish
« Reply #290 on: April 18, 2014, 03:51:42 pm »

The Plains of Grating, Fifth Age
The Age of Death, Year 625

Day 7, Evening

For a while you entertain the notion of constructing some kind of trap, to fend of any passer-bys that might stumble upon or visit the cave. While you do think of a few simple mechanisms, you lack the resources and tools to build them. You also remember that some advanced wards could repel intruders, but face the same problem as before. There just isn't anything viable you can do at the moment.

Before you descend again, you pack the rope and tinderbox into the emptied saddlebags, while the geode wanders into one of your pockets. You guess they will stay there, as they really could come in handy in multiple ways. The ring is also drained of its mana, and you are on your way. Nothing happens, and you arrive to see that the skeleton has done its work. The smell will probably linger a while longer, but with the door open there is not much more you can do about that part.

+20 MP

There are two bucks, fourteen does and three kids in the pen. You climb on top of the surrounding wall, and after a fair bit of struggling one of the does is ended by your sword. After drawing it out by its horns, you clean the corpse, draw the circle and cast the spell. Somehow it already feels like routine to you, a bit odd given that this is only the third time you remember doing this. Either way, you are successful in your endeavour.
-25 MP
You have gained a new servant.


About four goats easily could be transported by the horse, and you wager that you and the skeleton could also carry one each. Obviously only if they are dead, and more if you would clean them first. Either way, it is not long until dusk, which also means that travelling by foot has less dangers.


Currently:
188/205 HP
7/175 MP
30 MP Stored


Status:
Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slight Cut - 3 - What once was a deep cut, has healed nicely
Bite - 8 - Left shoulder. Bleeds a fair bit, but nothing dangerous.
Scratches - 6 - All over the place. Unimportant.

Spoiler: Character (click to show/hide)
Spoiler:  Spells (click to show/hide)
Spoiler: Followers (click to show/hide)
Spoiler: Mind Map (click to show/hide)




" By now I am somewhat unsure if the people here are really just so careless, or if I am just plainly lucky... "
« Last Edit: April 18, 2014, 04:09:20 pm by escaped lurker »
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GiglameshDespair

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Re: [ISG] Ghoulish
« Reply #291 on: April 18, 2014, 03:53:12 pm »

Why did we raise a goat instead of, you know, the actually useful dead guy?
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~Neri

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Re: [ISG] Ghoulish
« Reply #292 on: April 18, 2014, 03:57:11 pm »

Why did we raise a goat instead of, you know, the actually useful dead guy?

Goat Mascot.

I think we should do several trips though to get all the goats.
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Worldmaster27

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Re: [ISG] Ghoulish
« Reply #293 on: April 18, 2014, 04:01:53 pm »

Why did we raise a goat instead of, you know, the actually useful dead guy?
Raising the goat cost half as much as raising the guy would, and we didn't have enough mana for that.
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Weirdsound

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Re: [ISG] Ghoulish
« Reply #294 on: April 18, 2014, 04:07:47 pm »

Hang around the house until Dusk. Then kill moar goat and haul as much as you can back to the cave under cover of darkness.

Let the remaining live goats free... We should stop pressing our luck with that house after this.
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Mr. Strange

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Re: [ISG] Ghoulish
« Reply #295 on: April 18, 2014, 04:09:41 pm »

Hang around the house until Dusk. Then kill moar goat and haul as much as you can back to the cave under cover of darkness.

Let the remaining live goats free... We should stop pressing our luck with that house after this.

+1
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Lyeos

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Re: [ISG] Ghoulish
« Reply #296 on: April 18, 2014, 05:56:02 pm »

Don't carry a goat yourself - just to be safe, you know? Plan a small party for you and your skeleton to celebrate a successful... Should we call this a raid?
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Weirdsound

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Re: [ISG] Ghoulish
« Reply #297 on: April 18, 2014, 06:59:46 pm »

Don't carry a goat yourself - just to be safe, you know? Plan a small party for you and your skeleton to celebrate a successful... Should we call this a raid?

If we get in trouble, dropping a goat shouldn't be hard.
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Lyeos

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Re: [ISG] Ghoulish
« Reply #298 on: April 18, 2014, 07:02:04 pm »

Don't carry a goat yourself - just to be safe, you know? Plan a small party for you and your skeleton to celebrate a successful... Should we call this a raid?

If we get in trouble, dropping a goat shouldn't be hard.
Fair enough, but you never know.
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Cain12

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Re: [ISG] Ghoulish
« Reply #299 on: April 18, 2014, 08:21:16 pm »

Hang around the house until Dusk. Then kill moar goat and haul as much as you can back to the cave under cover of darkness.

Let the remaining live goats free... We should stop pressing our luck with that house after this.

+1
+1, nice as a goat hoard sounds our luck may not last more than a few days.
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