Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 40

Author Topic: [ISG] Ghoulish  (Read 84330 times)

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: [ISG] Ghoulish
« Reply #180 on: April 09, 2014, 02:59:42 pm »

Cash in the 15 mana in the ring. That should give us enough to make the horse permanent, which we should do at once.

Then spend a few days lying low and healing. Eat the corpses as you get hungry. Practice with the bow and wooden arrows until all the wood tipped arrows break. Perhaps climb higher to the summit or another good vantage point at night for a look around. It would be nice to know what lies on the other side of the mountains, and we may be able to spot some of the human settlements on the other peaks from there as well.

Charge up the gem when you have the mana for it. An emergency battery would be nice.


We just need to bide our time a bit longer, and then our reign of terror can begin anew.
+1
+1
All the +1s

All of them.
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: [ISG] Ghoulish
« Reply #181 on: April 09, 2014, 08:34:36 pm »

Wipe the blood off our face.
Logged
Old and cringe account. Disregard.

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: [ISG] Ghoulish
« Reply #182 on: April 09, 2014, 09:32:03 pm »

Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: [ISG] Ghoulish
« Reply #183 on: April 09, 2014, 09:39:45 pm »

Logged

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: [ISG] Ghoulish
« Reply #184 on: April 10, 2014, 02:28:11 am »

Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Tomcost

  • Bay Watcher
    • View Profile
Re: [ISG] Ghoulish
« Reply #185 on: April 10, 2014, 06:44:47 am »

Cash in the 15 mana in the ring. That should give us enough to make the horse permanent, which we should do at once.

Then spend a few days lying low and healing. Eat the corpses as you get hungry. Practice with the bow and wooden arrows until all the wood tipped arrows break. Perhaps climb higher to the summit or another good vantage point at night for a look around. It would be nice to know what lies on the other side of the mountains, and we may be able to spot some of the human settlements on the other peaks from there as well.

Charge up the gem when you have the mana for it. An emergency battery would be nice.


We just need to bide our time a bit longer, and then our reign of terror can begin anew.
+1
+1
All the +1s

All of them.
ALL

Wipe the blood off our face.
+1
+1

escaped lurker

  • Bay Watcher
    • View Profile
Re: [ISG] Ghoulish
« Reply #186 on: April 10, 2014, 02:44:10 pm »

The Plains of Grating, Fifth Age
The Age of Death, Year 625

Day 3, Around Noon

As there is no need to rush anything – you having made the decision to lie low until your wounds have healed – it is time for a meal. And what a meal it turns out to be! You knew that ghouls preferred sentient meat, but the exhilarating feeling that overcomes you still takes you by surprise. You feel yourself uncontrollably gorging on the meat, but afterwards you find your thoughts to be much clearer than before.
Sentient Nourishment acquired

Going on with your plans, you drain the ring of its stored mana, and begin the ritual to make your horse a permanent construct. It goes exceedingly well, and you feel a noteworthy improvement due to the quickened state of your mind.

You spend the next four days practising your archery, healing your wounds, filling up your mana – and belly. It seems that about a quarter of a human is what you would need each day. Or rather want - that clarity of mind being somewhat addicting.

Taking some time of your training with the bow, you also make a nightly excursion to the mountain-top. You actually have some trouble climbing it, until you happen upon what very suspiciously looks like a path. It seems like the occasional visitor comes up here, for reasons unbeknown to you.


Your Mind-Map

There are another three peaks hiding behind the ones in front. One right behind the mountain you are on, and another two that encompass a little green valley, cut apart with a river leaving for further north. You are able to make out a good number of hovels scattered about said valley, and presume that there should be a city of sorts. The river actually cuts rather deep into his bedrock, having wrought a canyon of sorts from it.

On the eve of the sixth day you hear some horns blowing from the city, with some of them answering in kind from the plain below, but chiefly from the mountains within. Later on you spot some riders coming from the direction of the valley. It just could be part of their customs, but it sure is ominous.




The Plains of Grating, Fifth Age
The Age of Death, Year 625

Day 7, Earliest Morning

As the sixth day ends, you realize that you are mostly healed, and – partly because of your previous routine of draining the ring each day of its 20 MP – will surely have filled up your mana before daybreak. Obviously you refrained from draining the ring this night, and already filled the geode yesterday. While no problems occurred in the process, the magic has caused a multitude of cracks in the amethyst. It will surely shatter upon draining.


You have strengthened your necromantic knowledge.
You have improved your archery considerably.

