The pirate looks around and shrugs, saying,
"Well then, now that he's gone I suppose there's something we should be doing?"
Or at least he tries to say that; he actually only gets to the word "someth-" before he is cut off by a firebolt to the back of the head. It kills him instantly. As the lifeless body disappears, firebolt guy fades back into view. The pirate's flag, caught by a sudden wind, floats upwards into the darkness, slowly disappearing, like his fleeing spirit.
After a split second of shock, the merchant recovers, pulls out his gun and shoots the murderer in the stomach. ((?) vs (?)) He loses feeling in everything from his neck down. He is paralyzed!
The merchant walks up to him and starts yelling.
Despite his threat, he doesn't do anything, at least not yet.
Meanwhile, Rikrin wanders over to the crashed ship to see what's inside. There isn't much functional stuff remaining; the entire bow is shattered irreparably, and the main wind-magic output circle is bent almost into unrecognizability, but you manage to find a few pieces of the main energy source; what used to be a great wind-quartz is now just a scattering of small fragments. Each one still contains a small amount of energy, which, when together, is enough to increase the power of wind spells cast nearby.
There is also some circuitry lying around, but it seems to be mostly just for transferring power, with no complex circuitry present. It seems that the ship was much more reliant on magic than it was on technology. The merchant may be willing to pay you a bit for the raw materials, though.
You put both the circuits and the gems into your loot bag.
The nice adventurer walks over to the goblin and strikes up conversation, seemingly oblivious to the drama occuring a few steps away.
"I sense they will be at this for a while. How about we get life stories out the way while we wait?"
What do you do now?