Separate Paths, TURN 11:
Khabi
Description: Khabi was a former stronghold for Kada Raiki a decade ago, but fell to Oshin Toko during the start of the Sulphur Campaign.
The local populace holds great disdain for Oshin, and have attempted to rebel against him to no avail. Oshin has since doubled his military presence at this militarily significant
settlement- it is quite close to some valuable sulphur deposits. There is open mistreatment by the occupiers towards the local people, who in turn strike back in whatever way they can.
The presence of local bandits, many of whom were once local inhabitants, has only added to the tension.
Prosperity: (2) Dirt: Nothing for sale, nobody has what they need (if that). Unskilled labour is cheap.
Population: (4)Growing: More people than buildings.
Defences: (6)Battalion: There is a major military presence here, and the stead has maintained defenses.
Resource: This stead has easy access to sulphur, however, Oshin has maintained strict control over this resource.
Trade: Oshin has taken control over this towns trade, and they receive the basic necessities and commodities in return for valuable Sulphur shipments.
Go find an armor shop. And a non-raided weapon shop. And maybe some medical attention.
[3] You begin searching for the market. You can't help but notice that the streets are getting more and more filled with soldiers.
Revolver Ammo:12
Rifle Ammo:40 Nin-to
Man Hwacha Ammo: 1 clip of 12 rockets
Armour:40
Gunsmithing Tools
--------------------------------------------------------------------------------------------------------------------"Can't afford that."
Look for a pistol that I can afford.
You go to a vendor specializing in weaponry.
"As the Sun rises! My name is Toyoda Sund, and these here are my pitiful wares. They aren't as... 'expansive' as they once were, but that's only because of the Oshin and their paranoia. Their cowardice is dishonourable and a blight upon merchants!
Firearms
Pistol[12Ammunition] 95 Wadōkaichin
Civilian Rifle[20Ammunition] 350 Wadōkaichin With Scope 450 Wadōkaichin
Blades
Katana 50 Wadōkaichin
Throwing Knives[15] 20 Wadōkaichin
Axe 35 Wadōkaichin
Throwing Knife 2 Wadōkaichin
Betsy Scrap 25 Wadōkaichin
"However, you look like you need
REAL weapons, my friend. If you want
real weapons, well, I didn't tell you this but my brother is selling the real deal at a location outside of town.
Unfortunately, because of these barbaric Oshin trying to crack down on us poor weapon suppliers, you can't reach it by DragonRail... so you'd have to spend a good day or so walking."
You have been given the location of the
Toyoda Family Refuge! It is the
Blue Icon just below Khabi.
((What is with these ones? Do I need to sacrifice a sheep to Lady Luck or something?))
"Gah! Get off of... Hell, screw it. I'm giving up while I still have three limbs."
Cease resistance.
[6-1=5] You surrender to the guards, who look quite relieved for some reason.
"Alright, let's get out of here before they Hwacha Barrage this place. Double Pace!"This city is too nice a place to burn due to a tiny complete rebellion! Keep putting out fires, focusing on buildings important to the wellbeing of the citizens.
[2] Despite your best efforts, the inferno continues to spread. You need more manpower!
(Remember, you need to reload! With the Water Piston, that takes a turn.)
--------------------------------------------------------------------------------------------------------------------Work to remove bonds on hands.
Make sure Sean doesn't try to escape his bonds and kill me.
[6-6=0] Sean can't get out of his bonds!
"Don't bother. Where would you go, you're in a locked room."
You both look up to see a women you hadn't noticed before- how'd she get there?! She is wearing the uniform of an Oshin Region Commander, but you can't help but notice telltale stains and repairs- she is obviously the sort to lead from the front lines.
"Now, I'm going to ungag you. In return, you're going to give me answers. If you give me false information, you will be hung over the main gate by your ankles, so I suggest you be honest."
She undoes the gags and asks her first question.
"Why did you attack the guards. Was it for the resistance? Or is Kada behind this?
--------------------------------------------------------------------------------------------------------------------[5] The guards make it out
just in time- the area behind the is wracked by a series of explosions!
"Man, the locals are going to go into an uproar."Oshin Guard 3 Health:15 Armour:5 Ballistic
Naginata Ammo:4
Reinforcements:
Oshin Guard Captain 2 Health:40 Armour:15 Rifle Ammo:17 Masakari(Axe)
Oshin Guard 4 Health:30 Armour:15 Ballistic
Naginata Ammo:3
Oshin Bombardier Health:15 Armour:35 Ceramic Grenades(11) Revolver:12 Signal Flare
Oshin Guard 5 Health:30 Armour:14 Ballistic
Naginata Ammo:5 Revolver Ammo:10
Name: Creed
Health:39
Impaired GraspArmour:Useless
Age: 32
Wealth: 500 Wadōkaichin
Description: Creed is a sniper in the army of the Unstable Regions, famous for downing 5 men at a distance of 300 meters. Whether that's true or just hyperbole, Creed'll never say. He has no last name, and has no need of one. He never had a family. And he never misses.
Abilities:
Deadeye-More likely to hit on targets.
One With His Surroundings-Better Stealth, less likely to be detected.
Cold Eyes-Has a chance of causing the target to hesitate, missing an action. Can only be used SUCCESSFULLY once every 5 turns, and is only successful on a five.
Arms: KA-BAR style knife, balanced for throwing. Throwing knife.
