"You took a risk, but it paid off. Good work, I'll be able to set this skeleton to farming. We should be able to get the first harvest in before using up the nearby forage." Alex ignored Tammy's frown and moved to help Lyssa with her bag.
"I was going to mention a garden, but I was afraid you'd make me deal with it. I
hate weeding." Lyssa shuddered as she spoke.
Tammy sighed. "Just be more careful next time."
Alex began to arrange the bones on the ground. They looked old and brittle, but were clean. He nodded. "These will work fine. I'll need to rest for the remainder of the day, then I'll animate it in the morning. Tammy, I'm afraid I'll need to cancel your crossbow's enchantment for a while, until I'm better at maintaining it."
A pained expression crossed her face at the words, before she quickly returned her face to a neutral expression. "Understood," she said flatly, before heading towards the timber pile.
Alex shook his head and sat down to meditate.
The animation went well enough, and the skeleton was quickly put to work preparing a field with their axe, or, when that was in use, the pick. It nearly made up for the more improvised tool by able to work without breaks. The trio spent most of that day foraging for fast-growing seeds, ending up with enough to plant a decent number of potatoes, peas, and turnips.
In between his experiments, Alex helped get their first shack built. It was surprisingly well made, given their inexperience and poor material. They still needed more animal hides (or a better material) to keep it from leaking if it rained. For now, Tammy slept in it alone on clear nights. It was just large enough that they could all sleep semi-comfortably inside during rain, after plugging the leaks.
"We really should have thought to bring tents," Lyssa complained, while they huddled together miserably outside the shack, using one of it's walls and an overhang to block most of the rain. "Can't you learn a spell to keep us dry?"
"Not easily," he replied.
There wasn't much time for experimenting or practice that week, but he did what he could. His carved bones seemed to work as well as untouched bones. His flailing attempts at making a glue-like substance to mix with powdered bone accomplished nothing. He would need to either buy some glue from the town at some point, or find someone who would sell him a recipe.
His self-firing crossbow was significantly worse than what even he could do. He tried making it an auto-aiming turret, but it was slow at tracking its target and had a near-point-blank effective range. He had a few ideas about a cloth-covered bird skeleton to deliver poisons, but he didn't want to sacrifice his relatively-heavy clothing or one of their few bags, all of which were made of a burlap-like material. He wasn't even confident he could get it to fly yet.
His limited practice controlling multiple minions went much better, and his meditations led him to being better able to absorb mana.
He'd asked Tammy about her aversion to the undead, once she was in a better mood. "They're just creepy. I'll try not to let it affect me."
By the end of the week, they'd finally gathered enough hides to render the shack relatively waterproof.
Health: 6/6
Mana: 0/10 [+2/night] [1 upkeep/day] (2 dormant)
Minions: 2/5
Temporary Modifiers:Traits:Feminine
Rainbow eyes and long rainbow hair
Talentless Carpenter
Magic Skills:Necromancy Bone 1: Initiate
- Command May reliably control 5 undead
- Projection-- May sense minions "deaths." Vague proximity sense.
- Speed--
Blood 0: Unknown
Shadow 0: Unknown
General
- Speed 0
- Capacity 10
- Recharge 2
- Mage Sight 0
Mundane Skills:Architecture 0[1]
Military Logistics 0[1]
Mechanics 1
Farming 2
Clerk 2
StatsStrength 6
Dexterity 4
Constitution 6
Intelligence 8
Wisdom 7
Charisma 8
Karma 5
Bone
Animate Skeleton 1 - Animate an already prepared skeleton, under your command. They will obey commands literally, to the best of their ability. They are roughly as powerful as a typical farmer.Loosely limited to human-sized skeletons.
Costs 2 mana.
Casting time of 30 minutes.
Upkeep of 1 mana/skeleton/day.
Call Spirit 1 - Summon a deceased person's soul. Targeting requires a person, place, or object of great sentimental value. This will fail if the soul has been claimed by a deity, and alert said deity. The spirit can only interact with the mundane world through dreams. Summoned spirit is not bound.Casting time of 30 minutes.
Costs 1 mana.
Necromantic Mechanism 1 - Create a mechanism with a control matrix. This will generally be a sensor (motion or pressure) linked to a trigger, although more creative applications are possible. One "mechanism" may have as many as five sensors and five effects.Costs 1-2 mana.
Casting time varies
Upkeep of 1 mana/set/day
9 days hardtack
0 Iron, 6 Copper coins (1 iron is 10 copper. A cheap inn room and six meals costs five copper.)
Turnip, potato, and pea seeds.
20ft rope
Good Knife
Small Backpack
2x Small Saddlebags
Basic construction tools
Bag of nails
Lyssa
Healthy
Extremely Loyal
****Trapper [Good Kit]
***Tracker
Tammy
Healthy
Extremely Loyal
****Crossbows [Good Self-Cranking Crossbow, 20 bolts] (Dormant)
***Negotiation
Undead Copy Machine (Dormant)
May copy a page in 8 hours
Debatable creates evil books
Skeleton Farmer
Prepared fields to feed one person for a year
1x simple shack
((Woo, {98} on your practice roll. It triggered a second roll, for skilling-up bone early. You got an {8} on that.
You may try to specifically train on any aspect, including shadow/blood magic or a specific sub-skill.
You haven't rolled low enough on forage/hunting rolls to merit actually
eating any hardtack. That will change as winter starts to approach. You have about two months, which should give your skeleton enough time to get in enough quick crops for three people to survive the winter.))