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Author Topic: Community vs. Players: Community Thread  (Read 30744 times)

GreatWyrmGold

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Re: Community vs. Players: Community Thread
« Reply #105 on: March 27, 2014, 02:18:18 pm »

We said we were the exposition/information-giving NPC!
We lied.
What, so we abandon the lie ASAP so you can suicidally attack a bunch of adventurers?
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stabbymcstabstab

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Re: Community vs. Players: Community Thread
« Reply #106 on: March 27, 2014, 02:53:03 pm »

We Keep the lie going till the troll caves at least, hell the goblin could stay as a spy till the first boss or boss like and then he could slit the healer's throat. 
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kaian-a-coel

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Re: Community vs. Players: Community Thread
« Reply #107 on: March 27, 2014, 03:46:51 pm »

We said we were the exposition/information-giving NPC!
We lied.
What, so we abandon the lie ASAP so you can suicidally attack a bunch of adventurers?
No, but we don't tell them about the kobolds we don't even know about either.
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Ddynamo

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Re: Community vs. Players: Community Thread
« Reply #108 on: March 27, 2014, 04:19:31 pm »

Also, hide all our money, since we're probably not going to use it anyway.

Less loot for the players.

The kobolds, not the goblin.
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The Froggy Ninja

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Re: Community vs. Players: Community Thread
« Reply #109 on: March 27, 2014, 04:24:50 pm »

We said we were the exposition/information-giving NPC!
We lied.
What, so we abandon the lie ASAP so you can suicidally attack a bunch of adventurers?
No, but we don't tell them about the kobolds we don't even know about either.
Metagaming is legal and they'll most likely assume that as this would be their first fight we're warning them of it like a good helper NPC. That being said we should also do our helpful NPC duties by staying out of the fight and we should have the kobalds actually fight. No sense putting all our eggs in one basket.
Also, hide all our money, since we're probably not going to use it anyway.

Less loot for the players.

The kobolds, not the goblin.
Agreed.

Icefire2314

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Re: Community vs. Players: Community Thread
« Reply #110 on: March 27, 2014, 04:38:43 pm »

We said we were the exposition/information-giving NPC!
We lied.
Yes but we can't wast our one opportunity of betrayal in some kobalds.

The problem i see with telling them of the kobolds is that the players KNOW we are out to get them in the end. They also more than likely know, or at least assume that we control the goblin. If we warn them of kobolds, or even bandits, and then they are attacked by kobold brigands, then I feel that will only affirm their assurance in our control of the goblin. We may actually be endangering the goblin. I think that we should just stick with the plan I developed (this is unbiased, btw) and attack the adventurer's behind when they meet the troll, assuming they engage it.

Also, hide all our money, since we're probably not going to use it anyway.

Less loot for the players.

The kobolds, not the goblin.

I very much doubt that the kobolds have anything that would be considered good loot for the adventurer's, but I could be wrong. The only kobold I would think of having good loot would be the shaman.

Of course, I also don't think there is any economy in this game. If there is, selling loot would bring profit and I am wrong here.
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kaian-a-coel

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Re: Community vs. Players: Community Thread
« Reply #111 on: March 27, 2014, 04:53:51 pm »

Icefire gets it, warning them is in NO WAY beneficial to us, and may do some serious harm.
"Helper NPC" usually don't have prescience or anything. As such, we wouldn't know about the brigands and they simply can't blame us for not knowing there was an ambush ahead.
While if we warned them, it would raise suspicion on HOW did we know. All the answers to that particular question pointing in one direction: we're NOT the helpful NPC helper we're pretending to be.
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The Froggy Ninja

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Re: Community vs. Players: Community Thread
« Reply #112 on: March 27, 2014, 05:00:04 pm »

We said we were the exposition/information-giving NPC!
We lied.
Yes but we can't wast our one opportunity of betrayal in some kobalds.

The problem i see with telling them of the kobolds is that the players KNOW we are out to get them in the end. They also more than likely know, or at least assume that we control the goblin. If we warn them of kobolds, or even bandits, and then they are attacked by kobold brigands, then I feel that will only affirm their assurance in our control of the goblin. We may actually be endangering the goblin. I think that we should just stick with the plan I developed (this is unbiased, btw) and attack the adventurer's behind when they meet the troll, assuming they engage it.
There is no reason to be so specific we could just say "There are enemies ahead try out your combat skills."

Icefire2314

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Re: Community vs. Players: Community Thread
« Reply #113 on: March 27, 2014, 05:14:35 pm »

"Helper NPC" usually don't have prescience or anything. As such, we wouldn't know about the brigands and they simply can't blame us for not knowing there was an

There is no reason to be so specific we could just say "There are enemies ahead try out your combat skills."
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The Froggy Ninja

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Re: Community vs. Players: Community Thread
« Reply #114 on: March 27, 2014, 05:21:45 pm »

normally they don't but hey often do in the tutorial fight.

Icefire2314

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Re: Community vs. Players: Community Thread
« Reply #115 on: March 27, 2014, 05:34:45 pm »

I think the players are smart enough to know that they are not in a tutorial.
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The Froggy Ninja

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Re: Community vs. Players: Community Thread
« Reply #116 on: March 27, 2014, 05:44:08 pm »

The kobalds are most likely meant for a tutorial fight as based on the first post we most likely started at the same time as them and the goblin was supposed to be the tutorial fight  but the GM had to jury-rig up a new one after we befriended them.

kaian-a-coel

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Re: Community vs. Players: Community Thread
« Reply #117 on: March 27, 2014, 05:54:09 pm »

This is a very feeble excuse.
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ShadowHammer

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Re: Community vs. Players: Community Thread
« Reply #118 on: March 27, 2014, 08:10:30 pm »

The kobalds are most likely meant for a tutorial fight as based on the first post we most likely started at the same time as them and the goblin was supposed to be the tutorial fight  but the GM had to jury-rig up a new one after we befriended them.
Spoiler (click to show/hide)

@GM- I was wondering about how to control the NPCs, and seeing how we have massed five so far, wouldn't it take a long time for us to agree on tactics? Especially later in the game? Maybe you could assign monsters to the more frequent posters, and let them decide for their characters.
That shouldn't be too big of a problem, because in combat there is an initiative order similar to that of DnD. I'll just say, for example, "It's now Rikrin and G'shar's turns. What do they do?", so you will only be controlling at maximum a few at a time, unless the initiative dice align very improbably.

Update on the success or failure of your stealthily following the players will come soon. Probably.
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Parsely

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Re: Community vs. Players: Community Thread
« Reply #119 on: March 27, 2014, 08:29:47 pm »

You know we could actually just keep having these NPC mobs befriend the PCs until we have a small mook village riding atop this poor merchant's wagon and then one day they would all just descend on the PCs and tear them apart.

But I doubt sir GM would allow that.

Or if the PCs would remain gullible.

Speaking of which, what's keeping the PCs from eventually getting wise and just slaughtering everything they come across just to be safe? Especially with community players being recruited as players and knowing the plans of the community up until the last post they saw before hopefully keeping their word and ignoring the thread until they are killed?
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