On the No-Lynch:
Yeah, like Persus said, that's really assuming a lurker would get lynched.
I actually did think of bringing up the idea of a No-Lynch in this situation, because it worked well in the first BM that I played, at the end of the game, but if we can lynch scum, then that would be far preferable, as it then gives us a lot more time to find the other one, then just having it down to the wire, like a No-Lynch would cause.
For example, right now it's 6 people, 4 vs. 2. If we No-Lynch, then we're down to 3 vs. 2.
Yeah, we have less of a room for error, but then the other scum will make a NK, and it'll go down to 2 vs. 1, which isn't very good, unless you're pretty darn sure who the other scum is.
If we successfully lynch scum today, then after the night, it'll be 3 vs. 1, with 4 people left.
That's a lot more room for error that we're talking about, and a lot more time to identify the last scum.
The reason I'm pointing this out is because I'm pretty sure I know who one of the scum is, but I don't really have much of an idea on who their buddy is.
So, read time again:
MyOwnWorstEnemy: I still don't really know what to say on you.
Painiac: Pointing out Lurkers, admitting to being one himself, assuming that a lurker will be killed. I... Don't know what to make of that.
NAV: I honestly forgot you were even playing this game.
WhitiusOpus: I'm pretty sure you're scum, as I've been saying.
Persus13: I still have a feeling you're town.
Hmm...
Painiac: You're suggesting that we No-Lynch, but you aren't pressing for questions or anything from anyone.
What would you actually use the extra time for? Do you have an idea on who could be scum, that a No-Lynch might provide information on?
NAV: Care to join us? What are your thoughts on a No-Lynch?
MOWE: Same question as NAV.
Persus: Do you have any insight on who might be the scum?