Currently:
202/205 HP
152/168 MP
50 MP Stored


Status:
Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slight Cut - 3 - What once was a deep cut, has healed nicely

Spoiler: Character (click to show/hide)
Spoiler:  Spells (click to show/hide)
Spoiler: Followers (click to show/hide)
Spoiler: Mind Map (click to show/hide)




" To tell the truth, healing up was exceedingly boring. Glad that's over. "


I actually struggled with trying to give you a good view from an in-character point of view. That... did not went so well. Thus, the mind-map.
Logged

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: [ISG] Ghoulish
« Reply #187 on: April 10, 2014, 02:52:25 pm »

We should set up an ambush on the trail and when someone comes we Alter the dagger to be longer, stronger and sharper. Then we shoot the target and then stab them repeatedly.

Tomcost

  • Bay Watcher
    • View Profile
Re: [ISG] Ghoulish
« Reply #188 on: April 10, 2014, 03:16:44 pm »

Animate and make the skeleton permanent. We have to begin to build or legions again.

Also, how abot if we use ghosts for attaking and skeletons for mundane tasks? The "ethereal horde" sounds pretty good as a name.

Mr. Strange

  • Bay Watcher
    • View Profile
Re: [ISG] Ghoulish
« Reply #189 on: April 10, 2014, 04:06:53 pm »

Animate and make the skeleton permanent. We have to begin to build or legions again.

Also, how abot if we use ghosts for attaking and skeletons for mundane tasks? The "ethereal horde" sounds pretty good as a name.
+1, though ghosts will have to wait for a while till we get stronger. We should scout the valley out, we'll need the corpses that live there to build our legions of Death and Doom. But before that, few more kills in the desert to gather few more minions. No need to tip them of our presence here...
Logged
Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

escaped lurker

  • Bay Watcher
    • View Profile
Re: [ISG] Ghoulish
« Reply #190 on: April 10, 2014, 05:32:24 pm »

-snip-

Also, how about if we use ghosts for attacking and skeletons for mundane tasks? The "ethereal horde" sounds pretty good as a name.



" Let me be honest here. Ghosts are not that much of a good idea. They only occur naturaly, albeit a necromancer involuntary triggers this proccess on occasion. You can only rarely entice one of the stronger ones in your favour, and those that you can control are somewhat weak in comparison to the undead you could revive. Those that would be a worthy addition, are almost impossible to control, making them a gamble of sorts. "

" In comparison, a revenant - a ghost that reposessed its own corpse - is more of a clear-cut story. They mostly have a goal of revenge in mind, and if you play your cards right, you may even gain their allegiance. Together with vampires, these three are the common archetypes of the "natural undead". With the later being a real piece of work of their own..."
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: [ISG] Ghoulish
« Reply #191 on: April 10, 2014, 05:50:01 pm »

Snip
Phooey. Old meat and bone hordes it is, then.


Then we will use skeletons as archers and zombies as meatshields.

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: [ISG] Ghoulish
« Reply #192 on: April 10, 2014, 06:13:35 pm »

Snip
Phooey. Old meat and bone hordes it is, then.

Then we will use skeletons as archers and zombies as meatshields.
Cool idea. Raise a skeleton and see if we can make it be an archer, or somehow train it in archery.
Logged

Chink

  • Bay Watcher
  • !
    • View Profile
Re: [ISG] Ghoulish
« Reply #193 on: April 10, 2014, 06:29:20 pm »

Snip
Phooey. Old meat and bone hordes it is, then.

Then we will use skeletons as archers and zombies as meatshields.
Cool idea. Raise a skeleton and see if we can make it be an archer, or somehow train it in archery.
+1
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: [ISG] Ghoulish
« Reply #194 on: April 10, 2014, 09:32:53 pm »

Pack the human skeleton onto the horse come nightfall and set out to visit some of the Hovels. Our goal at this point should be more exploration than confrontation. We are not in urgent need of more food, and the longer it takes the humans to figure out that a ghoul and/or necromancer is in the area, the better.

We should be mainly looking for small family grave plots, and toolsheds/barns which we can easily break into. (Locks should be no issue for somebody with a spell to change the physical properties of an object)

We should also peek into windows. If somebody has their bed right under a window, it would make for an easy kill for us later when we need to actually hunt.

I doubt it happens this turn, but if we get through the night with enough Mana left, we should attempt to raise a skeleton and enslave its soul to make it stronger and smarter. Do this before returning home, so we can escape on horseback should we accidently the entire wraith...
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 40