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 What could I do to make this game better?

  Better updates.
  More Updates.
  Better explanations on how things work.
  MOR BOOM!
  City Maps- this would take some time, but is doable.
  Other (Post suggestion with an explanation.)

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Author Topic: GUNPUNK- Chapter 1: Separate Paths  (Read 36648 times)

Playergamer

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #60 on: March 28, 2014, 11:54:19 pm »

Creed looks away from the impromptu Mexican standoff for a second, gritting his teeth.

"This probably isn't the safest place for you to be. Personally, I don't even know what this argument is about."
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #61 on: March 29, 2014, 12:02:02 am »

((You know as much as I do, more or less. It's all decided by the die.))
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IcyTea31

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #62 on: March 29, 2014, 12:08:37 am »

((I'll just go ahead and completely proofread it, except for the intentional misspellings. You're welcome. If you want to copy-paste this directly, remove the periods from the spoiler tags.))
Spoiler (click to show/hide)
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There is a world yet only seen by physicists and magicians.

TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #63 on: March 29, 2014, 12:21:12 am »

((Oooooh, thought you meant just your character profile. Thanks for the hand!

Should I PM the last player, or wait until tomorrow?))

Edit:Last two players, miscounted.
« Last Edit: March 29, 2014, 12:32:05 am by TalonisWolf »
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Playergamer

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #64 on: March 29, 2014, 12:37:19 am »

It's only been a few hours.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #65 on: March 29, 2014, 12:40:15 am »

((Alright, time for me to sleep. I'll start sending PM's after Lunch tomorrow.))
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smurfingtonthethird

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #66 on: March 29, 2014, 03:55:28 am »

((I am totally not planning to take over the world. That, that is obviously the complete opposite of what I am trying to do.  ::)))
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Parsely

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #67 on: March 29, 2014, 04:00:20 pm »

I'm out. Sorry.
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TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #68 on: March 29, 2014, 04:03:08 pm »

  Alright, back to six players. So close I can taste it...

  If the last player doesn't post before supper tomorrow, I'll post a turn anyways. Only fair to everyone else.
« Last Edit: March 29, 2014, 08:49:21 pm by TalonisWolf »
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TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #69 on: March 30, 2014, 09:32:53 pm »

PROLOUGE, TURN 1:


Spoiler: Khabi (click to show/hide)

Creed quietly spoons some honey into his coffee. He doesn't like the more local beverages, so he takes some of the precious drink wherever he goes.

"Well, I see you all think highly of yourselves. I doubt that'll last."

One of the others turns to respond, but the small sniper appears to have just... disappeared. I'm sure he'll be back soon.

On the way inside, Creed had noticed the scuffle. He knew about this area, and didn't like people who bully the innocent. He decided to intervene.

Creed sneaks over to the scuffle, and prepares to intervene. At a tension point, he steps out of the shadows.

"I wouldn't do that."

He puts his hands up to show he's empty handed, but puts his right hand near his hidden shoulder sheath, in preparation.

(Personally, although I don't know whether it effects gameplay, I thought of Creed as having his knife sheathed higher up on his body, to avoid making large movements to get a weapon. Explanations of my RP stuff:

Italics is non-actions that aren't dialogue and effect the group.

Underlined italics is non-actions that aren't dialogue and don't effect the group.


Bold is actions.

Bold-brown, which I think is a song, is dialogue.)


[1] "Hey! What are you reaching for?

The guards see through your ploy and prepare to fight!


"-and that's the story of how I lost my old left hand. But now, I bet you're wondering what the hell happened to my smile. You see, it all started with this girl I met a while back named... Hold on just a sec, I'm gonna go and see if I can get those guys back there to quiet down a bit so you can hear me better."

Willard flashes his trademark lopsided grin and takes a sip of saké before standing up and heading towards the scuffle.

"Heya there, do you think that you could maybe tone it down a bit? I don't wanna sound like I'm whining, but I'm telling a story to the folks over at the table there and they can hardly hear me over the sound of you guys arguing. Speaking of which, what the hell are you even arguing about, anyways?"