5-Round Bolt Action Scoped Rifle (She's called Betsy, bozo.)[Rifled, more accurate but less of an impact.]
Ammo; Four Clips (Five rounds each), 1 Clip (Four rounds)
Armor: Light, with a pattern designed to blend with the background.
Character Sheet
Name: Sean
Health:28
Armour:19
Wealth: 500 Wadōkaichin
Age: 19
Description: Thin, wiry build. Face covered in short stubble, both beard and head. Ritualistic scarring up both arms and a tattooed sigil depicting a crossed tanto/wakizashi and pistol.
Abilities/Skills: Honed Reflexes-Modifier on quick reactions and close quarters.
Ronin-As a former Samurai, you aren't slowed down as much by armour. +1 on actions which require speed and mobility.
Arms: wakizashi, pistol/revolver [Smoothbore, less accurate but has a bigger punch.]
Armour: Medium
Character Sheet
Name: The Immortal Joe Bridger
Health:8
Armour:10
Wealth: 500 Wadōkaichin
Age: 86
Description: A muscled old man in a wifebeater and a pink bathrobe-like kimono. He has an amazing wizard beard. His very presence glows with the epitome of MANLINESS. Others are merely men, but he is a MAN! Side affects of being a MAN may include action movie poses, impeded Austrian accents, and excessive sweat. Do not try to be a MAN while pregnant or nursing. Consult your MANACOLOGIST to see how being a MAN might affect you.
Abilities/Skills:
Take it like a MAN!-Joe's incredible resolve allows him to shrug off wounds which would kill or maim lesser men. He is therefore rather resistant to damage, even without armor.
CHAAARGE!-Working himself into a rage, Joe can MANCHARGE blindly forward at fast speeds, knocking aside whatever gets in his way.
MANSTRENGTH!-Joe's MANLINESS gives him incredible strength. This is mostly used to lift things or punch really hard.
Arms: Heavy Explosive Jars, Heavy Dragonheart Rifle with various ammo[Smoothbore,less accurate but packs a punch], Iron Fists with flint and steel impact activated explosive charges.
Armour: MANLY JUGGERNAUT PLATING! (Ultra Heavy)
Name: Alexander McDougall
Health:33
Armour:29
Age: 25
Wealth: 1500 Wadōkaichin
Description: Father and mother were sulphur miners, killed in an earthquake. Left parentless and penniless, he turned to a life of crime and mercenary work to support himself. Eventually paid off his dues, and he now stands a free man with a new identity, but he has the shadow of his old life behind him.
Abilities/Skills:
Experienced-Knows how to handle crazy situations, as he's been in plenty of them. He also knows how to handle his way around weapons, and has a stack of black market connections.
More likely to make unsavoury connections, but at the cost of being wanted by people in high places. Watch out for attentive militias!
Berserker-In a rage, his endurance and strength is inhuman, allowing him to send his favoured hammer flying into his enemies quickly and mercilessly. Will fall back to this mode if an innocent woman or a friend is under attack. +1 to all rolls for three turns, two turns to recharge.
Pickpocket-His life of destitution and criminal tendencies has given him the experience to pick the pockets of random passers by.
Arms: Shoulder mounted clockwork machine gun (SMCM) with a shitton of ammo, trusty explosive sledgehammer, electrical chakra powder charges (think powder charges that start off an arc of electricity).
Armour: Ultra heavy (is this comparable to like wearing a massive armor suit?)(Think inch thick slabs. Since their armour is based around RL ceramic armour, it isn't as heavy as you'd think)
Name:Claus D'Aurum
Health:33
Armour:9
Age: 48
Wealth: 600 Wadōkaichin
Description: A rather twitchy clocksmith. Likes fiddling around with complex things.
Abilities/Skills:
Clocksmithing-Bonus to creating and maintaining complex, mechanical devices, especially clocks.
Kitbash-Great increase to item creation speed for a while, enough to make it practical in combat.
Sharpened Vision-Hours looking at tiny gears must have paid off. Bonus to perception, including aiming ranged weapons.
Arms: Combat Wrench,
Clockwork Rifle,
Throwable Powder ChargeWater Piston Ammo: 20 charges+ 1 tank of water.
Armour: Light
Character Sheet
Name: Willard Barnim Wollin
Age: 25
Health:31
Armour:Useless.
Wealth: 500 Wadōkaichin
Description: Willard's a fit and wiry young man brown hair and eyes, whose most defining features are his missing left hand and his ever so slightly crooked smile, which he seems to have on his face no matter what the situation may be.
Abilities/Skills:
Optimism: Willard can count the number of times he's ever gotten really upset on one hand. Hell, he can do it on his missing left hand. He's so goddamned upbeat that he can even ignore crippling injuries for a short period of time, although in the long run they hurt him just as badly as they would anyone else. Is less likely to experience shellshock, and can ignore otherwise crippling injuries for a time.
Silver Tongue: When you've only got one hand, reloading's a real pain in the ass. Fortunately, Willard's learned that a clever lie and a smile can be just as good as a gun at times, and even when someone's beyond negotiating with, he can swear at them for as long as it takes for him to load another bullet and settle things by force.
Arms: A sawed-off shotgun [Smoothbore] Ammo:14
Sack of dynamite Refined Demolition Gunpowder for when things get tough.
Armour: Light
((If you see anything off feel free to point it out. Thanks.))