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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 229565 times)

jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #240 on: December 06, 2017, 01:24:53 am »

Anyone still here? Need some people familiar with the Mayday graphics pack.
Was wondering if anyone had seen either of these two tiles in-use in the game:


As far as I can tell, they aren't used for anything. So they might be good spots for a Pedestal tile.
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #242 on: December 07, 2017, 03:21:04 am »

It's been a long while, but those are for worm critters and bamboo aren't they?

Spoiler: Current tilesheet (click to show/hide)
From the raws, it looks like the 4 Green ones are used for Wormy Tendrils and the 2 Blue ones are used for Bamboo. But the raws don't show everything, so I'm not entirely sure. Those look like they could be tendrils, though.

Maybe we can move one of those two down to that squarish tendril spot since it looks a bit more tendrilous than the square one. Then stick a pedestal in the vanilla pedestal spot. This way no further edits to raw/objects files are needed.

Spoiler: Suggested change (click to show/hide)
It's based on one of the Pedestals that CLA drew. I'm open to changes on it.
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Clément

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #243 on: January 08, 2018, 12:30:20 pm »

Hi Jecowa, since I use a modified version of Mayday tileset and I would like to port my modifications to the new version, I need to know exactly which tiles changed in 562314d. I see that tiles 138 (è), 139 (ï) and 170 (¬) changed. Is that everything or am I missing something?
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #244 on: January 08, 2018, 03:03:53 pm »

Tile 138 was moved to 170. (It looked like it might make a better tendril than the ¬.)
Tile 139 was moved to the now empty 138.
And finally the new pedestal tile was placed into the now empty 139 spot.

The goal with those edits was to add a pedestal tile without editing object files and without getting rid of existing graphical tiles.

A really nice feature of Mayday is that it edits hardly any object files.
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #245 on: January 10, 2018, 12:15:52 am »

Any ideas for making inverted tiles like pumps and barrels look nice with multi-layer rendering?



I could use the -top layer for the barrel, but that might be bad for the screw pump. Are overrides the only choice?
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Clément

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #246 on: January 10, 2018, 10:09:52 am »

Personally, I painted the area around the barrel transparent in the normal and background layer, and painted the the area behind the barrel in white in the background layer. Top layer is unused (completely transparent).

edit: added tilesets so it is clearer (I modified a few tiles and it is not really tested, don't use it as is, but you can use it for inspiration).
« Last Edit: January 10, 2018, 10:13:47 am by Clément »
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #247 on: January 10, 2018, 06:12:26 pm »

Personally, I painted the area around the barrel transparent in the normal and background layer, and painted the the area behind the barrel in white in the background layer. Top layer is unused (completely transparent).

edit: added tilesets so it is clearer (I modified a few tiles and it is not really tested, don't use it as is, but you can use it for inspiration).
Spoiler (click to show/hide)

Wow, you got transparency working for both barrels and screw pumps.
Thanks! Here's what they look like for people wondering:


This is the technique I would have used otherwise (after checking to see how Meph did his):
Spoiler (click to show/hide)

These are the tilesheets for it:
Spoiler (click to show/hide)

A lot of it is still untested. I took the outlines off a bunch of stuff and am trying to figure out if it should what all needs it added back.

I'm kind of curious about your -bg file with the brown bushes and also the partially-transparent letters.
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Clément

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #248 on: January 10, 2018, 07:08:21 pm »

The gray is not partially transparent, it is fully opaque. It darkens the background color that is used for the letter outline. The most common use of the letters is for corpses with red background.

The grass and bushes are experiments with modified raws: plants with green background instead of black. This displays colored flowers/fruits over green grass/bushes. But it is not a good idea: when there are contaminants or fallen leaves, DF uses the contaminant color over black background and it looks ugly. It would have been better if DF changed only the background color with the contaminant color.
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Astrobia

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #249 on: January 15, 2018, 05:03:45 pm »

I am excited by these developments and look forward to the next release. :-D
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #250 on: January 31, 2020, 05:25:31 am »

Anyone know what this is used for?

I can't find where it's been used for anything before now. This is currently the graphic for the new altar from v0.47.01.
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Vordak

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #251 on: January 31, 2020, 05:39:57 am »

Anyone know what this is used for?
Spoiler (click to show/hide)
I can't find where it's been used for anything before now. This is currently the graphic for the new altar from v0.47.01.
Tile 144, used for different fly vermins in vanilla.
If you want to use 144, then you have to change a bunch creature_.txt and add to set.

This information was from one of my work DF folders, my mistake.

Upd. True information from fresh download df_47_01_win:
objects/item_tool.txt
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_ALTAR]
[NAME:altar:altars]
[VALUE:10]
[HARD_MAT]
[TOOL_USE:PLACE_OFFERING]
[FURNITURE]
[TILE:144]
[SIZE:500]
[MATERIAL_SIZE:6]
« Last Edit: February 01, 2020, 04:03:35 am by Vordak »
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #252 on: January 31, 2020, 08:12:17 pm »

I'm not seeing "144" or "É" being used for any "CREATURE_TILE" in the raw objects. The wiki only lists "Text" and "altars" as being used for tile 144.
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Meph

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #253 on: February 01, 2020, 09:28:15 am »

Looks like a mussle or oyster to me, which are vermin creatures. Maybe mayday changed the tile numbers.
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #254 on: February 01, 2020, 10:42:36 pm »

You're right. It was used as oyster and mussel in the original 0.28.181.40d ("40d") version of Mayday, but wasn't used for the v0.40.05 update. I wonder if that was intentional or an oversight. The original 40d Mayday edits a bunch of raw objects files, but the v0.40.05 version only edits 2 of them.
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