Smile at the guards and townsfolk alike. If prolonged eye-contact is made, wave with the stump-hand.


[5] You attract their attention, diverting it from Creed. He breathes a sigh of relief- fighting the guards would have ended up with a bounty on his head, if not worse.


Claus, distracted by the weapon trigger he had been disassembling while talking, suddenly perks up as Alexander mentions Creed and the guards.

*rhytmically* "Oh, I see. This won't end wee-ell~, he's already reaching for a weapoo-on~." ((Sharpened vision, probably no need for a roll.))

Claus stands up and walks up to the guards and Creed.

"My friends, is this truly a spot for violence? Can't we all just get a nice warm cup of huggy feely?"
Hug one of the guards.


[4] You hug one of the guards... to her discomfort.


  "Can't. Breathe."


  The Captain is uncertain as to how to react!


Sean sees the argument and heads on over to check it out.

Is there a problem here?


  The Captain looks away from Claus and the unfortunate guard and points his sword at the locals.

  "These folks are wanted for the murder of a guard, and we wer-"

    "MURDER? Self defence, that's what it was!


Things start to to escalate, but thankfully Creed steps in.


"There's no problem here, is that right fellas? Everyone goes home tonight, alright?"

Don't look like I'm reaching for a weapon. If any of the guards reach for a weapon, eye them.


[5]  One of the guards starts to pull his blade, but stops and raises his hands warily as you turn to him.


Creed looks away from the impromptu Mexican standoff for a second, gritting his teeth.

"This probably isn't the safest place for you to be. Personally, I don't even know what this argument is about."



[3] Overhearing you, one of the villagers looks your way and indignantly responds:



  "We told him to leave the poor child alone, and he laughed and put a muzzle to her head! What you expect us to do, just let another child die to the damned Oshin? They are without honour!"


  "Hah! Coming from a Kada, that's a compliment!"


  Things aren't going so well...

Herp derp etc

Alexander detaches from the main group and sees the conversation.

More conflict between the Oshin and the Locals? Good source of mercenary or bounty work. That Creed fellow will probably stuff everything up, though.

Eavesdrop on the conversation. Leave quietly if the Oshin guards pay too much attention to me. Keep an eye on Creed.



[1] You go over to keep an eye on things when you slip on someone's spilled drink. You tumble into a guard, who reflexively fires off a round!


[3] Fortunately, it only strikes one of the villagers in the hand. The villagers are furious though, and start to bring weapons to bear.


Spoiler: Villagers (click to show/hide)


Spoiler: Oshin Guards (click to show/hide)



Spoiler: Creed(Playergamer) (click to show/hide)

Spoiler: Sean(Gamerlord) (click to show/hide)





((Edit:1/3 Turns until Remuthra gets booted/NPC'd. Will PM again at the end of the next two turns. If no reply is received by the start of the fourth turn, his slot will be given to the next in line.))



 
« Last Edit: March 30, 2014, 09:42:17 pm by TalonisWolf »
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Remuthra

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #70 on: March 30, 2014, 09:42:06 pm »

Joe looks up at the sound of fighting.

I hear the sound of MANLY COMBAT AFOOT! TO ARMS!

Charge the villagers, firing a shell to soften them up.

TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #71 on: March 30, 2014, 09:43:51 pm »

  ((There you are. I was a little worried for awhile there- I really didn't want to give someone the boot three turns in!         Edit:misspell.))

« Last Edit: March 30, 2014, 09:48:11 pm by TalonisWolf »
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Playergamer

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #72 on: March 30, 2014, 09:45:11 pm »

"Oh, crap."

Run. Get on the rooftop of a nearby building if possible, and start taking down guards.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Remuthra

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #73 on: March 30, 2014, 09:45:30 pm »

((I was busy, and waiting for something to do.))

IcyTea31

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #74 on: March 30, 2014, 09:54:11 pm »

Get out of the crossfire, start talking: "Hey, violence is bad. It causes death, which is also bad. You wouldn't want to be bad, would you?" EDIT: Also, let the guard go.
« Last Edit: March 30, 2014, 10:00:47 pm by IcyTea31 »
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