So as a question for those that own it, how moddable does it appear to be? Or rather, how easily moddable is it? After-all, all games on PC can be modded, even if you have to get down to the nitty-gritty and hex-edit things and work out what value/address applies to what attribute, but is it layed out fairly openly in AoW3?
Also, just as a comment on videos I've watched, strategic withdrawal seems to be just as effective as second-turn-attack in any non-walls battle. Possibly even better than charging assuming you have any reasonable amount of missile troops or magic. This seems to make goblins OP'd rather than weak (those darters really are cheap enough to use as multi-battle waves/whittlers even against the toughest tier 4 armies). If you can get some ranged +elemental damage from hero levels with them, they'd be glorious. Or is it a case that gold is essentially unlimited, so nothing but the best cuts it in late-game?
edit: I'm also kind of for units causing at least some damage when they attack. It's understandable that an archer unit could realistically completely miss, but a trained melee unit wouldn't realistically do *nothing* to an enemy they attacked. HP can be looked at in many different ways: the endurance, morale, equipment condition, health or fighting fitness of a unit (or a combination of all these factors). Likewise, I tend to think the amount of figures in a unit as more of a handy visual reference of remaining HP, rather than "Yes, there's literally 6 people taking over a town". Dragons, etc can be just one figure, because to my mind they're sodding huge, able to take on an abstracted representation of 100 men in a unit. I guess it depends on how big and abstract you think the figures in a battle are in comparison to the actual graphics portraying them.