Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10

Author Topic: Necromancers, Shadows, and Octopi (Suggestion Game)  (Read 11423 times)

Nirur Torir

  • Bay Watcher
    • View Profile
Necromancers, Shadows, and Octopi (Suggestion Game)
« on: March 21, 2014, 05:20:19 pm »

Necromancer, noun.
A magical practitioner who uses the corrupting magics pertaining to death and the soul. Forever tainted by the infernal whisperings of the Dark Ones, even a single novice necromancer represents a grave threat to the stability Empire. Suspected necromancers are to be reported to the Justicars immediately.

Character creation, part 1.

Please select a background:
The lowborn clerk with delusions of grandeur
The vengeful disinherited merchant prince (Must start in The United Cities of Yorvath.)
The corrupted novice mage (Must start in the Kingdom of the Grand Fair Octopus.)
The proud assassin
A dimensionally displaced and reincarnated Bay 12er with a spotty memory.

Please select a starting area, if applicable. All three available choices are part of the Valorous Empire.
The Kingdom of the Grand Fair Octopus, in the south, is the most directly under the Emperor's control. The Church of the Grand Fair Octopus, which loathes necromancy, has great sway here. Most of the mages in the Empire are trained in the capital duchy, Bird's Branch. The Kingdom is in a state of open war with the liches of the Realm of the Dead, to the south.
The Azure Shield, in the east, is a heavily decentralized feudal kingdom, and nobles have nearly all of the power. Land-owning nobles generally hold their own laws, and may be tempted to break the emperor's laws for their own benefit. Many nobles are disquieted with the ongoing peace, and quietly speak of war with the eastern lands.
The United Cities of Yorvath, in the west, are governed by competing merchant houses. The Church of the Grand Fair Octopus has a moderate presence in each city. The houses control overseas colonies in the far south-west. They are content to trade with the desert nomads to the west.

Spoiler: Map (click to show/hide)


Spoiler: The major dark gods (click to show/hide)

Spoiler: Paths to Immortality (click to show/hide)

This is a suggestion game. Everyone will control the same character. This has only a semi-serious setting. If something seems 'really fun' (or worth a cheap laugh), I might take that over being fully consistent, but you will die if you waltz into a cathedral and try to cast Lesser Fear on an archpriest during a sermon.
Logged

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #1 on: March 21, 2014, 05:24:37 pm »

We are a dimensionally displaced and reincarnated Bay 12er with a spotty memory.

The Azure Shield, in the east, is where we shall find ourselves!

We shall start by gathering six fellows to embark upon an epic journey to the Mountains, to find wealth and splendor! Strike the Earth!
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #2 on: March 21, 2014, 07:06:57 pm »

We are a dimensionally displaced and reincarnated Bay 12er with a spotty memory.

The Azure Shield, in the east, is where we shall find ourselves!

We shall start by gathering six fellows to embark upon an epic journey to the Mountains, to find wealth and splendor! Strike the Earth!
+1.

Also, am I reading that Dark Gods list right? Is that a tsundere cat god?
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #3 on: March 21, 2014, 07:13:43 pm »

We are a dimensionally displaced and reincarnated Bay 12er with a spotty memory.

The Azure Shield, in the east, is where we shall find ourselves!

We shall start by gathering six fellows to embark upon an epic journey to the Mountains, to find wealth and splendor! Strike the Earth!
+1.

Also, am I reading that Dark Gods list right? Is that a tsundere cat god?

I will add on my +1

I also request that our friendly Bay12er is a trap.

WE CAN PLAY GAMES WITH THEIR MINDS!

Also, lets worship the godcat.
« Last Edit: March 21, 2014, 07:16:53 pm by Kevak »
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #4 on: March 21, 2014, 07:45:05 pm »

+1 to striking the earth, and worshipping kawaii- I mean Kaowe.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #5 on: March 21, 2014, 08:32:49 pm »

Dimensionally displaced and reincarnated Bay 12er with a spotty memory, reborn into The Azure Shield, selected.

Please select up to three pieces of real-world knowledge and/or skills to remember. You'll naturally remember most common knowledge, such as what gunpowder is, but I do not consider black powder recipes to be common knowledge. Trying to remember too much (a complete production chain for microchips) will leave gaps. Probably large gaps.

Please select which god brought-
"Mew."

Fine, Kaowe is your patron god. Please select one of the three necromancy paths. This only affects starting level and spells.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #6 on: March 21, 2014, 08:38:59 pm »

Bone, we need minions to dig out our fortress!

As for skills, I don't know.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #7 on: March 21, 2014, 08:57:31 pm »

I guess some level of knowledge of architecture, particularly as it pertains to fortress construction, acquired in anticipation of the day DF Gets Physics-al.
Knowledge of anatomy, acquired for modding more realistic creatures?
A basic grasp on wilderness survival, particularly what plants are edible or otherwise useful, acquired for modding adventure mode.

I'm torn between Bone and Shadow, but I guess Bone will do.
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

aattss

  • Bay Watcher
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #8 on: March 21, 2014, 09:05:45 pm »

Bone

Skills:

Modern metallurgy (a few holes are fine)
Expertise of methods of mass production (that occurred in the Industrial Revolution)Factory Expertise (expert in organizing people in assembly-line and stuff to increase productivity and quality of goods produced)
Military Logistics ("amateurs talk tactics, professionals talk logistics")

The key to an undead army is to replenish your troops at a rate that is faster in comparison to the rate at which your minions die. If every enemy destroys one of yours, then your army remains the same size, and if every enemy destroys two of yours, you'll net a loss, but if every undead destroys two enemies, then you'll be able to double your army and thus geometrically increase the size of your army. (oversimplification, as taking cities will give you their graveyards, but at the same time attacking cities will make enemies, not to mention that elite troops and any heroes would end up only causing losses.) This is made even harder as your troops are rotting corpses and the enemies are armed and experienced.

P.s. mass production will be even easier than it should be because our undead workers will be able to work 24/7 for no pay.
« Last Edit: March 21, 2014, 09:31:35 pm by aattss »
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #9 on: March 21, 2014, 09:09:39 pm »

+1 to metalworking, and architecture.

We need to actually get ourselves together before trying to take over the world, so I suggest Knowledge of Bone Setting, so we can literally put ourselves and our minions together, even if anti-magic exists.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #10 on: March 21, 2014, 09:20:15 pm »

Hint: I'm lazy. If I have to look it up, there will be more holes. If you do the work and spell out exactly what you want the protagonist to remember, you're more likely to get it. You may also choose to focus on one topic. "Expertise of methods of mass production (that occurred in the Industrial Revolution)" is a bit more of a broad field than I was planning on.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #11 on: March 21, 2014, 09:29:00 pm »

Bone.


Architecture

Modern metallurgy

Bone setting


I still vote that we are a trap.
Logged

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #12 on: March 21, 2014, 09:39:30 pm »

Will we eventually be able to reach out to the other branches of necromancy?
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #13 on: March 21, 2014, 09:40:41 pm »

I think he said we will be able to.


Edit: I am going to go and take a shower, whenever we get to appearance, if I'm not out by then, my vote is an adorable but very bloodthirsty trap.

Preferably the kind that messes with people's heads for the fun of it.
« Last Edit: March 21, 2014, 10:00:04 pm by Kevak »
Logged

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Necromancers, Shadows, and Octopi (Suggestion Game)
« Reply #14 on: March 21, 2014, 10:10:44 pm »

We have to have a black beard that will turn white if we become a lich
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;
Pages: [1] 2 3 ... 10