Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 24

Author Topic: Community vs. Players: Community Thread  (Read 30793 times)

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #120 on: March 27, 2014, 09:07:49 pm »

OOC:
But I doubt sir GM would allow that.
I'd let you, but I'm not sure the merchant would be too happy. And the players would probably get suspicious after a while.

---

You attempt to stealthily follow the adventurers, but at least one of them seems to have noticed you. (stealth rolls: Rikrit 8+3, Rikrin 7+3, Szzrit 10+3, G'shar 6+2)

One of the adventurers hails you.
Quote
Hail, kobold creatures! It is I, Sir Joseph Nathaniel Ferdinand Von Bridgenstein, Lord Illustrative of Windmore Fief, Slayer of the Golden Demon of Khazat, High Priest of Panxixte the Honorable, and Humble Servant of His Majesty the Lord Eldric (Remuthra)  What be your business following this wagon?
Logged

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #121 on: March 27, 2014, 09:15:35 pm »

Spoiler (click to show/hide)

In all seriousness, wat do

We could try to convince the players we're friendly as well, but I highly doubt they'll accept that.

The kobolds should flee for now, and try to get ahead of the wagon closer to the Troll Caverns. When the wagon get's closer, the kobolds could hide nearby in ambush.

Curse them! An ambush!

If the adventurers pursue the kobolds, isolating them from the wagon with the fire elemental and then ganging up on them with goblin and kobolds both could be a possibility. But that not only wisens them up, it also runs the risk of failure and losing 5 characters (although we could probably kill at least one or two of them)

Finally the goblin could stay behind if the adventurer's pursue the kobolds and attack the caravan, and get some good loot from it. Only problem is that fire elemental, we don't really know how strong it is.
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Community vs. Players: Community Thread
« Reply #122 on: March 27, 2014, 09:45:19 pm »

Say we're prostitutes. Show some leg. Seduce player characters.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #123 on: March 27, 2014, 09:52:55 pm »

We said we were the exposition/information-giving NPC!
We lied.
What, so we abandon the lie ASAP so you can suicidally attack a bunch of adventurers?
No, but we don't tell them about the kobolds we don't even know about either.
But then they have less reason to trust us. What good is an information-giving NPC who doesn't give information?

The problem i see with telling them of the kobolds is that the players KNOW we are out to get them in the end. They also more than likely know, or at least assume that we control the goblin. If we warn them of kobolds, or even bandits, and then they are attacked by kobold brigands, then I feel that will only affirm their assurance in our control of the goblin. We may actually be endangering the goblin.
Wait.
The players know that we control the goblin, who has claimed to be an information-giving NPC. So, when the goblin gives information...it makes the players more certain he isn't an information-giving NPC?

Say we're prostitutes. Show some leg. Seduce player characters.
I regret that I have but one -1 to give to this suggestion.



Act natural. Also flee. Flee naturally.
Prepare to ambush later.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #124 on: March 27, 2014, 11:03:35 pm »

Dringish! Jnnlruslbele!

Shout this whist fleeing.

If they believe kobolds to be total morons, then they won't expect them to use tactics later on.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #125 on: March 28, 2014, 01:09:55 am »

Say we're prostitutes. Show some leg. Seduce player characters.
-1

But then they have less reason to trust us. What good is an information-giving NPC who doesn't give information?
We're not supposed to have this information as a friendly NPC. Only an evil NPC would know about an ambush ahead of time. Or a freaking seer.

Dringish! Jnnlruslbele!
Shout this whist fleeing.
+1, we'll set up another ambush further ahead.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #126 on: March 28, 2014, 03:30:54 am »

The players will be more suspicious of an NPC who gives accurate information on things they shouldn't know. What do helper NPCs do?

As goblin, give incredibly obvious tutorial. To move, please submit move as an action. To attack, please submit attack [thing] as an action.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #127 on: March 28, 2014, 04:33:54 am »

Say we're prostitutes. Show some leg. Seduce player characters.
Well it's not like I needed that water I was drinking anyways.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #128 on: March 28, 2014, 07:15:50 am »

Quote from: kaian-a-coel
Dringish! Jnnlruslbele!
Shout this whist fleeing.
+1, we'll set up another ambush further ahead.
+1
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #129 on: March 28, 2014, 08:22:34 am »

But then they have less reason to trust us. What good is an information-giving NPC who doesn't give information?
We're not supposed to have this information as a friendly NPC. Only an evil NPC would know about an ambush ahead of time. Or a freaking seer.
I never said to suggest that there would be an ambush right now, only that there were people who might ambush them in this area.
Read my frikkin' suggestion before complaining.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #130 on: March 28, 2014, 08:40:05 am »

But then they have less reason to trust us. What good is an information-giving NPC who doesn't give information?
We're not supposed to have this information as a friendly NPC. Only an evil NPC would know about an ambush ahead of time. Or a freaking seer.
I never said to suggest that there would be an ambush right now, only that there were people who might ambush them in this area.
Read my frikkin' suggestion before complaining.
And this is why there's an RtD called "Roll to shoot GWG in the face".
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #131 on: March 28, 2014, 08:55:35 am »

But then they have less reason to trust us. What good is an information-giving NPC who doesn't give information?
We're not supposed to have this information as a friendly NPC. Only an evil NPC would know about an ambush ahead of time. Or a freaking seer.
I don't know. Professor Oak knew there would be hostile pokemon in the area plus we are an evil NPC turned good NPC so we might know this from before we turned good a couple of hours ago. Ex. "When I was with the tribe I heard there were some kobalds who hung out here to ambush adventurers .
« Last Edit: March 28, 2014, 07:09:39 pm by The Froggy Ninja »
Logged

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #132 on: March 28, 2014, 02:57:32 pm »

Shaman harry players from a distance with a few spells. Goblin warn of the "Gray One" a mage who inhabits this area. Run around like a headless chicken making things dificult for the players. Other kobolds fake attack shaman, who fake flees.

Ddynamo

  • Bay Watcher
  • The difference between something and whatever.
    • View Profile
Re: Community vs. Players: Community Thread
« Reply #133 on: March 28, 2014, 07:56:44 pm »


Also, hide all our money, since we're probably not going to use it anyway.

Less loot for the players.

The kobolds, not the goblin.

I very much doubt that the kobolds have anything that would be considered good loot for the adventurer's, but I could be wrong. The only kobold I would think of having good loot would be the shaman.

Of course, I also don't think there is any economy in this game. If there is, selling loot would bring profit and I am wrong here.
Actually, the kobolds have zeta coins on them, and as I've said, they should drop them
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Community vs. Players: Community Thread
« Reply #134 on: March 28, 2014, 10:21:07 pm »

Actually, the kobolds have zeta coins on them, and as I've said, they should drop them
+1

Come on guys, kobold prostitutes are the last thing that the PCs would expect!
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 24