18th Galena: Jaso[Under close watch by Joan] has examined Kamikazi. He's pronounced that it was a major concussion and he needs to remove Kamikazi's brain to re-calibrate it. He theorizes that the memories Temptsfate gave him from the original Kamikazi have contributed to it. After Joan menaced him with her sword, he admitted that it was just a bruise, that Kamikazi will be fine and the he just wanted to have a look at Temptsfate's handiwork with the memories. Sure enough, Kamikazi woke up about an hour later and went back upstairs to spar. I informed him that there was to be no sparring until I could install safety features to prevent future incidents like this one. He grunted and went downstairs.
20th Galena: I'm finished summoning the raw materials for the Graveyard set-up Temptsfate wanted. Now we're just waiting on Emily to finish fitting them together into coffins and slabs. Speaking of Temptsfate, he wants some more souls to make another skeleton. I send out the Ghoulish Death Squad to go collect some.
21st Galena: I've begun work on some blocks for making the Upper Barracks safer. Hopefully after that, I can finish up everyone else's rooms. After THAT, we can get back in buisness.
22nd Galena: I'm not sure if Kamikazi was trying to live up to Nuttycompa's brutality or not, but he ripped the head off an emu with his teeth today. Hopefully this trauma didn't damage the soul. I don't want a repeat of the "Opossum" Incident.
24th Galena: The emu had a perfectly normal soul and Temptsfate is starting construction of a new skeleton.
27th Galena: Joan of Arcvasti is now fully kitted out in ironbone, courtesy of the newly-Inscribed Razorback. Its a shame she won't be able to use any of it until I'm done with putting walls up on the Upper Barracks.
28th Galena: CptCrunchy and a few of the other idle Warlocks have been spending their spare time indulging in some sort of gambling game. Or at least I assume its gambling from the constant sound of dice rolling. In any case, he requires more types of dice with different numbers of sides. Apparently the 8-sided dice we currently have don't cut it. I've assigned the making of some new dice as a low-priority task to Elizabeth.
1st Limestone: I'm too busy for a beginning of month meeting, so the others have convened without me.
Azuraal: So it appears my Master hath not yet graced us with his presence. How then, shall us who are gathered here proceed?
CptCrunchy: I don't see why we require that Sorcerer here at all. After all, **I** am Overlord here, am I not? What kind of Overlord depends solely on others to shape his domain?
CptCrunchyLouder Anyone with a problem with something or someone is welcome to discuss it!
Palu: I agree. I don't believe Arcvasti is required here I think he's is getting too big for his robes. Why is he in charge, anyways?
Temptsfate: hE DOMiNAtES my ChiLdrEN. tHat GIVes hIM MuCH poWer.
Jaso: it does seem odd for a mere steward to have access to that much influence besides he isn't very progressive we ve done basically nothing since we got here
Palu: Exactly. He rules through force and threats and stymies our progress. Is that not reason enough to rise against him?
**Dead silence**
Temptsfate: NO tHat iS UNAcCEpTAbLE. sUch DRAsTiC meAsURes aRe uNcALleD FOr
Azuraal: I don't believe it is. My Master has legitimacy and is no tyrant.
CptCrunchy: No. What kind of Overlord strikes down his most loyal servant? Yes, he is... OVERZEALOUS in his management, but I do not want him deposed. Perhaps he could recognize his Overlord more often, but there will be no civil disorder or violence in THIS Tower.
Jaso: i think that we should at the very least do something about the monopoly on labour he has
Catalyst[Firmly]:What reason do we have to unseat Arcvasti? Does he hold himself above us and assign us difficult labours? NO. In fact, he works harder then any of us for the betterment of the Tower. Of all of us, he is one of the most reliable and level-headed Warlocks. And I think we would be hard-pressed to do better for a Steward then.
Palu: Watch your tongue, young lady. You are still MY apprentice and it is unseemly for you to contradict me so vehemently. And it is no secret your view of this matter is... biased. In any case, it appears that the Sorcerer has his merits to the Warlocks here. Perhaps I spoke to harshly
CptCrunchy: This meeting is done. Go back to your quarters. Don't let something like this hapen again. I don't like this kind of slander, even if some of it strikes home.
Palu[Whispering to Jaso]: Meet me in one of the empty rooms on the bottom level next time one of these meetings is called. We need to take steps about Arcvasti, whatever the others say.
2nd Limestone: The meeting lasted a while and I heard raised voices. Catalyst doesn't want to talk about it. I wonder if Palu yelled at her or something. If so, I am going to have a TALK with her about the proper treatment of apprentices.
4th Limestone: Temptsfate made a new skeleton today. He named it "Cassandra" and I advised him to program it as a leatherworker, as we have need of one.
6th Limestone: I took a break from summoning blocks to go visit Catalyst in her new chambers. We had some badly cooked intestines together and chatted about differing views on Blood Magic. It was nice, but I don't want to take too long off from work, so I'll get back on task tommorow.
8th Limestone: I'm finished the blocks for the walls for the Upper Barracks. Nuttycompa and Kamikazi will be glad to know they can start sparring again. CptCrunchy has his dice game[Still with just 8-sided ones for now as Elizabeth is busy with bone sawblades for Palu's shredders], so he's not as torn up as the Ghoulish Death Squad was, about not being able to spar, but he'll still be glad to know he can begin training again.
9th Limestone: I've begun on Temptsfate's apartment's accommodations. Shouldn't take as long as Catalyst's, because I've remembered how to do Sorcery better since and its easier working in a familiar colour.
12th Limestone: Madison and Sarah are digging out an area for Temptsfate's Graveyard, since Emily is almost done making the coffins and slabs for it.
13th Limestone: Catalyst has started acting really withdrawn, unlike her usual shy, quiet self. It still seems different and ominous, though. She later appropriated some bones and a log and is holed up in the Craftsman's workshop. I hope she's allright. If she develops a MENTAL problem, Jaso would be more harm then help, to say nothing of Temptsfate. I've asked the skeletons to kindly slip food and water into the workshop periodically.
16th Limestone: Emily has paused construction of slabs for Temptsfate's Graveyard and is making headway on the walls for the Upper Barracks. Catalyst is still labouring away at something in that workshop.
18th Limestone: Catalyst has emerged from the workshop and[After helping herself to the supplies I left outside], brought out a bone cap.
This is a bone cap. All Craftsmanship is of the highest quality. It is decorated with bone and encircled with bands of bone and wood. This object is adorned with hanging rings of bone.
She calls it "Falsethrone"[[OOC: For whatever reason, I can't view the artifact's name, so I just made one up]]. CptCrunchy immediately requisitioned it for his personal regalia. I've heard of phenomnons like this, where something inspires someone to create a perfect object and then have great knowledge of that craft. I asked Catalyst if she knew anything more about bone carving now. She replied that she could see twisting vortices and gyrating columns of bones in different designs that seemed about to jump into reality, and indeed, needed only the slightest effort to be recreated in bone. She seemed disturbed by these visions, and vowed never to touch bone carving tools again. She retired to her rooms to sleep afterwards.
19th Limestone: Sootbones has run out of bones to make into ironbone. A pack of gnolls has wandered into unhallowed ground. Nuttycompa is bored because the installation of walls in the Upper Barracks is preventing him from sparring. We'll need some souls bottled up for diverse porpoises at some point. I am going to attempt to solve all these problems in one go. And naturally, succeed.
I really love the characterization you've given to everyone
Thanks! Its always nice getting positive feedback about these things.
EDIT: I've done some updating on the main post for Questravagers II. Which can be found
here.