Neil's suit struggles to move, but he still manages to coax it into motion. It's just enough to get himself into cover before the Magella can start reloading.
[Lutz, Magella Attack Tank]:
Damn! Is it really still active after a direct hit? These new Federation mobile suits are tougher than we thought.Felix drives his vehicle across the open ground towards the tank in the heart of the city and his crew opens fire at his rear. {hit (truck: moving -1 hit) -
2d6=6, 2 : 2d6=2, 4=failure} 20mm rounds stitch the pavement around the tank.
[Lutz, Magella Attack Tank]:
Mao, I have to roll back. One of the smaller magnetic contacts is a hovertruck with a cannon. Watch your back.Richards rolls east and pivots his upper body towards the enemy tank. He finishes sighting in his right-hand missile launcher and opens up with a full volley.
[Mao, Magella Attack Tank]:
Ah-!(Tank (
surprised))
{hit -
2d6=5, 4 : 2d6=6, 2=failure}
{hit -
2d6=1, 5 : 2d6=6, 4=failure}
{hit -
2d6=4, 1 : 2d6=1, 3=success; dmg -
3d6=2, 4, 4 : 1d6=5=3}
{hit -
2d6=3, 4 : 2d6=6, 5=tie, defender wins}
The tank starts rolling backwards at full speed. Three of the missiles impact on the ground and against the surrounding buildings, sending rubble and glass flying everywhere. The fourth lands against the ground almost directly beneath the tank as it reverses and detonates, tearing a savage gouge in the hull and lifting it up on one track momentarily. The metal groans and the tank falls back, still right-side up. [main body disabled]
[Mao, Magella Attack Tank]:
They got me! The hull's pulverized and I've lost power, no, I think the engine's been destroyed. I've thrown both tracks as well- Fuck it, I'm punching out!There's an explosion as the turret separates and the new vehicle jets upward into the air.
[Mao, Magella Attack Tank]:
Ah, I'm airborne! (I can't believe this thing actually works!) [Mao, Magella Attack Tank]:
Lutz! I've sighted the guntanks, all three of 'em are on this side of the city!! One's crossing the river!Barry has trouble re-targeting after the Magella separated and can't get a shot in this turn.
Zeon phase start!
FederationEquipped: NFHI*GMCa-type.09/180mm Artillery Cannon - Hit2 Dmg4 Amm8/8, RangeMedium/Long, Recoil
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 180mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
Equipped: NFHI*GMCa-type.09/180mm Artillery Cannon - Hit2 Dmg4 Amm8/8, RangeMedium/Long, Recoil
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 180mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
Equipped: NF*GMG-Type.37/100mm machine gun - Hit3 Dmg2 Amm20/20, RangeShort/Medium, Burst
Gear: 2x Beam Sabre - Dmg5, Disposable (useless after one use)
2x 100mm Shell Magazines
System: RGM*S-Sh-WF/S-00109 shield - Passive +1 Def, destroyed when hit
System: 20mm Vulcan Hit2 Dmg1 Amm9/10, RangeShort
Cargo: 1 Pilot
4 Techs (9mm Submachine Guns)
2x 100mm Shell Magazines
4x 180mm Shell Magazines
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm0/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
Systems:
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
120mm Low-Recoil Cannon - Hit3 Dmg3 Amm1/1, RangeLong/Extreme, Linked
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
40mm 4-barrel Pop Missile Launcher - Hit2 Dmg3 Amm4/4, RangeShort/Medium
Gear: 18x 120mm Shells
2x 40mm Missile Racks
System: 20mm Vulcan Hit2 Dmg1 Amm10/10, RangeShort
Gear: 1 Pilot
4 Techs (9mm Submachine Guns)
8x 40mm Missile Racks
30x 120mm Shells
ZeonSystem: 175mm Cannon - Hit1 Dmg4 Amm0/1 RangeMedium-Long
Gear: 9x 175mm shells
System: 175mm Cannon - Hit1 Dmg4 Amm1/1 RangeMedium-Long
Gear: 9x 175mm shells
Burst (-1 hit, +1 dmg, costs 5 ammo while acting as a regular attack)
Recoil (you must be stationary to use this weapon)
Linked (when this weapon is fired, also fire [-])
Point-Defense (can shoot down projectiles)
Tank: no hit penalties while moving, -1 mov if turning
Hover: no mov penalties across any terrain, deceleration is difficult so -1 in crowded areas where the vehicle must slow down to avoid crashing
Airframe: no penalty for flying
Transform: can change into a different type of vehicle, altering it's stats and tags
Stationary: no modifier
Moving: +1 mov, -1 ranged hit
Flying: +2 mov, -1 ranged hit
Hover: no modifier
Fallen: -1 mov, -1 hit
In cover: +1 def
Surpressed: -1 hit
Surprised: is rendered "stationary" for this attack