The Plains of Grating, Fifth Age
The Age of Death, Year 625Day 7, Early MorningYour arrow strikes true, into his chest. Or rather, into his lungs, as he starts to gurgle and coughs up blood thereafter. Plenty of blood, as you note. While you enter his house for careful inspection, he even tries to crawl away, leaving a smear of blood in his wake. To your surprise he even makes it to the door before his strength ultimately leaves him. What a hardy fellow he was!
Shifting your concentration back to the room, you find the following. It is as implied by the house itself rather functional, with a small altar being the only thing that seems to have no practical use. At least not for the sod that formerly lived here, seeing as the only trace to be had in the air, is the thick stench of iron. Still unsure if you really want to burn down the place, you feed the embers a bit of straw and a few twiggs, before continuing in earnest.
A multitude of tools, eatery and crafts are adorning the shelves on the walls. A press, a spindle, a mallet, some nails... From the looks of it he mainly lived from his goats, making cheese and yarn. Surprising is the fact that he has bundled up at least a dozen of different herbs seems he knew a fair deal about natural medicine.5 Silver Crudely minted
34 Copper Crudely minted
1 Quarterstaff
2 Pairs of Linen Clothing
2 Daggers
1 Cheese-press
1 Spindle
1 Rough Brush
4 Goat-hides
1 Mallet
14 Crude Nails
2 Sets of Cutlery
5 Small Cheese
1 Stringed Ham
1 Small Sack of Flour
1 Small Sack of Millet
4 Handful of dried Fruits
1 Piece of Honeycomb
3 Jugs of Mead
1 Big Jug of Water
Multiple Bundles of Herbs
Multiple Pieces of Furniture
Altar to some Deity
Currently:188/205 HP12/175 MP
50 MP StoredStatus:Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slight Cut - 3 - What once was a deep cut, has healed nicely
Bite - 8 - Left shoulder. Bleeds a fair bit, but nothing dangerous.
Scratches - 6 - All over the place. Unimportant.
Ghoulish Vessel
Strength: 11
Endurance: 11
Agility: 8
Intelligence: 15
Wisdom: 15
Charisma: 5
~10 HPD
~40 MPD
Inventory:
Medium Band of Gathering 20/20 MP
Leather Jerkin
Woolen Pants
Leather Shin-boots
Twohander
Shortbow w. Iron tipped Arrows
Resources:
1 Deer Skeleton
1 Human Corpse - 4/4 Rations of Human Flesh
1 Amethyst Geode - 30/30 MP
Items:
1 Saddlebag
1 Shortbow
2 Quivers
12 Wooden Arrows
15 Iron tipped Arrows
1 Dagger
1 Rope Thin, 4 Meters
1 Tinderbox
1 Hatchet
1 Knapsack
1 Rusty Horseshoe
Skills:
Adept of the School of Necromancy
Adept of the School of Transmutation
Beginner in Feral Combat
Beginner in Archery
School of Necromancy - Adept
Branches: Mysticism, Occultism
Animate Skeleton 50 MP
Raise a temporary Skeleton to do your bidding. Lasts 1 Day, extendible by 3 MP per day.
Can be made permanent by spending additional 30 MP on it.
Turn Lesser Undead 30 MP
Allows you to destroy, render harmless or straightly take over an undead creature.
Soulspeaker 20 MP
Allows you to contact the souls of the dead, and to communicate with them. Duration 1 Hour.
Enslave Lesser Souls - 25 MP
Allows the enslavement of lesser, or rather newly dead souls.
A soul may be placed into a construct, resulting in an autonomous undead.
A souls essence may be devoured, restoring half of the souls previously held maximum mana.
Devouring a Soul or failing this spell has the chance to transform the affected into a wraith, which will be hostile towards the caster.
School of Transmutation - Adept
Branches: Enchanting, Alteration
Drain Energy 20MP +50% of the drained Energy must be paid in MP
Allows you to drain a prone or enslaved creature of its mana or vitality.
Change Object 30 MP, Duration 1 Hour
Allows you to temporary change the properties or shape of an object.
Store Mana 25MP + Desired Amount
Allows you to store mana into gemstones.
| Skeletal Horse Permanent Slightly Damaged |
| Skeletal Human Permanent |
| Purple Dot: Location of our Cave
|
" A~h. That was refreshing. About the goats though, they are all still alive and well - seems our presence kept them from eating... "
As a side note - we can only enslave un/dead souls, not the living. Well then, what do you plan to do with the house, corpse, goats and goods?