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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 229500 times)

Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #180 on: January 27, 2016, 12:30:15 am »

ive been using http://imgur.com/ for all of the pictures i post here. 
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awdixon

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #181 on: January 27, 2016, 01:06:14 pm »

Not sure what was happening.  I made it in Paint, uploaded, then immediately downloaded just to make sure and it lost a bunch of clarity.  Just uploaded now and for some reason it worked better.  Better image (also updated original post image):

penguin man and child

Feel free to lose the white flap on the back of the adult's right arm (image left); I was just trying to mimic the white edges of the wings, but 16x16 resolution makes it look almost absurdly thick.
« Last Edit: January 27, 2016, 01:09:18 pm by awdixon »
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burned

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #182 on: January 27, 2016, 01:55:21 pm »

Not sure what was happening.  I made it in Paint, uploaded, then immediately downloaded just to make sure and it lost a bunch of clarity.  Just uploaded now and for some reason it worked better.  Better image (also updated original post image):

penguin man and child


The image is being scaled by your browser which is anti-aliasing your pixel art. You'll have to scale the image manually in whatever program you're using in order to provide a pixel perfect enlarged view.



I hope that helps.
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burned

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #183 on: January 29, 2016, 01:55:43 am »

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Nemoder

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #184 on: February 05, 2016, 02:42:07 pm »

Found here, as per the usual

Awesome work on this!

I repackaged this for the Linux version and uploaded it here.
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Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #185 on: February 12, 2016, 11:39:32 pm »

Updated to latest Dorfs

As always, let me know if I broke something horribly
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Couchmonster

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #186 on: February 18, 2016, 12:23:02 pm »

Is there a not preinstalled version?

burned

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #187 on: February 18, 2016, 01:09:17 pm »

Is there a not preinstalled version?

Updated to latest Dorfs

As always, let me know if I broke something horribly
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Couchmonster

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #188 on: February 19, 2016, 05:17:13 am »

Is there a not preinstalled version?

Updated to latest Dorfs

As always, let me know if I broke something horribly

thx, but that IS the preinstalled version.
I do not want that.

burned

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #189 on: February 19, 2016, 04:35:02 pm »

thx, but that IS the preinstalled version.
I do not want that.

Ack! Sorry about that.

You could download a version of it from the DFgraphics repo, but it does not have the latest updates that Habbadax has been implementing. Alternatively, you could download the preinstalled version that Habbadax maintains and extract the graphic set. Or, maybe Habbadax could upload the set without the game?

From what I can tell, even the old versions of Mayday came preinstalled. I don't know why and I'm not familiar with it enough to know if it uses tricks outside the vanilla method (e.g. raw edits) and maybe that's why?

Do you want to use it on an older version or a specific save file perhaps?
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Raven

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #190 on: March 02, 2016, 05:14:06 am »

how is mayday going? is he still working on this tileset? I've read that it's handled by community now.. what happened? did he drop the project?
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Raven

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #191 on: March 04, 2016, 05:48:48 am »

it seems there is a bug with your latest version in which plump helmets aren't brewable

http://www.bay12forums.com/smf/index.php?topic=156720.0
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CLA

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #192 on: March 04, 2016, 08:43:20 am »

it seems there is a bug with your latest version in which plump helmets aren't brewable

http://www.bay12forums.com/smf/index.php?topic=156720.0

This happened a lot since brewing has been implemented as reaction.

See here:
[...]brewing, pressing and processing plants to bags have been re-implemented as reactions, which means these options will be unavailable in the workshop if materials are missing.

There's also this on the bugtracker:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7447
And it seems most people that are reporting it have either another problem (no barrels, faulty stockpile linking, etc), or have indeed problems with their raws.


So I'm guessing there's a fuckup with the raws somewhere.
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Raven

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #193 on: March 04, 2016, 05:57:38 pm »

so.. what should I do?

Wait for a fixed version of the tileset?
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Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #194 on: March 06, 2016, 12:22:18 am »

so.. what should I do?

Wait for a fixed version of the tileset?

Many thanks for the heads up, do you think you could upload a copy of your save somewhere so's I could give it a looking over? I'd like to do some testing on it and make sure my raws are all good in the latest release
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