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Author Topic: Age of Wonders III - Patch 1.09 is Available  (Read 37856 times)

Biowraith

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Re: Age of Wonders III - Coming Out March 31
« Reply #90 on: March 28, 2014, 01:49:41 pm »

Mkay, first of all there's a difference between Terrain type and Climate.  Terrain type is things like Plains, Barren, etc.  Climate is things like Tropical, Arctic, I think Blighted, etc.  Each tile is flagged with both a Terrain type and a Climate.  So you can have Tropical Plains, Arctic Barrens, etc.

Races only have an inherent Like for Terrain types.  Last info I saw on the subject was as follows:

Orcs like Barren
Draconians like Barren, Lava
Dwarfs like Mountain
Goblins like Swamp
High Elves like Forest
Humans like Plains


None of the sphere specialisations can provide those terrain types.  So Fire sphere won't make any of the races happier than the others.

Each race also has a set of Disliked and Hated Climates.  e.g. Orcs Dislike Arctic and Blighted, and Hate Volcanic.

Some of the sphere specialisations can change the climate.  Those specialisations usually also come with a spell to make individual cities Like the same climate.  e.g. Fire can change a domain to Tropical and make individual cities Like Tropical.


So Dwarves don't like Arctic (though they don't Dislike it either) and taking Air with Dwarves won't make them happier than it'd make any other race, just like taking Fire with Orcs won't make them any happier than Fire Dwarves. 

Taking Fire could potentially make any race happier than taking Water though, if you have the mana to maintain all those Likes_Tropical spells on your cities, but that's just an advantage of Fire over Water in general, not for a specific race.

And certain sphere's climate effects will be Disliked by certain races - everyone but Dwarves and (for some reason) Elves Dislike Arctic, so wouldn't enjoy the Arctic Empire air spell.  But it's just one spell, you'd just not cast that one if your empire was primarily Orcs (except perhaps if you can afford to maintain lots of Domain of Winter spells to make your cities Like it).


Obviously there are some things you can do with certain sphere specialisations and certain races, like having an Arctic Elf&Dwarf empire to mess with the morale of most invaders, but it's not really as straightforward or obvious as there being race/sphere combos you need to take or avoid.
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Neonivek

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Re: Age of Wonders III - Coming Out March 31
« Reply #91 on: March 28, 2014, 01:52:14 pm »

Orcs like: Barrens, Volcanic, and Tropical
Dislike: Arctic and Blighted

:P
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Biowraith

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Re: Age of Wonders III - Coming Out March 31
« Reply #92 on: March 28, 2014, 01:53:22 pm »

Orcs like: Barrens, Volcanic, and Tropical
Dislike: Arctic and Blighted

:P
Where'd you get that info?

Last video I watched they Liked Barrens, Dislike Arctic & Blighted, Hate Volcanic
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Akhier the Dragon hearted

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Re: Age of Wonders III - Coming Out March 31
« Reply #93 on: March 28, 2014, 01:55:27 pm »

Units produced somewhere with one of the like spells get that like so probably the warlord reveal.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Neonivek

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Re: Age of Wonders III - Coming Out March 31
« Reply #94 on: March 28, 2014, 01:55:52 pm »

Orcs like: Barrens, Volcanic, and Tropical
Dislike: Arctic and Blighted

:P
Where'd you get that info?

Last video I watched they Liked Barrens, Dislike Arctic & Blighted, Hate Volcanic

I watched the warlord video.

Though to admit it could also involve that spell fudging things.
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Biowraith

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Re: Age of Wonders III - Coming Out March 31
« Reply #95 on: March 28, 2014, 01:57:31 pm »

Yes, that's the Domain of the Sun spell giving them Likes Tropical and Volcanic.
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Akhier the Dragon hearted

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Re: Age of Wonders III - Coming Out March 31
« Reply #96 on: March 28, 2014, 01:57:45 pm »

Here is a list of what each race has:
Draconian

    Dislike Arctic
    Hate Blighted
    Like Barrens
    Like Lava
    +3 Mana per city
    20% Fire Protection
    20% Frost Weakness
    Heal Rate Upgrade

Dwarf

    Dislike Tropical
    Hate Blighted
    Like Coastal Mountain
    Like Mountain
    Unit cost +10%
    +1 Defense
    +1 Resistance
    Mountaineering
    20% Blight Protection
    Cave Crawling
    Nightvision

Goblin

    Dislike Arctic
    Dislike Tropical
    Hate Volcanic
    Like Swamp
    Unit cost -10%
    +10% City Population growth
    -5 Health
    40% Blight Protection
    Cave Crawling
    Nightvision
    Wetlands Walking

High-Elf

    Dislike Tropical
    Dislike Underground
    Hate Blighted
    Hate Volcanic
    Like Forest
    +3 Knowledge per city
    +1 Resistance
    +1 Ranged Physical Strength
    +1 Ranged Shock Strength
    Forestry
    -20% Blight Weakness

Human

    Dislike Arctic
    Dislike Underground
    Hate Blighted
    Hate Volcanic
    Like Plains
    +5 production per city
    Mariner

Orc

    Dislike Arctic
    Dislike Blighted
    Hate Volcanic
    Like Barrens
    +5 Health
    -1 Resistance
    +1 Melee Physical Strength
    -1 Ranged Physical Strength
    Nightvision

