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Author Topic: Collaborative new arena.txt design for next DF version?  (Read 1378 times)

Urist Da Vinci

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Collaborative new arena.txt design for next DF version?
« on: March 24, 2014, 01:47:29 am »

Here is what we know so far from Toady One about the arena in the next version:

Last bits with hiding in grass or in shrubs, effect from being prone or next to an obstacle (it gives a bonus there, even if it wouldn't always make sense, until we have things like being able to look around corners). It also gives you quite a bit of feedback now on what factors are influencing your visibility.

 I was starting in on tracking finalization when I became dissatisfied with having to hunt down certain situations, so I added some more options to arena mode. The map file can be given grass, dirt or sand, and the temperature, time, weather/clouds and fog level can also be set. You can pump the temperature up to dragonfire if you want to see the arena water channels boil off and the grass ignite, or you can put it down to deathly cold if you want to watch everything freeze. Playing around with stealth in heavy fog is also entertaining.


Let's see, you can set the combat state in the arena now, from lethal combat without quarter down to brawls and horseplay, and you can also turn morale on and off -- I did that mainly to test yielding and to fix some issue there with aardvarks surrendering and so on. Unarmed combat is more survivable, and on the other hand you don't have to actually damage somebody's brain to knock them out now.

Given the extra options for stealth, jumping, or climbing, the current arena design seems inefficient. The forum may be able to come up with a better one if we work together.

1. At a broad conceptual level, what set pieces should the arena contain? I am thinking of a "parkour course", and perhaps a "don't go into the long grass!" lawn.

2. Have you modified "\data\init\arena.txt" for your own purposes? Is there a change that you use often or highly recommend? For example, I added a closed fortification bunker to the bottom right "castle" to seperate ranged attackers from melee victims during testing.

3. Do you think some of the current arena features are pointless? I don't use all those repetitive open underground rooms.

4. Any links to interesting arena designs, or arena.txt-modifications?

MarcAFK

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Re: Collaborative new arena.txt design for next DF version?
« Reply #1 on: March 24, 2014, 01:55:05 am »

I would be very interested in participating in this if I was currently playing, PTW.
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Hugo_The_Dwarf

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Re: Collaborative new arena.txt design for next DF version?
« Reply #2 on: March 24, 2014, 08:56:28 am »

Idk if this has been done yet, but I thought I saw someone make one. But a utility to create arena mode layouts, if I can't find it I could whip one up in C# just to have a GUI I still haven't figured out how to make a gui in java yet, would be best if done in java i'm sure all OS's use it. instead of .NET

But my suggestion would have in the upper-left a magma arena/platform and next to it a water arena/platform probably both just 11x11 for those that want to do testing with hazardous environments maybe include one with a deep drop under it (or it could be hovering above the magma/water arenas) then on the upper-right would be a parkour course with long grass at the bottom (fall into it and you don't know what is going to attack you)

then the lower left will be a canyoned/trenched battle field to encourage "jumping" over gaps during battle, and the lower right a small bunker/castle/maze that is in vanilla already.

There my 2 cents tossed in.
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Putnam

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Re: Collaborative new arena.txt design for next DF version?
« Reply #3 on: March 24, 2014, 02:07:53 pm »

Well, we can't really get it started now, since the new arena raws haven't been released yet.

I was starting in on tracking finalization when I became dissatisfied with having to hunt down certain situations, so I added some more options to arena mode. The map file can be given grass, dirt or sand, and the temperature, time, weather/clouds and fog level can also be set. You can pump the temperature up to dragonfire if you want to see the arena water channels boil off and the grass ignite, or you can put it down to deathly cold if you want to watch everything freeze. Playing around with stealth in heavy fog is also entertaining.

My Name is Immaterial

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Re: Collaborative new arena.txt design for next DF version?
« Reply #4 on: March 24, 2014, 02:17:42 pm »

a small bunker/castle/maze that is in vanilla already.
I recommend that this be made taller, so that we can try scaling proper walls/fortifications.

Or, in a low point, a tower as tall as the ones in fortresses could be constructed.

Meph

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Re: Collaborative new arena.txt design for next DF version?
« Reply #5 on: March 24, 2014, 03:03:23 pm »

i recommend searching for uristV. its a arena painting utility.
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Vattic

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Re: Collaborative new arena.txt design for next DF version?
« Reply #6 on: March 24, 2014, 03:32:29 pm »

I tend to add a grid of small rooms for testing lots of identical fights.
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