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Author Topic: [ISG] Ghoulish  (Read 82446 times)

Worldmaster27

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Re: [ISG] Ghoulish
« Reply #405 on: May 22, 2014, 11:00:36 am »

We haven't smoked any human meat.
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Tomcost

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Re: [ISG] Ghoulish
« Reply #406 on: May 22, 2014, 11:03:44 am »

Then we should pack some, but not all. The bodies would slow us down, and we have to leave quickly.

Weirdsound

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Re: [ISG] Ghoulish
« Reply #407 on: May 22, 2014, 01:21:55 pm »

Finish off the guys in the cave, then have our undead run down the guys who escaped.
+1.


OK, plan for getting the hell out of this palce without leaving traces when we finish this:
1) Pile all the bodies in the darkest corner of the cave, covering them with dirt and/or stones.
2) Hide the blood with even more dirt.
3) Hide any traces of humans wandering in the vecinity of the cave (erase footprints and stuff)
4) Leave for the city in which we started so that we can do research and heal, while we erase all the suspicions of our presence in this village.

If we flee, Move into the Canyon, not the City. The last thing we want to deal with while Manaburned and injured is more humans. We just got some more meat, so we should be fine if we find another hideout and hunker down for another extended healing session.

Also, not fleeing, or at least not fleeing right away is still a valid option. The humans have no clue how weak we are, they might just resolve to avoid the mountain. They also just saw skeletons, and may not be aware that they are dealing with something sentient. We also have the high ground, so if they do gather a posse, we will see them coming.

Pack as much meat as you can, and be ready to travel at a moments notice. If we do decide to flee, at least wait until nightfall, so at least we have the elements to our advantage.
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Tomcost

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Re: [ISG] Ghoulish
« Reply #408 on: May 22, 2014, 02:19:28 pm »

Finish off the guys in the cave, then have our undead run down the guys who escaped.
+1.


OK, plan for getting the hell out of this palce without leaving traces when we finish this:
1) Pile all the bodies in the darkest corner of the cave, covering them with dirt and/or stones.
2) Hide the blood with even more dirt.
3) Hide any traces of humans wandering in the vecinity of the cave (erase footprints and stuff)
4) Leave for the city in which we started so that we can do research and heal, while we erase all the suspicions of our presence in this village.

If we flee, Move into the Canyon, not the City. The last thing we want to deal with while Manaburned and injured is more humans. We just got some more meat, so we should be fine if we find another hideout and hunker down for another extended healing session.

Also, not fleeing, or at least not fleeing right away is still a valid option. The humans have no clue how weak we are, they might just resolve to avoid the mountain. They also just saw skeletons, and may not be aware that they are dealing with something sentient. We also have the high ground, so if they do gather a posse, we will see them coming.

Pack as much meat as you can, and be ready to travel at a moments notice. If we do decide to flee, at least wait until nightfall, so at least we have the elements to our advantage.
I meant the looted and destryed city that was abandoned a really long time ago.

Anyway, do you remember the sound of those horns? I don't want to risk getting catched by cavalry. That's like, really bad. So I think that we should leave for the moment.

Weirdsound

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Re: [ISG] Ghoulish
« Reply #409 on: May 22, 2014, 02:28:05 pm »

Calvary makes a better case for at least waiting until nightfall. In broad daylight, they are more likely to find us.

That said, I don't think Calvary is a big threat either way. Horses are more effective on flat ground than in the mountains, and will likely be spooked by the undead.
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Mr. Strange

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Re: [ISG] Ghoulish
« Reply #410 on: May 22, 2014, 02:30:30 pm »

Finish off the guys in the cave, then have our undead run down the guys who escaped.
+1.


OK, plan for getting the hell out of this palce without leaving traces when we finish this:
1) Pile all the bodies in the darkest corner of the cave, covering them with dirt and/or stones.
2) Hide the blood with even more dirt.
3) Hide any traces of humans wandering in the vecinity of the cave (erase footprints and stuff)
4) Leave for the city in which we started so that we can do research and heal, while we erase all the suspicions of our presence in this village.

If we flee, Move into the Canyon, not the City. The last thing we want to deal with while Manaburned and injured is more humans. We just got some more meat, so we should be fine if we find another hideout and hunker down for another extended healing session.

Also, not fleeing, or at least not fleeing right away is still a valid option. The humans have no clue how weak we are, they might just resolve to avoid the mountain. They also just saw skeletons, and may not be aware that they are dealing with something sentient. We also have the high ground, so if they do gather a posse, we will see them coming.