Oh and just to add on. Any unit where you can actually see a guy in the model it will be of the race of the city it was produced at and have all of its stuff from above. Things like the fire tanks are just machines so sadly there isn't any difference between race and some other units may fall under this (for instance I think the warbreed might not be raciel as its fluff is taking mostly from the ogre side of the family).
« Last Edit: March 28, 2014, 02:04:49 pm by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Neonivek

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Re: Age of Wonders III - Coming Out March 31
« Reply #97 on: March 28, 2014, 02:03:00 pm »

So humans seem to have an implied strategy of Creation + Dreadnaught.
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Biowraith

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Re: Age of Wonders III - Coming Out March 31
« Reply #98 on: March 28, 2014, 02:05:43 pm »

Ok, I'll bite.  Why?
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Criptfeind

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Re: Age of Wonders III - Coming Out March 31
« Reply #99 on: March 28, 2014, 02:11:15 pm »

Because the game has a fatal error if you don't play as a human dreadnought with three specializations in Creation.
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Neonivek

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Re: Age of Wonders III - Coming Out March 31
« Reply #100 on: March 28, 2014, 02:13:31 pm »

Ok, I'll bite.  Why?

Creation gives you the plains advantage rather easily, as well the Dreadnaught compliments their production advantage and their Mariner ability as well.

It seems like the more obvious strategy.
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Biowraith

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Re: Age of Wonders III - Coming Out March 31
« Reply #101 on: March 28, 2014, 02:17:22 pm »

Creation gives you Temperate, not Plains.  Which'd be useful to remove climates they dislike, but no more so than for any other race.

Dreadnought, I can see that somewhat, more production, they have a fair few Armoured units (fairly sure Dreadnaught has a -10% cost for Armoured units empire upgrade).  I think it'd all be a relatively subtle synergy though - not enough to make or break based on that one choice.

I'd put Air with Dreadnought though - Seeker buff seems like it's made for Cannons.
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Neonivek

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Re: Age of Wonders III - Coming Out March 31
« Reply #102 on: March 28, 2014, 02:20:21 pm »

Goblins seem to also be a good race to use for whatever magic produces Blight. They are the only race who outright doesn't hate blighted. (I assume destruction honestly)

It could be used to create a zone of unhappiness.

I'd personally would combine it with the Druid. To just making your territory a terrible land of death where the enemy receives constant penalties.
« Last Edit: March 28, 2014, 02:26:12 pm by Neonivek »
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Akhier the Dragon hearted

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Re: Age of Wonders III - Coming Out March 31
« Reply #103 on: March 28, 2014, 02:40:35 pm »

Okay I am transcribing down what you get with the specializations and I just finished water:
Water Specilization overview by iHunterKiller
Code: [Select]
Adept:
   Tier 1 Water Node Mana Bonus - 0RP
      +5 mana from water nodes

   Tier 1 Vengeful Frost - Combat Instant Spell - 7 mana - 70RP
      Deals 15 frost damage to target enemy units

   Tier 2 Rot - Combat Instant Spell - 10 mana - 120RP
      Deals 10 phsysical damage to target enemy machine unit. The effect jumps a maximum of
      3 times to other enemy machine units 3 or less hexes away from the previous target

   Tier 3 Freeze Water - Strategic Terraforming Spell - 40 mana - 160RP
      Freezes an area of water for 3 turns, making it solid enough to walk over. Walking units are
      able to traverse hexes of frozen water while units with only seafaring or swimming are
      incapable of moving over frozen water

   Tier 3 Summon Baby Kraken - Strategic Summon Spell - 70 mana (9mpt) - 160RP
      Summons a Baby Kraken - Monster 55hp 40move 11def 11resist melee12phys

Master:
   Tier 4 Drench the Land - Strategic Instant Spell - 60 mana - 240RP
      Flood the land with water. Target hexes are instantly coverted into wetlands

   Tier 4 Healing Showers - Combat Instant Spell - 15 mana - 250RP
      Restores 20 hp to all units in a 2 hex radius around target location and dispel any fire buffs
      or fire debuffs present on those units. Machine and Undead units cannot be healed

   Tier 5 Great Hail - Combat Instant Spell - 20 mana - 500RP
      Hailstones fall from the sky, causing heavy damage at target location. Deals 20phys and
      5frost damage to all units in a 2 hex radius around target location

   Tier 6 Summon Frost Elemental - Strategic Summon Spell - 180 mana (18mpt) - 600RP
      Summons a Frost Elemental - Monster 70hp 32move 13def 10resist melee6phys14frost
      FreezingTouch11potencyfrost* InflictFrostbite** MindControlImmunity
      NightVision Floating MagicalOrigin FrostProtection100% ShockProtection100%
      BlightProtection100% FireWeakness40%
      *Attempts to freeze target enemy unit. Frozen units cannot take any action for 2 turns
      1 turn cooldown (Inherent)
      **Melee and ranged attacks can inflict frostbite. Frostbitten units have -3def. This effect
      lasts for 2 turns (Inherent)
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Neonivek

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Re: Age of Wonders III - Coming Out March 31
« Reply #104 on: March 28, 2014, 02:48:30 pm »

Wait no water elemental? I feel... hurt

Unless that is just the bonus for specialization and there is still water spells.
« Last Edit: March 28, 2014, 02:57:27 pm by Neonivek »
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