4maskwolf: To answer your question, night logic will be... interesting. Unlike the chaotic, but fixed (generally), roles of BYORs, these roles are ever-changing. Unlike BYORs, scum got to work together to make a high-power role combination, knowing exactly what they could have to counter. In addition, I'm expecting odd behaviour, due to the number of people who look like they are not only people I don't recognize, but rather new as well. I'm expecting more chaos than the average BYOR from the town side, but a well-organized scumteam.
Fuck it, I'm talking about millers. Tawarochir seems to have trouble with them too.
Common practice for millers is to claim day 1 (or at least before you are inspected). This means that any plain alignment cops (which I hope nobody is, because they suck here, but I recognize someone may have picked it) know exactly what you inspect as and don't have to waste an inspect on you. Scum can fakeclaim millers somewhat easily in most games, which means that miller claimers are not exempt from suspicion (not even close).
This game is unusual, in that townies could choose to be a millers for an in-game, detectable, benefit. In addition, there are several inspector types that can find millers or signs of said milleriness (scanners, counters, ability cops, infallible alignment cops, and possibly flavour inspectors). Thus, there was little reason for townies not to take miller, and miller claims are unusually hard to fake.
Of course, there are ways to interfere with miller inspections (not going to list them, but they're not that hard to figure out), but those take points, time, and actions.
PPE: What Leafsnail said, and what 4maskwolf said about millers.