Docking Area: Overkill actually exists.
GWG: 95
Mastahcheese: 86
Playergamer: 22
Werty892: 15
Carl looks at the exosuit. "[sub[I wish I had a repair kit. That looks real useful.[/sub]"
"The swarm doesn't seem to have noticed you yet. I would recommend using quieter weapons, to avoid disturbing Swarm in this or other areas. Carl, you seem the most technically skilled; I need you to take a sample."
"...Wait, what?"
Carl's Actions:
1-Take Sample
2, 3, 4-Shoot Swarm with electrolaser pistol.
Carl carefully approaches the Swarm, using his suit's optics to gather as much information about the xenofauna as possible. He does not go unnoticed however, and the Swarm workers, surprisingly quick for a lifeform just recovering from hibernation, charge. [4,3,3] A few blasts from his electrolaser pistol, and 3 of the Swarm slump back to sleep.
The Swarm worker appears to be the most common Swarm life form. It's not strong or overtly aggressive, but can be extremely dangerous in groups. They show little self preservation, and will charge to their deaths to defeat intruders. When undisturbed, Swarm workers gather materials and food for the hives.
Swarm workers are often encountered in significant groups, and almost always accompany more specialized Swarm life forms.
...Oh.
In that case, Attack with two of the dice, and defend with the other two.
[1,6]Jaeger readies his flamethrower, and with a few concentrated blasts encircles the Swarm in fire. Almost half of the Swarm is caught in the fire. [5] Fire prevention systems must have been deactivated, as no sirens or alarms go off. Seems at least some of the crew managed to follow the Standard Swarm protocol.
"Slan, you ready?"
"Always was."
1,2,3,4: Fire at aliens with pistol.
[1,2,6,6] While obscured by the flames, the Swarm can't move either, and after a few shots to find his range Slan manages to take out the remaining Swarm without trouble.
"Fire at will Kelly. Try not to hit the exosuit, still might be usable."
"Got it."
1, Shoot swarm(laser) 2, If swarm are still around, shoot with uzi, if there are no swarm, move over to exosuit and investigate. 3, if used 2 to shoot swarm, investigate exosuit.
The Swarm are done far, so Kelly is free to go and investigate the Exosuit. It appears to be in remarkably good condition, and after reconnecting a few cables comes back to life. Now just enter the authorization code and you have your own heavy lifting vehicle.
Area: DOCKING BAY
Things of interest: Cryo 3 Entrance (closed), Cryo 4 entrance (closed), Sentry guns (offline), Exosuit (damaged, online), Scattered storage crates
Swarm: 0
Swarm alertness: 0
- Name: Carl Anderson
- Health: Fine
- Defensive dice: 3/3
- Primary weapon : Grenade Launcher [8/8 Ammo. Kills d6 enemies per shot.]
- Secondary weapon : Electrolaser Pistol [Infinite Ammo. Only kills on a 6, stuns of 5,4, 3. Max 6 shots/turn.]
- Item : Barricade Kit [Can be used to create cover, or block a doorway or something.]
- Additional information : A bit on the overly cautious side. Good with technology.
- Name: Malachi Kelly
- Health: Fine
- Defensive dice: 3/3
- Primary weapon: Military grade cutting laser [8/8 Ammo. Standard Combat Rules. Always attacks 25% of all available enemies at once]
- Secondary weapon: Dual uzi's [12/12 Ammo. Standard Combat rules. Can spray and pray to attack 2 enemies at once, at a -1 penalty.]
- Item : High Explosive Mine [One time Use. Do not stand near when using]
- Additional information: He was a deep space miner before he got picked up by the wars to fight the swarm, and he kept some of his former strategies.
- Name: Slan Scofski
- Health: Fine
- Defensive dice: 3/3
- Primary: Machinegun [24/24 Ammo. Standard combat rules]
- Secondary: Pistol [12/16 Ammo. Standard Combat rules]
- Item : Stun Gloves [Can stun a single enemy each turn. Automatically used for defense if needed ]
- Additional Information: *CLASSIFIED*
- Name: Jaeger Vaulk
- Health: Fine
- Defensive dice: 3/3
- Primary weapon : Flamer Thrower [6/8 Ammo. Kills d6-2 enemies per shot. Prevents an equal amount of enemies from attacking this turn]
- Secondary weapon : Sawed-off Shotgun [12/12 Ammo. Standard Combat rules. +1 when used in self defense]
- Item : Bio-chemical Grenade, containing an airborne toxin deadly to the Swarm, but only mildly harmful to Humans. [Kills all Swarm Specimen in the current room. One time use. Side effects unknown.]
- Additional information: Jaeger has never seen the Swarm in person, up until now, but he comes from a long line of military veterans.
Location: Docking Area
- Name : Alexandria Caprathia (GreatWyrmGold)
- Allegiance: Scientific
- Additional information : Interested in learning about the Swarm. Will put tomorrow's power over today's mission.
- Name:Jackson Star (werty892 )
- Allegiance: Economical
- Additional information: A middling captain most of his life, he won fame and recognition after pioneering some tactics used to great effect against the swarm.
-Name: Steven Rolh (Playergamer)
- Allegiance: Survival
- Additional information: A retired squad leader, Steven is determined to keep his men alive.
- Name: Cromwell Jackson (MastahCheese)
- Allegiance: Quarantine
- Additional information: Jackson lived on a planet that was overrun by the Swarm years ago, since then, he's been determined not to let a single one live once his eyes are set on it. He was top of his class at the academy.
You don't have exclusive control of one character. It's perfectly possible for everyone to use all their dice on a single character.