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Author Topic: Choose-Your-Own-Mafia - GAME OVER - TOWN VICTORY!  (Read 98276 times)

4maskwolf

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #105 on: March 24, 2014, 12:12:04 pm »

Jack: You have been gone for a while, but you seem to have a good grasp on the game of mafia.  How do you think the uncertainty of powers and abilities will effect the night logic of the game?

4maskwolf

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #106 on: March 24, 2014, 12:13:23 pm »

NQT: If you have the flaw of cannot vote, can you simply not write red text or do your votes just not count?

Leafsnail

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #107 on: March 24, 2014, 12:17:56 pm »

@Tiruin: prolific and bloodthirsty seem like the best for townies.  Prolific lets you do twice as much and bloodthirsty is a reliable point stream.  Don't wamt to give the mafia too much advice but  Ressurection is clearly great for them.  PFP
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Jack A T

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #108 on: March 24, 2014, 12:27:54 pm »

Jack: You have been gone for a while, but you seem to have a good grasp on the game of mafia.  How do you think the uncertainty of powers and abilities will effect the night logic of the game?

I'll answer this after NQT answers one question:

NQT: Did the scum gain access to scumchat before they chose their initial powers, or after?
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Quote from: Pandarsenic, BYOR 6.3 deadchat
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Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
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Tawa

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #109 on: March 24, 2014, 12:57:27 pm »

So, why the heck did *everyone* pick Miller?

4maskwolf: Which would you fear more: scum with a daykill, or scum with a dayconvert?  Why?
Hi Jack.  I've never played with you before, this should be interesting.
I would fear a daykill more, because it can't be protected against, but I would fear the night convert more, because converts are really powerful.

Also, like Jack, I chose Miller.

Did you *really* pick Miller, 4maskwolf, or are you scum?

So, Tack...

I expect that the amount of millers will cause some serious WIFOM.
Yeah? How?
Hypothetical: "Am I scum, or did I choose miller?"
Will we waste days and nights inspecting/lynching every miller call? Are people expecting us to?
Therefore is calling miller supposed to protect someone, or bring more doubt upon them?

But this is way too heavy for the first day.

No vote

Not voting? How come? Not voting on day one is considered scummy, as it strongly resembles active lurking, Tack.
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notquitethere

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #110 on: March 24, 2014, 12:59:02 pm »

Wolf
NQT: If you have the flaw of cannot vote, can you simply not write red text or do your votes just not count?
You can put whatever you like in whatever colour text you like, if you can't vote I just won't count it.

Jack
NQT: Did the scum gain access to scumchat before they chose their initial powers, or after?
As the OP says, scum can confer before choosing their powers, as such the scum PM was sent with the scum role PM.
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Leafsnail

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #111 on: March 24, 2014, 01:08:07 pm »

I chose the can't-vote flaw, but not the miller flaw. So you should be able to check that I am not a maffia, if you don't get redirected.
Looking back, I probably should have taken the miller too, if everyone else took it anyway.

Jack: what drives you to be interested in particularly the people you have questioned?
P-Luke.  Your invitation for people to inspect you is extremely suspicious.  Theresults of a normal inspect are very easy for the scum to manipulate in this game, and townies do not normally focus on clearing themselves this hard.  Also I don't see why a townie would pick no-vote but not Miller.
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Leafsnail

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #112 on: March 24, 2014, 01:10:25 pm »

The same point applies equally to Tack, particularly because he seems to be making vague meta-comments rather than playing so far.
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Leafsnail

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #113 on: March 24, 2014, 01:20:36 pm »

@Tawarochir: There are two advantages to picking miller,and basically no drawback.
1.You get an extra point
2.You get an extra point that mafia members can't get

The benefits of the first are obvious.  The second is more subtle, but it means the mafia would have to try and fudge the extra point they didn't get from Miller.  Or not claim miller and cast suspicion on themselves.

The drawback is minimal because Alignment Cop is a terrible ability anyway.  Mafia can dodge it for one point, and the miller ability means they don't even need to do that.  Any player who wants to play detective should go with Infallible for one point more (which ignores Miller) or Ability Cop for the same price (which is actually better when all townies have miller).
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Tawa

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #114 on: March 24, 2014, 01:28:02 pm »

Fair point, leafsnail.
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4maskwolf

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #115 on: March 24, 2014, 01:29:10 pm »

@Tawarochir: There are two advantages to picking miller,and basically no drawback.
1.You get an extra point
2.You get an extra point that mafia members can't get

The benefits of the first are obvious.  The second is more subtle, but it means the mafia would have to try and fudge the extra point they didn't get from Miller.  Or not claim miller and cast suspicion on themselves.

