They had the Leaf Snail up against the wall. He'd slimed his way out of one too many scrapes: they all knew he was up to no good.
"Confess!" one cried, sticking a sharpened poker up against what passed for a neck.
The snail just laughed.
"You will all soon know the glory of the true uber-folk. The Djinn are gods amongst us. Soon you will all travel to the Empire of Sand and prostrate yourself before the Emperor Dariush. Your blood will yet run blue!"
Before they could question him further, the snail grabbed the sharpened poker and plunged it beneath his shell and into his tiny heart.
Naturally, chaos ensued...Leafsnail was scum. He was a Reborn Djinn Pusher. Leafsnail, Reborn Djinn Pusher , 0xp
Converter
Hardcore
Bloodthirsty
Vote Count
*Tiruin
mastahcheese
*4maskwolf
Tack
NativeForeigner
Objective
*MyOwnWorstEnemy Toaster
*Jack A T
*Leafsnail [6] Tack, Tiruin, Toaster, TheDarkStar, mastahcheese, Leafsnail
Tawarochir TheWetSheep
TheDarkStar
No Lynch
Not Voting: TheWetSheep, Jack A T, Nativeforeigner, Objective
6 votes needed to hammer. *Has used their extend.
During Day Three,
Jack A T targeted Leafsnail.
For further clarification:
- Bussing redirects all actions against player 1 onto player 2 and vice versa.
- Players always know who they're targeting but they won't be told why they targeted the wrong person if they end up doing so.
- Immovable prevents you from being one of these player, it
doesn't prevent you from being redirected via bussing. This will likely be changed if/when I run this set up again.
- If an immovable player is one of the two players in a bus, that bus fails entirely.
It is now Night. Everyone who survived and isn't Dense gains +1 experience point. If anyone was Bloodthirsty and voted for Leafsnail, they also gain an additional +1 experience point. Tell me if you're unsure how many points you currently have.
Let me know if you'd like to buy a new power or auto, cash in old powers and autos for half the price, or buy off a flaw for double the price. If you sell more than one power or auto, you'll get half their collective price (e.g. selling two one point autos together will give you a point).
Powers (unless stated otherwise, no power can be self-targeting)
1 - Scan (spot how many points a player has)
1 - Inflate (Pick a power or auto that players can buy: it now costs +1 point to buy that power for the rest of the game)
2 - Count (find out the number of powers and autos a player has)
2 - Point Share (give any number of points to a target)
2 - Randomise
2 - Sap (steal all a player's unspent points)
2 - Protect
2 - Gift (give one of your powers to a target player. Free- and Day- powers remain Free- and Day-.)
2 - Flavour Inspect (e.g., a player with Hardcore and Kill, might turn up as 'You see the man don his fatigues, grab his gun, and grit his teeth as he heads out into the night'.)
3 - Cleanse (All the target's flaws are removed)
3 - Power Swap (swap a random power you have, including Power Swap, with a random power your target has)
3 - Track
3 - Redirect
3 - Block
3 - Bus
3 - Recycle (target player has all their powers and autos cashed for full-point cost. This interrupts all other actions the target might take in a night and can be self-targeted.)
4 - Santa (target player gains a random power)
4 - Curse (target player gains a random flaw)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target)
4 - Fortune Teller (Player recieves a list of all powers, autos and flaws in play, in alphabetical order)
5 - Ability cop
5 - Alignment cop
6 - Double-Voter (day action)
6 - Vote stealer (day action)
6 - Hide (spend one point to become incapable of taking or receiving night actions for the night.)
6 - infallible alignment cop (can see through Miller and Innocent)
6 - Kill (kills target player)
10 - Convert - Convert to your alignment (scum only)
Autos
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free. This use doesn't stack with Prolific (if you use prolific to use the same free-power twice in a night, you'd use it three times, not four).
x - Day-: When choosing Day-, pick one of your non-auto night powers: that power is now a Day Only power. This can be taken multiple times for different powers and costs the same number of points as the power it is attached to. Day powers are resolved in the order they're sent in and processed as soon as the mod gets to them (so using them late in the Day might not give you enough time to make use of the results). Unless you have Prolific, you can only use one Day power per day.
1 - innocent (show up as town under inspect)
1 - silent (you can't be tracked)
1 - Clear-minded (you can't be randomised)
1 - Bloodthirsty: get an extra point every time a day ends with your vote on the player that gets lynched.
1 - Thrill-seeker: get an extra point every time a day ends with the number of votes on you equal to or one point less than the player with the most votes)
2 - immovable- you cannot be redirected or bussed
2 - unstoppable (can't be blocked or protected against. Immunities still apply)
3 - Flexible (gets full point cost back for cashed in powers)
4 - Prolific (can use two actions in a phase, can be the same power)
5 - Immune to night kills
5 - Explosive (you kill anyone targeting a kill at you as well as dying)
6 - Resurrection (After dying for the first time, you awake alive the next day (missing all night actions and gaining of points while you are dead)
Night ends in 24 hours, Thursday at 12.30AM BST (GMT +1) or before if I get everyone's actions. If you're not acting, let me know.