Welcome to Post-Apocalyptia!Welcome to Fort Victoria, what remains of the Australian Army base in Brisbane. Run by the (ex-)military, it's a stronghold surrounded by jungle. The guards are fairly relaxed, however, and the town appears pretty well off for a post-apocalyptic settlement. Clean water, running power, no (visible) poverty, what's not to love?
Some people may be familiar with this world from that... other game, but FYI, you are all currently in an alternate universe's future. Gratz to those that guessed. 50 or so years ago, some bright spark created a supercomputer to help safeguard humanity. It promptly went batshit insane, and together with some other craziness, managed to start a global thermonuclear war. This war lead to several things, including the annihilation of pretty much everything civilised in the northern hemisphere, a rapidly expanding rainforest filled with mutated creatures coating Australia, the uprising of several smaller countries into global superpowers, et cetera.
OOC: Originally, this was a game about a plane crash. I got bored of that and turned it into this.
No playercap, because I'm totally awesome, but we character sheet now:
Name:
Age:
Gender:
Appearance:
Personal information:
Stats: (see below)
Profession:(see below)
Inventory:(yada yada yada)
You get 15 points. For each five, you get a +1 bonus. How ridiculously nice of me. For less than 2 points, that's a paddlin you get a -1.
Strength: How good you are at lifting stuff. You get rad muscles with high levels.
Endurance: How long you can run for, and also how much I can hit you damage you can take. Chunky Salsa mode on, cause hitpoints are boring.
Dexterity: How well you can aim at stuff, how fast you can run, and how nimble you are.
Intelligence: Smarts, used for making stuff, getting called names breaking stuff strategically and solving problems quickly
Charisma: How smooth are you? Includes talking, social skills and conventional handsomeness/beautifulness (nip that one in the bud)
You can earn more of these lovelies by training them up. Strength? Welcome to gym! Intelligence? Welcome to school! Charisma? Welcome to booze!
Decons:
Your roll is moved to its next success form. For example, rolling a 7 results in a 3, an 8 in a 4, and a 9 in a 5.
Anything you want, within reason, but try to make it reflect your stats. We can discuss the +1's and -1's it gives. For example, a builder is good at building stuff but he might have a short temper when dealing with smart people, or something.
And no, being a Tyrannosaurus with a British accent is not reasonable.
Things you would normally take on a plane trip. For example, bringing a minigun is not appropriate, bringing a bunch of clothes is. I'm on the fence about suicide vests. I'll set the bag weight limit at 25kg per person, plus whatever you are wearing. A mechsuit is not suitable attire.
Screw all of that, go crazy! Technological development is completely rampart!
Couple of other things:
One: You get shot in the head, you're probably going to die, ie Chunky Salsa. You can die in short order if you mess up, and you stay dead. Well, probably.
Two: You can 'respawn' as a new character, as an outsider (under the right conditions).
Three: I call dibs on being the pilot, and
dibs is law.
Fourth:
Characters as of now:
Lolfail
kj1225
NAV
IcyTea
InsanityIncarnate
Objective
Spinal_Taper
Darkpaladin
Leonkr9
GrizzlyAdams
Yoink
mastahcheese
blazing glory
WhitiusOpus
Prologue: CompletedThe plane came down in a jungle. Seemingly fairly capable, the survivors fought off big ass animals, built shelter, gained food, raided a military bunker filled with crazy robots, and managed to negotiate a ride home with an unknown group back to 'Fort Victoria'.