Pack as much meat as you can, and be ready to travel at a moments notice. If we do decide to flee, at least wait until nightfall, so at least we have the elements to our advantage.
I meant the looted and destryed city that was abandoned a really long time ago.

Anyway, do you remember the sound of those horns? I don't want to risk getting catched by cavalry. That's like, really bad. So I think that we should leave for the moment.
+1. But do try to kill the one who got away. Send goat after him and use our archery skills if he has gotten too far. If he can be killed we should take our time and hide the bodies, if not then it's time to leave and fast. Load our food (human meat and corpses take priority) and weapons on our skeletons and take bow and quarterstaff with you. Stuff all the monies in your pockets and leave. Travel away from the town and make your way to the ruined city we started in.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

escaped lurker

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Re: [ISG] Ghoulish
« Reply #411 on: May 23, 2014, 03:17:27 pm »

The Plains of Grating, Fifth Age
The Age of Death, Year 625

Day 12, Late Afternoon

It seems like your time here is limited by now either way, so you let your undead finish the job inside of the cave while moving on to the entrance yourself. Both men are deadly wounded before you even arrive there, and the chase is on. The sod has not gotten far by that point in time, and is still quite visible – not in archery range, but still near enough that you won't risk loosing him. He actually is daring enough to look back, and even stops in his track for a few moments. Just as you wonder what he hopes to gain by doing this,








His warning echoes around the whole hillside, and soon enough is mirrored by at least two other voices. You are not about to let him flee now, at least if you can help it. It does take some time till you are able to get a hold of him – his panic not enough to overpower his slightly wounded leg and the unnatural endurance of the unliving that chase him - but you do. It is all for the better though, as you are able to pin him down in front of a rock wall. By that time he is already breathing very hard, and trying to catch the same again. You have a mind to just end him with an arrow, but think it over. The situation is almost too juicy to pass up with just a quick and easy kill. Especially considering the trouble he just brought you into.


By now the horns are also back, echoing a specific sequence all over the mountain you are on. Hearing them, a mad, but quite satisfied smile spreads across the lips of the cornered man. You think for a moment, but very much doubt it to be a cavalry-call. The mountain-paths would not only slow them down considerably, you also would be surprised if these seemingly simple farmers had many of the creatures.


Currently:
205/205 HP
11/175 MP
50 MP Stored


Status:
Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slightly Numb Right Leg - Still hinders you for a bit, but not as serious anymore
Unable to Cast - Just hope this one wears off soon
Severe Manaburn - Makes casting spells and gathering mana harder. Resulting in easier miscasts. Funny how that works.

Spoiler: Character (click to show/hide)
Spoiler:  Spells (click to show/hide)
Spoiler: Followers (click to show/hide)
Spoiler: Mind Map (click to show/hide)




" I think I am going to enjoy this..."
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~Neri

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Re: [ISG] Ghoulish
« Reply #412 on: May 23, 2014, 03:33:03 pm »

Arrow to the neck, make sure he dies. (Don't want him coming back from a near death experience, we shall be a genre savvy ghoul.)  eat some of him then flee the mountain quickly.
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Tomcost

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Re: [ISG] Ghoulish
« Reply #413 on: May 23, 2014, 04:10:55 pm »

Make a deal with him: a swift death if he tells us what the hell is happening.

We will enslave his soul at some point if he doesn't.

Mr. Strange

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Re: [ISG] Ghoulish
« Reply #414 on: May 23, 2014, 04:41:48 pm »

If he doesn't tell us right now, cut his head off and do the soul enslaving when we can magic again. Then it's time to leave this mountain and fast.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Worldmaster27

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Re: [ISG] Ghoulish
« Reply #415 on: May 23, 2014, 04:49:32 pm »

Say this to him:
"Tell me quickly: who is coming? Say and you will have a swift death. Refuse, and your death shall be slow, painful, and I will enslave your soul to my will!"

If he's just an average country bumpkin, he probably has a superstitious afterlife that his soul will go to when he dies. Threatening to take his soul will probably get results.
If he tells us, we do Kevak's suggestion. (We have the skeletons kill him if we miss) If he refuses, have the skeletons tear him apart limb by limb.
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Mr. Strange

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Re: [ISG] Ghoulish
« Reply #416 on: May 23, 2014, 05:36:56 pm »

Say this to him:
"Tell me quickly: who is coming? Say and you will have a swift death. Refuse, and your death shall be slow, painful, and I will enslave your soul to my will!"

