((I'll just make up some narrative to go along with the Zaku actions, since there wasn't much RP.))
Zeon Mobile Strike Force, Element 1Dehek takes charge immediately, his tone no-nonsense as he wraps his head around the situation.
Alright, von Strud, circle around the aft of that cruiser and see if you can't get a better look at the other side, I want to know if the Feddies have any more craft that we can't see anchored to the hull. Everyone swap to bazookas except Franz, in case any of those Balls take off I want you to take them down. Roger that! Franz, aim for the Ball cluster closest to the bow, I'll take the other. Von Strud you aim for the bridge. That should stop them from going anywhere and keep them from calling the colony for backup. Dehek unclamps the bazooka from the holster on his lower back and places his machine gun in its place. He shoulders the bazooka and activates the targeting system.
We'll wait as long as possible to give von Strud a chance to check out the opposite side of that cruiser, and we'll open fire the moment it makes its move. Once it spots us those beam batteries are going to light up so everyone stay alert! Dehek feels a bead of sweat running down his temple as von Strud's Zaku obeys, thrusting gently to avoid tipping off the Feddie cruiser's scanners.
Onboard the SalamisThe pilots are just finishing their meal of packeted eggs and flash dried bacon when a crewman in an engineer's uniform appears in the doorway. He braces in the doorframe to keep himself from floating away in the zero-g environment. He calls out in a friendly voice.
Hey! We finished the prep on your GMs a bit early! Captain says he'd like to move up the scheduled exercise if you guys are up for it, full combat load this time! He grins.
Those Ball pilots are itching for another round! Ready for some live-fire practice?ZEONStats: Def2 Mov1/2
Equipped: M-120A1 120mm Machine Gun [Hit3 Dmg1 Amm10]
Inventory: H&L-SB25K A-P 280mm Bazooka [Hit1 Dmg5 Amm1 (long reload)]
Heat Hawk Type5 [Hit5 Dmg3 (no reload) (melee)]
Secondary Systems: 3-tube Missile Pod [Hit1 Dmg4 Amm6/6 Mov2 (built-in)]
BR-01s Roundmover Backpack [+2 Mov due to heavy trait, actually only +1 Fuel3/3 (heavy)
Stats: Def2 Mov1/2
Equipped: M-120A1 120mm Machine Gun [Hit3 Dmg1 Amm10]
Inventory: H&L-SB25K A-P 280mm Bazooka [Hit1 Dmg5 Amm1 (long reload)]
Heat Hawk Type5 [Hit5 Dmg3 (no reload) (melee)]
Secondary Systems: 3-tube Missile Pod [Hit1 Dmg4 Amm6/6 Mov2 (built-in)]
BR-01s Roundmover Backpack [+2 Mov due to heavy trait, actually only +1 Fuel3/3 (heavy)
Stats: Def2 Mov1/2
Equipped: M-120A1 120mm Machine Gun [Hit3 Dmg1 Amm10]
Inventory: H&L-SB25K A-P 280mm Bazooka [Hit1 Dmg5 Amm1 (long reload)]
Heat Hawk Type5 [Hit5 Dmg3 (no reload) (melee)]
Secondary Systems: 3-tube Missile Pod [Hit1 Dmg4 Amm6/6 Mov2 (built-in)]
BR-01s Roundmover Backpack [+2 Mov due to heavy trait, actually only +1 Fuel3/3 (heavy)
FEDERATIONStats Def4 Mov1
Weapons
6 x Single Barrel Beam Turrets [Hit1 Dmg3]
6 x 2-Barrel Machine Gun Turrets [Hit1 Dmg1 (point defense)]
2 x 6-Tube Missile Launcher [Hit1 Dmg4]
Stats: Def1 Mov2/3
Equipped: BR-M-79C-1 Beam Rifle [Hit2 Dmg2 Amm5/5]
Inventory: THI BSjG01 Beam Saber [Hit5 Dmg5 Amm2/2 (melee) (disposable)]
FADEGEL RGM-M-Sh-003 Shield [Def2 (shield)]
Secondary Systems: 60mm Vulcan Gun [Hit4 Dmg1 Amm4/4 (built-in) (point defense)]
Stats: Def1 Mov2/3
Equipped: BR-M-79C-1 Beam Rifle [Hit2 Dmg2 Amm5/5]
Inventory: THI BSjG01 Beam Saber [Hit5 Dmg5 Amm2/2 (melee) (disposable)]
FADEGEL RGM-M-Sh-003 Shield [Def2 (shield)]
Secondary Systems: 60mm Vulcan Gun [Hit4 Dmg1 Amm4/4 (built-in) (point defense)][/
Stats: Def1 Mov2/3
Equipped: BR-M-79C-1 Beam Rifle [Hit2 Dmg2 Amm5/5]
Inventory: THI BSjG01 Beam Saber [Hit5 Dmg5 Amm2/2 (melee) (disposable)]
FADEGEL RGM-M-Sh-003 Shield [Def2 (shield)]
Secondary Systems: 60mm Vulcan Gun [Hit4 Dmg1 Amm4/4 (built-in) (point defense)][/