Patch 1.09 is out
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12:02v1.09 Patch for Age of Wonders III
Community Announcements - sikbok
Hi everybody,
Since the release last week weve been hard at work with the feedback we've gotten and we can now present you with the first official patch for Age of Wonders III. Many thanks go out to players testing this patch over the past week!
Our overall goals with this first patch are: fixing hardware specific issues, registration issues, performance optimization, AI behavior and critical balance fixes. We also added a couple of features such as quick saves and native high resolution support.
Thank you for all of you feedback, and were looking to bring you many, many more updates! Up next are networking fixes - VPN / Hamachi support - and late game economy fixes.
- The Team @ Triumph Studios.
Change Log:
Compatibility
WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear). Fix has been verified to work up to and including a resolution of 2560x1660.
Fixed an issue for people using Intel HD Graphics - specifically for HD4000 and Surface 2 Pro - in combination with certain driver version, that caused a crash when opening interface screens - e.g. starting the game, opening options menu, skill book, etc.
Performance
Fixed frame drop when armies were selected.
Fixed decreasing frame rate occurring during extended play, particularly in longer battles.
Fixed a memory leak when Windows was locked.
Optimized a feature effecting maps with water, which should now show increased framerate.
AI Improvements
Fixed some cases where the tactical AI would come out from behind the walls of cities and fortresses too soon.
Stopped the AI spamming disjunction, so players can now use global magic more easily.
Fixed an issue where the tactical AI would cast a resurrection spell on an invalid target.
Made 'squire' AI easier to beat.
AI settings for players were changed to compensate for this change, to keep the same level of challenge on normal difficulty.
Using the 'restart' option in a campaign map now returns the player to the briefing, allowing map difficulty to be changed.
Scenario & Campaign
Campaign: Heroes being mind controlled no longer causes you to instantly lose a campaign map if you rescue them by the end of combat.
Campaign: Heroes which are protected by the 'resurgence' effect - e.g. the theocrat's 'rebirth' spell - can now die in tactical combat without causing you to lose the campaign map, as long as you win the battle that they die in.
Blightmouth Crater: Closed a gap in impassable mountains.
Blightmouth Crater: Removed two superfluous hearts of the blight.
Blightmouth Crater: Fixed the behavior of independent armies.
Elven Resurgence: Player 6 now starts with more gold mines, making the starting positions more balanced.
4th Elven Court map: Independents no longer interfere with one of the starting quests.
4th Commonwealth map: Fixed a message that missed an icon under specific circumstances.
5th Commonwealth map: A 'defeat leader' quest no longer reveals that leader's position.
5th Commonwealth map: Fixed a story message that had overlapping lines of text.
6th Elven Court & Commonwealth maps: Prevented story characters from dying when you are victorious.
6th Elven Court and Commonwealth maps: Added a few building upgrades to starting cities to give the player a better starting situation and more options.
Other Fixes.
Fixed settings - e.g. graphics settings - not being saved when using the 'guest' profile.
Fixed an issue when logging in with usernames of two characters.
Fixed the stack confirm movement button being disabled in some situations when a stack was auto-moving.
Fixed a rare crash caused by a player razing a city with a heart of blight, tropics, etc in its domain
Fixed an issue where a backstab bonus wasn't being correctly applied. This led to situations where a unit could backstab a target without flanking it.
Fixed a crash triggered by clicking on a "You lost your throne city!" event.
Fixed a crash triggered by selecting a 'Egg has hatched' after loading the save game.
Fixed the 'Remove army from event list' shortcut key function so armies are properly removed from the list.
Fixed an issue where the 'Protect your leader and throne city' quest failed to complete on victory.
The game now ignores controller input, to prevent camera drift when a controller is plugged in.
'Spring of life' now rewards units when explored.
When creating a new custom leader, the field for setting a name is now left empty by default.
Balance:
'Shrine of smiting' is no longer 'Devout', nerfing 'Shrine of smiting' doom stacks which relied on stacking 'Devout' bonuses for the 'Smiting prayer bolts'.
'Shadow stalker' now does cold damage. This fixes an issue where rogues had limited options vs. blight immune troops.
Increased the research costs of skills to slow down progression through the skill tree.
Increased cost of racial tier 3 unit building to 300 gold and 100 mana.
Decreased the base production of cities.
Fixed issue with 'Libraries' and 'Observatories' generating too much knowledge.
Features:
Added buttons on either side of the city name that cycle through cities owned by the player.
We added a quick save option, bound under CTRL+S by default.
Added extra text to the preview popup when attacking a city wall. Players can now see the hit points the wall have remaining as they plan their attack.
Classes:
Dreadnought - Power Through TechnologyTheocrat - Divine MightRogue - Stealth & DeceptionArchdruid - Nature's WrathSorcerer - Ancient Powers UnlockedWarlord - Rule by the SwordVideos Worth Watching [English]
iHunterKiller's How to Play - If you want to learn the game this is the best currently available. He knows what he is doing and is one of the few English LP types who really goes in depth and explains what and why he is doing stuff.
Quill18's first 4 videos - In these he plays some of the first campaign. It doesn't show off even as much as people are allowed to show and if you want a look at the campaign it does a decent job
Quill18's Dwarven Theocrat - He has the AI turned down low and its from a livestream so his face is in it if that matters. If you liked his videos of the campaign its a good watch. Also if your desperate for more AoW3 material it can fill the need. The playlist only has the first 3 videos in it at the moment, there are 4 with more to come from what I understand.
Bloody Battle Brain's Multiplayer Videos
1, 2, 3, 4, and 5&6 - He also has a
follow up video to answer some questions he got. His videos are interesting and I think still some of the only multiplayer ones out there.
I (Akhier Dragonheart) now have videos of my own up. I fail against
the Elven Court campaign on hard and I have been having some success with
the Elven Court campaign on NormalCity Tech Tree - by Swov from the AoW3 forum (
original thread)
Racial stuff - compiled by nvc from the AoW3 forum (
original thread)
Draconian
Dislike Arctic
Hate Blighted
Like Barrens
Like Lava
+3 Mana per city
20% Fire Protection
20% Frost Weakness
Heal Rate Upgrade
Dwarf
Dislike Tropical
Hate Blighted
Like Coastal Mountain
Like Mountain
Unit cost +10%
+1 Defense
+1 Resistance
Mountaineering
20% Blight Protection
Cave Crawling
Nightvision
Goblin
Dislike Arctic
Dislike Tropical
Hate Volcanic
Like Swamp
Unit cost -10%
+10% City Population growth
-5 Health
40% Blight Protection
Cave Crawling
Nightvision
Wetlands Walking
High-Elf
Dislike Tropical
Dislike Underground
Hate Blighted
Hate Volcanic
Like Forest
+3 Knowledge per city
+1 Resistance
+1 Ranged Physical Strength
+1 Ranged Shock Strength
Forestry
-20% Blight Weakness
Human
Dislike Arctic
Dislike Underground
Hate Blighted
Hate Volcanic
Like Plains
+5 production per city
Mariner
Orc
Dislike Arctic
Dislike Blighted
Hate Volcanic
Like Barrens
+5 Health
-1 Resistance
+1 Melee Physical Strength
-1 Ranged Physical Strength
Nightvision