If he's just an average country bumpkin, he probably has a superstitious afterlife that his soul will go to when he dies. Threatening to take his soul will probably get results.
If he tells us, we do Kevak's suggestion. (We have the skeletons kill him if we miss) If he refuses, have the skeletons tear him apart limb by limb.
+1
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

escaped lurker

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Re: [ISG] Ghoulish
« Reply #417 on: May 24, 2014, 09:46:28 am »

The Plains of Grating, Fifth Age
The Age of Death, Year 625

Day 12, Early Evening

Voicing a series of threats and conditions, you basically give him the choice between answering and a quick end, or torture and enslavement of his soul otherwise. Too bad that he is either a simpleton, or downright fanatic believer – he is very sure that his soul is under the protection of some god. Some god that is more probably than not very minor, only worshipped in this area and – while undoubtedly powerful beyond mortal means – about as interested in the soul or affairs of a single mortal like a cloud is concerned about where its raindrops fall down. Annoyed enough by the git, you reward his defiance, and soon enough you have his head in your hands.


Back at the cave, it is time to do an inventory-check, pack what you think will come in handy, and set out. Since you kept that goal in mind even while hounding the recently deceased human, you have a good grasp on your options. Well, or at least what you consider them to be. Waiting until dusk is something you ponder – That way you are less likely to be noticed. Given your current troops, not a bad thought. Then again, since ghouls are somewhat advanced undead, letting yourself be seen for purposes of intimidation is also a viable option.

Spoiler: Cave Inventory (click to show/hide)

Fleeing further into the hills would be an option. It eliminates the chances of cavalry posing any threat to you, given how rugged the terrain is for most of the part. Still, it would mean coming closer to the valley within the mountain-range – which is also where most of the humans around here are bound to live.

You could just pack up and head for the western plains. Even if they mobilize whatever horses they have and give chase right now, it would give you a good head-start. A head-start that might be pretty much all that you might need, given that logistics in this barren area is challenging for the living, and never a concern for the undead.

Trying to reach the canyon would lead you to a new area, but one that should be not as devoid of life like the rest of the wastes. Still, it would be no wonder if there are human settlements along the river, seeing as it clearly carries more water than the one you previously travelled along.

The ruined metropolis would be somewhat of an obvious choice. If your current vessel was able to survive there for multiple centuries, it would be quite perplexing if the city suddenly turned from a safe haven into something, well, actually - anything else.


Currently:
205/205 HP
11/175 MP
50 MP Stored


Status:
Well-Fed - Doubled HP-Regeneration
Sentient Nourishment - +3 Agility and Intelligence for Skill- and Combat-checks
Slightly Numb Right Leg - Still hinders you for a bit, but not as serious anymore
Unable to Cast - Just hope this one wears off soon
Severe Manaburn - Makes casting spells and gathering mana harder. Resulting in easier miscasts. Funny how that works.

Spoiler: Character (click to show/hide)
Spoiler:  Spells (click to show/hide)
Spoiler: Followers (click to show/hide)
Spoiler: Mind Map (click to show/hide)




" Hopefully the skull is enough to bind his soul. Eh, I'll see soon enough. "



About the Inventory - as was mentioned by someone before, I already pocketed any money they had with them. Not sure how or when we will be able to use it, but hey. Coin is coin.

Else, be reminded that foodstuff is always kept in a daily portion. Not that we need food all that much - well, unless we want to regenerate our flesh or have that nice bonus from eating sapient flesh, that is.

Also, Post XXXX. Which means only X posts left to L ;3
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Tomcost

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Re: [ISG] Ghoulish
« Reply #418 on: May 24, 2014, 10:03:31 am »

Yay for reaching new latin characters!

Anyway, we seem to have time, as they don't know where we are. This means that we could, maybe pick the corpses and hide them in the cavern like I said (with dirt and stones). We could also try to make a faint trail of blood with the head of the guy, so that they think that they are not here, while we cover the blood inside the cave with dirt.

Then, at dusk, we leave for the metropolis.

We will carry:
-One of each kind of weapon. We walk with the quarterstaff, because our leg is not totally right yet.
-The geode.
-The human corpse which has been partially consumed and the smoked goat meat.
-All the arrows.
-All the money.
-All the bags.

EDIT: better leave when we finish this, it doesn't amtter if it is dusk or not, because it will soon be.

The Froggy Ninja

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Re: [ISG] Ghoulish
« Reply #419 on: May 24, 2014, 10:14:33 am »

Weren't we learning the basics of Ritualism? We should probably get back to that soon.
« Last Edit: May 24, 2014, 10:23:04 am by The Froggy Ninja »
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