The Plains of Grating, Fifth Age
The Age of Death, Year 625Day 7, Early MorningThinking quick, you decide that changing the doors durability from treated to rotten wood should suffice in opening it. The incantation is still fresh in your mind, and after a few adaptations to it you successfully cast the spell. Borrowing the hatchet for a moment, you give it a try it is almost like cutting butter, and a gasp is to be heard from the inside. Yeah.. only a real monster ought to be able to do this. To flatter the sentiment, you hand back the weapon to the skeleton, and revel in clawing away the wood. Inside, the humans resolve seems to have snapped at this point, at least if the loud sobbing is anything to go by.-30 MP
The door lays in pieces, cast aside to the floor. Only a small table with a chair on top are barring you from entry, with the human cowering behind the overturned bed further inside. It is also substantially darker than the outside, with the few embers in the fireplace not able to spend anything but a very light glow. Unless he has a good portion of inhuman blood, you doubt that the man is able to see much.
Currently:188/205 HP12/175 MP
50 MP StoredStatus:Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slight Cut - 3 - What once was a deep cut, has healed nicely
Bite - 8 - Left shoulder. Bleeds a fair bit, but nothing dangerous.
Scratches - 6 - All over the place. Unimportant.
Ghoulish Vessel
Strength: 11
Endurance: 11
Agility: 8
Intelligence: 15
Wisdom: 15
Charisma: 5
~10 HPD
~40 MPD
Inventory:
Medium Band of Gathering 20/20 MP
Leather Jerkin
Woolen Pants
Leather Shin-boots
Twohander
Shortbow w. Iron tipped Arrows
Resources:
1 Deer Skeleton
1 Human Corpse - 4/4 Rations of Human Flesh
1 Amethyst Geode - 30/30 MP
Items:
1 Saddlebag
1 Shortbow
2 Quivers
12 Wooden Arrows
15 Iron tipped Arrows
1 Dagger
1 Rope Thin, 4 Meters
1 Tinderbox
1 Hatchet
1 Knapsack
1 Rusty Horseshoe
Skills:
Adept of the School of Necromancy
Adept of the School of Transmutation
Beginner in Feral Combat
Beginner in Archery
School of Necromancy - Adept
Branches: Mysticism, Occultism
Animate Skeleton 50 MP
Raise a temporary Skeleton to do your bidding. Lasts 1 Day, extendible by 3 MP per day.
Can be made permanent by spending additional 30 MP on it.
Turn Lesser Undead 30 MP
Allows you to destroy, render harmless or straightly take over an undead creature.
Soulspeaker 20 MP
Allows you to contact the souls of the dead, and to communicate with them. Duration 1 Hour.
Enslave Lesser Souls - 25 MP
Allows the enslavement of lesser, or rather newly dead souls.
A soul may be placed into a construct, resulting in an autonomous undead.
A souls essence may be devoured, restoring half of the souls previously held maximum mana.
Devouring a Soul or failing this spell has the chance to transform the affected into a wraith, which will be hostile towards the caster.
School of Transmutation - Adept
Branches: Enchanting, Alteration
Drain Energy 20MP +50% of the drained Energy must be paid in MP
Allows you to drain a prone or enslaved creature of its mana or vitality.
Change Object 30 MP, Duration 1 Hour
Allows you to temporary change the properties or shape of an object.
Store Mana 25MP + Desired Amount
Allows you to store mana into gemstones.
| Skeletal Horse Permanent Slightly Damaged |
| Skeletal Human Permanent |
| Purple Dot: Location of our Cave
|
" This.. is actually kinda fun. Either way, how to kill the sod... "