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Author Topic: Help, I'm suffering from a Megabeast withdrawal syndrome.  (Read 1800 times)

pumpedupjellos

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Help, I'm suffering from a Megabeast withdrawal syndrome.
« on: March 18, 2014, 10:50:32 am »

So while lots of people are whining about too many forgotten ones and megabeasts, I find myself far into the game with only one ever encounter with a forgotten one... and zero megabeasts and semi-megabeasts T__T  Any tips on how to induce some megabeast fun into my game would be much appreciated haha!



It's definitely not a problem of wealth or population... and I know it's not the world either cos I purposely maxed savagery and number of beasts while reducing the no. civilizations, sites and length of world history... I even checked legends before embarking to confirm that all the megabeasts were still alive.

Having settled in a savage environment, I've even had so much time as to tame giant eagles, giant chinchillas, giant ravens, giant great horned owls, giant white storks and wolverines (yes tamed, not just trained). Lately it's gotten so boring waiting for a megabeast to show up that I've begun throwing my dwarves into the arena full of trolls and goblins that I built to train my marksdwarves. I'm dying for Smaug to visit my and attempt to raze my fortress with his burning fury...

Do megabeasts hate me?
Does Armok... hate me?  :-[
« Last Edit: March 18, 2014, 10:52:40 am by pumpedupjellos »
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Button

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #1 on: March 18, 2014, 11:03:02 am »

Well, even if there are a ton of megabeasts in the world, that doesn't guarantee that they're in your area. Next time, check the zone you want to embark in for resident megabeasts. You usually won't embark right on them (though it's not unheard-of, cough the time I embarked on a multigenerational roc colony with more than 30 individuals cough).

You'll also get more megabeasts the more zones you settle on the border of. You can check this in the embark screen with f1, f2, f3, f4, etc. Each of these zones has its own megabeast population.
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pumpedupjellos

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #2 on: March 18, 2014, 11:15:37 am »

You'll also get more megabeasts the more zones you settle on the border of. You can check this in the embark screen with f1, f2, f3, f4, etc. Each of these zones has its own megabeast population.

Alright thanks for the tip haha, I just abandoned my fortress to try embarking somewhere else on your suggestion...
No hard feelings losing a thriving fortress, it was honestly getting boring ;D
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pumpedupjellos

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #3 on: March 18, 2014, 11:27:01 am »

Decided to settle on an intersection between 4 biomes: rocky wastelands (cold), temperate savannah (cold), temperate woodlands (cold) and temperate woodlands (warm). I'll let you know how it goes ;)
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thegoatgod_pan

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #4 on: March 18, 2014, 07:29:20 pm »

Caverns. Just open up or settle into the caverns and you will have all the megabeasts you can handle.
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Talvieno

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #5 on: March 18, 2014, 07:41:31 pm »

When you create a world, watch the screen to make sure it stays in "Age of Myths". "Age of Legends", and worse, "Age of Heroes" means all your megabeasts are dying out.

Caverns. Just open up or settle into the caverns and you will have all the megabeasts you can handle.
I don't think he meant forgotten beasts.
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Sutremaine

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #6 on: March 18, 2014, 09:35:59 pm »

The OP did mention FBs in the same context as megabeasts and semi-megabeasts.
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Aslandus

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #7 on: March 18, 2014, 11:54:06 pm »

I can't help you, but I can say the only aboveground beastie I've ever met was a werebeast... the first time I encountered one it got eaten by the goblin ambush I was hiding from, the second time (a different fortress) it kicked a two war dogs across a field, breaking the leg of one of them, then transformed into a human and ran off before my military got there...
Stupid speedy werebeasts...

Necrisha

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #8 on: March 19, 2014, 12:05:40 am »

Once you become comfortable with advanced world generation you can ramp up the starting megabeast population to the point where you can't spend 5 year with a suitable population without having a few megabeasts show up.
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.

FallenAngel

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #9 on: March 19, 2014, 10:11:34 am »

Hey, the first beast of any sort I've seen in fortress mode is in this new fortress (with the drop floor). A three-eyed crab forgotten beast.
A soldier with two iron short swords made quick work of it and somehow avoided its poisonous gas with no ill effects.
I can just imagine a dwarf with its shirt pulled over its mouth stabbing a crab so hard its chitin flies off.

Magistrum

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #10 on: March 19, 2014, 05:12:00 pm »

In the first years of the fortress they will aways be a bit lame...
Also, praise to armok that it had a body! Blobs are impossible to kill when made of something solid.
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pumpedupjellos

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #11 on: April 17, 2014, 07:25:58 am »

I already used advanced world generation to max out the number of megabeasts and reduced world history to a minimum so they're not all dead when I arrive... to no avail  :-[
It would appear that I am a natural repellant to megabeasts...
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MDFification

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #12 on: April 17, 2014, 08:54:03 am »

I personally encounter a lot of titans and forgotten beasts, but never any megabeasts I want to encounter. Oh, I've had cyclops, a giant, and an ettin, but those are practically identical in terms of gameplay. I've never seen a dragon, roc, bronze colossus or minotaur at one of my forts.
It's quite vexing.
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Magistrum

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #13 on: April 17, 2014, 10:09:06 am »

I personally encounter a lot of titans and forgotten beasts, but never any megabeasts I want to encounter. Oh, I've had cyclops, a giant, and an ettin, but those are practically identical in terms of gameplay. I've never seen a dragon, roc, bronze colossus or minotaur at one of my forts.
It's quite vexing.
Rocs are quite common, aren't they? I'm attacked by one of those every fort, they never seem to be lacking numbers.
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Melting Sky

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Re: Help, I'm suffering from a Megabeast withdrawal syndrome.
« Reply #14 on: April 17, 2014, 03:14:13 pm »

I already used advanced world generation to max out the number of megabeasts and reduced world history to a minimum so they're not all dead when I arrive... to no avail  :-[
It would appear that I am a natural repellant to megabeasts...

Perhaps it is a buggy issue with the world you generated or the embark site is geographically isolated. I highly recommend creating a new world using the advanced settings. Set semi mega beasts, mega beasts, titans and night creatures to at least 300 each for a medium sized world, higher for a larger one. If you want to play with the undead then increase the number of secrets of life and death in the world to over 100. Do not let the history run more than a couple of hundred years at most because this tends to wipe out above ground mega beasts. Also, you might want to increase the number of caves. You can tweak some other more complicated setting to create patchwork biomes so its easier to create embarks with multiple biomes available but you shouldn't even need to mess with that if you just ramp the monsters up. Also, try to pick an embark location that isn't isolated on some island or remote mountain valley.
« Last Edit: April 17, 2014, 03:23:01 pm by Melting Sky »
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