The drawback is minimal because Alignment Cop is a terrible ability anyway.  Mafia can dodge it for one point, and the miller ability means they don't even need to do that.  Any player who wants to play detective should go with Infallible for one point more (which ignores Miller) or Ability Cop for the same price (which is actually better when all townies have miller).
This is something that will need to be fixed in the next iteration of the game, I think.  Just removing miller outright would probably be the best way to go: that way, alignment cop becomes more useful.  Sure, the mafia can dodge it, but they had to spend an extra point to do so, and maybe make that cost a bit more.

Jim Groovester, what do you think about the miller question?

4maskwolf

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #116 on: March 24, 2014, 01:32:52 pm »

Tawarochir: Do you believe that a night kill or a night convert is more likely for the scum, and why?
Leafsnail: You accuse others of having posts of little content, yet many of your posts end up being rules semantics.  Three out of five, in fact:

@Tawarochir: There are two advantages to picking miller,and basically no drawback.
1.You get an extra point
2.You get an extra point that mafia members can't get

The benefits of the first are obvious.  The second is more subtle, but it means the mafia would have to try and fudge the extra point they didn't get from Miller.  Or not claim miller and cast suspicion on themselves.

The drawback is minimal because Alignment Cop is a terrible ability anyway.  Mafia can dodge it for one point, and the miller ability means they don't even need to do that.  Any player who wants to play detective should go with Infallible for one point more (which ignores Miller) or Ability Cop for the same price (which is actually better when all townies have miller).
PFP.

There is basically no reason for townies not to pick miller.  Alignment Cop is pretty much worthless anyway and that extra point could confirm you as not scum (as well as increasing you power).
@Tiruin: prolific and bloodthirsty seem like the best for townies.  Prolific lets you do twice as much and bloodthirsty is a reliable point stream.  Don't wamt to give the mafia too much advice but  Ressurection is clearly great for them.  PFP

Jack A T

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #117 on: March 24, 2014, 01:37:30 pm »

4maskwolf: To answer your question, night logic will be... interesting.  Unlike the chaotic, but fixed (generally), roles of BYORs, these roles are ever-changing.  Unlike BYORs, scum got to work together to make a high-power role combination, knowing exactly what they could have to counter.  In addition, I'm expecting odd behaviour, due to the number of people who look like they are not only people I don't recognize, but rather new as well.  I'm expecting more chaos than the average BYOR from the town side, but a well-organized scumteam.

Fuck it, I'm talking about millers.  Tawarochir seems to have trouble with them too.

Common practice for millers is to claim day 1 (or at least before you are inspected).  This means that any plain alignment cops (which I hope nobody is, because they suck here, but I recognize someone may have picked it) know exactly what you inspect as and don't have to waste an inspect on you.  Scum can fakeclaim millers somewhat easily in most games, which means that miller claimers are not exempt from suspicion (not even close).

This game is unusual, in that townies could choose to be a millers for an in-game, detectable, benefit.  In addition, there are several inspector types that can find millers or signs of said milleriness (scanners, counters, ability cops, infallible alignment cops, and possibly flavour inspectors).  Thus, there was little reason for townies not to take miller, and miller claims are unusually hard to fake.

Of course, there are ways to interfere with miller inspections (not going to list them, but they're not that hard to figure out), but those take points, time, and actions.

PPE: What Leafsnail said, and what 4maskwolf said about millers.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

4maskwolf

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #118 on: March 24, 2014, 01:40:36 pm »

4maskwolf: To answer your question, night logic will be... interesting.  Unlike the chaotic, but fixed (generally), roles of BYORs, these roles are ever-changing.  Unlike BYORs, scum got to work together to make a high-power role combination, knowing exactly what they could have to counter.  In addition, I'm expecting odd behaviour, due to the number of people who look like they are not only people I don't recognize, but rather new as well.  I'm expecting more chaos than the average BYOR from the town side, but a well-organized scumteam.
And what town combinations do you think a townie should be most afraid of?

4maskwolf

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Re: Choose-Your-Own-Mafia - Day 1 - Everyone Has Secrets
« Reply #119 on: March 24, 2014, 01:43:28 pm »

To clarify the question: there are some times when town players can be more damaging than scum ones.  A particular thing I see is the possibility of having too many nk's coming from the town, aimed wildly and destroying everyone.
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